The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Boethiah
hmmm ok has anyone defied this quest? What happens if you Don't do what's required?
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Wyświetlanie 1-15 z 21 komentarzy
Just go and pay someone to follow. I got the so all mercenary in Solitude Inn paid coin to him to come along. Sometime you got to think of other means than the obvious.
Biff 3 maja 2014 o 2:15 
nothing will happen. And you won't get some very cool armor.
Basically just to finish quest off as Riffahic says nothing to really gain out of it.
Skyrimnut 3 maja 2014 o 2:19 
Początkowo opublikowane przez Kelvy:
Just go and pay someone to follow. I got the so all mercenary in Solitude Inn paid coin to him to come along. Sometime you got to think of other means than the obvious.

Lol, why pay? This is what Lydia is for! She is, after all, "sworn to carry my burdens". Well, it's a heavy burden on my soul that I don't have the awesome ebony mail, my dear, so off you go, I need you to get on this altar, so I can get said armor. "Will do" says she...

Muhuahuahuahua...
Ha! Ha! she comes a house sitter in my games, Anja and Erin follow me and I ain't going to be nasty those two.
Fayde 3 maja 2014 o 2:36 
lmao - yeah I was gunna find someone I didn't like or a hireling (the Skyrim version of a Redshirt) - but was wondering if not doing it has any repercussions besides not getting the armour... I haven't had the dubious pleasure of meeting Lydia yet, but she does have quite a reputation - both in the for and against camps :)
get you a pet follower and sacrafice them. I don't know if you can do that, but wanted to put my one sense in.
★Kelvy★ 3 maja 2014 o 15:02 
It a moral issue that is in the game that really makes you think (because in real life you wouldn't). Its is the same in DB quests, it is Beths makers twisted sense of humour.
Oh! by the way Hammy it 'one cents worth in' LOL! but I like your sic! type of humour.
I thought most people put in their 2 sense(cents) worth. I only have one to give.
Fayde 3 maja 2014 o 16:00 
I see your cent, and I raise you a cent - this sort of moral issue makes Skyrim such a richer and deeper experience
datguy13 3 maja 2014 o 18:12 
Początkowo opublikowane przez Fayde1:
I see your cent, and I raise you a cent - this sort of moral issue makes Skyrim such a richer and deeper experience

I'm of a different opinion on this subject. Let me first say that I do like the game, and that there is a very rich history and story here. However, I do not see anywhere near the same depth in the morality to the story as I do in the history for the realm.

In essence, have you looked at the reward system for the game? It pays out quite a bit to be a morally and ethically corrupt monster, but it pays almost nothing to be righteous and good. Very few of the quests urge you to "do the right thing" or reward you when you take the often more difficult "High Road" path. Most importantly, alot of the "choices" you make are no-brainers. If you've got access to making and upgrading Daedric armor, then you don't need the Ebony mail, as an example. So Boethiah is basically asking you to take multiple lives for an end result of ...nothing. You don't get any actual power for being her champion, you just get a black mark on your soul for being a murderer.

Conversely, if you do make the 'hard' choices (not that hard really...)and sacrifice the potential material gain in these quests, there are no alternate routes that lead to favor from The Divines or acknowledgements from the people. The only benefit to being helpful is a means to get out of trouble in major cities (the Thane status), an often obsolete or unhelpful weapon, and in the case of trying to be generous, an eight hour buff that has limited usefulness. Worst of all is that the game actually limits your ability to be generous. One gold for one beggar per day? I'm sitting on half a million gold right now. I want to be frikkin Robin Hood and raise these poor sods up from their lot, but instead I've got a King's ransom sitting rotting in a safe in my house, because the game won't actually let me be kind, generous and good-hearted.

Honestly, I have not had to make a single difficult moral or ethical decision yet in this game. I've also lost out on content with nothing to replace it for having taken the "Good Guy Path" in doing so. Basically, the morality of the game plays out that the best course of action to experience the full game is to be a sterotypical Arch-villian and be a mass murder, a shallow thief and a demon worshipper.

I still like the game, but Bethesda really dropped the ball on the morality and ethics paths. You get to be a bad person, or a mediocre one. There are no honest heroes when you truly look at the moral implications of your collected actions through the course of the game. In essence, life is a little too cheap in Skyrim.
Fayde 3 maja 2014 o 20:11 
@datguy - yep I agree with this In General with Skyrim, which is what prompted me to post the original question - This mission is something I found I was challenged by, as soon as I found out what would be expected of me. Is the Funky Armour gunna be worth it to me, to actually play this through as directed?
When I read up on the (forgive spelling) rather sadistic Malakash (?) mission I asked myself the same thing.
So this is twice now. So Far. So while Skyrim places us in a rather realistic (when you compare to Earth) debauched and depressive warzone where it's truly Bread First, Morals Later, it creates a forum for us in which such decisions can be explored in a deeper way. I would NOT hire a Redshirt in Earthtime to lead to a ritual sacrifice for a chunk of groovy armour - yet here it's a question...
Fayde 3 maja 2014 o 20:12 
...When I compare to earthtime I compare to the extreme situations I am not - and hopefully will not - be thrown into in my comfy Western World - such as a relatively lawless warzone/disasterzone
datguy13 3 maja 2014 o 23:42 
Interestingly, the Malacath quest is one I liked. Malacath supports strength and honor, even though he is brutal by nature. Your job is to put a group who has strayed from this path of honor and strength back on it. I can get behind that one 100% because your reward is a very powerful weapon that you receive for defending yourself against a duplicitous, lazy conniver who was willfully bringing ruin and hardship to his own people and giving an entire tribe of people a chance to make things right with their diety. Good stuff there, in the larger picture.

