The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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DeadlyGreed May 1, 2014 @ 1:05am
Some weapons too strong

I'm lvl9 atm with new character. attackdamagemult is 3
I got this weird bug on my skyrim: Some weapons are simply too strong.

-Draugr weapons have like 300-400dmg

-Recurved bow has 400+dmg.

Iron Daikatana which is same as greatsword has only 103dmg. Steel Battle axe has something like 110dmg. These are normal damage values and I could imagine ebony and better ones have 300damage at best. What makes these few weapons have insane damage? I got 250+ mods active but only 5 or so effects weapons which souldn't make these only few weapons insanely strong.

How could I fix it? Can I somehow mod these certain weapons like recurved bow and change its damage values?

So the problem simply is: Recurved bow is stronger than Daedric bow and Draugr weapons are stronger than Daedric weapons. I also get one hitted by ghosts which seems to hint their weapons are also a bit too strong.
Last edited by DeadlyGreed; May 1, 2014 @ 1:09am
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For someone who is level 9....

They are not normal values. I think your game might have received a few mods me thinks...
DeadlyGreed May 1, 2014 @ 1:30am 
Those are normal values... attackdamagemult is 3. Meaning 3 times stronger weapons on everyone. Meaning faster deadlier fights. What bugs me is one of the first bows has over 400dmg even at lvl1 and with attackdamagemult 0 it has still over 100damage. The draugr weapons have same kind of damage.

With console command I made every weapon 3x stronger meaning it's normal to have 100dmg on steel weapons.

Edit: Immersive weapons won't scale with the concole commands right?
Last edited by DeadlyGreed; May 1, 2014 @ 1:33am
better than the umbra sword :P
DeadlyGreed May 1, 2014 @ 1:59am 
why I use attackdamagemult 3 is I make game so it won't take 20 hits to kill an enemy and enemy doesn't have to hit me 50 times to kill me. There's a mod for it but I find it easier just to type a command. I play early levels on Master difficulty and earlymid-late game(lvl30+) with legendary making enemies have more hp so I can't kill them fast but they can still kill me. Then comes the locational damage wich makes me able to kill enemies fast if I hit in correct places like head. Also my nights are so dark a torch is a must and game is modded to become really hard openworld game which outshines darksoul ^^

The draugr archers doesn't 1hit KO me with arrows for some reason even when the bow has insane damage which made me think that it's just a bug which shows incorrect damage value but I tested the weapons and I one hitted everything so maybe those weapons are just way too strong on my hands?

Anyways if I ever get 500hp I should withstand at least one hit ;P

Edit: and somehow I managed to ruin the game even more... steel pickaxe has 103 dmg... overpowering my 2h daikatana -.-♥♥♥♥♥♥is getting real... Miners are going to take over the world.

Edit2: Now pickaxe is 156dmg... it's getting stronger and and stronger -.- and all I did was clearing a dungeon which shouldn't effect the damage... I didn't gain one handed levels.

welp time to start a new character that save is bugged..
Last edited by DeadlyGreed; May 1, 2014 @ 2:13am
Phoenix Wright May 1, 2014 @ 3:13am 
Sounds like a fun, yet annoying bug!
DeadlyGreed May 1, 2014 @ 3:44am 
Found out it's a bug caused by a mod called "Combat Realism - Weapons Armor and Blocking - Combat Realism - Weapons Armor and Blocking Combat"

I disabled the esp files and the weapons lost their annoying overpower :)
Last edited by DeadlyGreed; May 1, 2014 @ 4:01am
Trigger May 1, 2014 @ 10:37am 
if you want a toughier game put your difficulty up to Legendary
Fayde May 1, 2014 @ 12:29pm 
@Sako - feedback on the Mod Page for that one?
DeadlyGreed May 1, 2014 @ 8:09pm 
Originally posted by Fayde1:
Sako - feedback on the Mod Page for that one?

Good idea

If you read carefully enough you would know I put the difficulty from master to legendary at lvl30. Why? At that point I can endure at least one hit. I don't want to die in one hit but in less than 5. And same goes to NPC. Headshots with bows can be one hit KOs tho, locational damage mod is good for that. I made it give 95% crit chance if u hit the head.
Last edited by DeadlyGreed; May 1, 2014 