Molag Bal (in case that's the guy you're really thinking of) on the other hand... well, now *that* was sadistic. But then again, the justification is that you're doing bad things to worse people, so it still isn't as morally reprehensible as it could be. It's also kind of a no-brainer too; the guy in question has got it coming because he picked a fight with a freakin' Daedric Prince (not the smartest way to improve your personal survivability), and the people you find him with are just as murderous, duplicitous and evil as he his. So in the end, it serves only to rid the world of a half-dozen lesser evils without actually advancing the machinations of a greater one-- it only massages Molag Bal's over-inflated ego to accomplish the task properly.

The thing about the forum of exploration is this though- it still comes down to exploring the depths of depravity without exploring the heights of heroism. If you choose not to become the monster, then life goes on. It's as if the writer is trying to beat into us (not very subtly either) that there is no good in this world, only layers of depravity and immorality. That might seem rich and entertaining for a certain mindset or perspective, but it's not very engaging or thought-provoking to only see one side of an argument. With no contrasting examples or opinion, the experience becomes very one-dimensional and starts to feel like you're being railroaded not by a Higher Power, but by a writer who is too immature to understand the subject matter he's trying to present.

I'm happy to say that at least it's entertaining. The issue might be presented somewhat shallowly (in my opinion) but at least the presentation of the package itself is well-made with all the voice-acting and graphic artistry.
Ostatnio edytowany przez: datguy13; 3 maja 2014 o 23:44
Skyrimnut 4 maja 2014 o 2:02 
Początkowo opublikowane przez datguy13:
Interestingly, the Malacath quest is one I liked. Malacath supports strength and honor, even though he is brutal by nature. Your job is to put a group who has strayed from this path of honor and strength back on it. I can get behind that one 100% because your reward is a very powerful weapon that you receive for defending yourself against a duplicitous, lazy conniver who was willfully bringing ruin and hardship to his own people and giving an entire tribe of people a chance to make things right with their diety. Good stuff there, in the larger picture.

Molag Bal (in case that's the guy you're really thinking of) on the other hand... well, now *that* was sadistic. But then again, the justification is that you're doing bad things to worse people, so it still isn't as morally reprehensible as it could be. It's also kind of a no-brainer too; the guy in question has got it coming because he picked a fight with a freakin' Daedric Prince (not the smartest way to improve your personal survivability), and the people you find him with are just as murderous, duplicitous and evil as he his. So in the end, it serves only to rid the world of a half-dozen lesser evils without actually advancing the machinations of a greater one-- it only massages Molag Bal's over-inflated ego to accomplish the task properly.

The thing about the forum of exploration is this though- it still comes down to exploring the depths of depravity without exploring the heights of heroism. If you choose not to become the monster, then life goes on. It's as if the writer is trying to beat into us (not very subtly either) that there is no good in this world, only layers of depravity and immorality. That might seem rich and entertaining for a certain mindset or perspective, but it's not very engaging or thought-provoking to only see one side of an argument. With no contrasting examples or opinion, the experience becomes very one-dimensional and starts to feel like you're being railroaded not by a Higher Power, but by a writer who is too immature to understand the subject matter he's trying to present.

I'm happy to say that at least it's entertaining. The issue might be presented somewhat shallowly (in my opinion) but at least the presentation of the package itself is well-made with all the voice-acting and graphic artistry.

I see your point and I think side quests for the nine divines would've been a balanced option. The Divines quests are not thought out with the same depth. There are three. Kyne's Trials, which to me, is a glorified hunting trip. The Dibella quest, which isn't too bad and involves saving a child. And finally the quest for the Gildergreen, another one for Kyne or Kynareth. This one is the worst one because there is an option to do good and if the poor fool who wants to accompany you survives the journey (he is extremely flimsy, I tend to break "no fast travel" rules when traveling with him), you get another option that is rather cool. Your reward, however, sucks, a baby tree growing inside a dead one? Bethesda couldn't think to REMOVE the old dead tree. I think the reward for choosing the non violent resolution should've been bigger. But that's it, three Divines quests. If ESVI comes out, I hope they decide to reward the Paladin-style of play with some do gooder quests. I've done do gooder playthroughs before, lol, there is a lot less to do. That being said, the action of doing good should be the reward in and of itself... I got all philosophical and stuff... ooooooooo

Lol, and this is coming from the person who suggested sacrificing Lydia to Boethia. Hahaha, but I only do this quest when I play a baddie. I haven't done the Daedric quests in months.
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Wyświetlanie 1-15 z 21 komentarzy
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Data napisania: 3 maja 2014 o 1:34
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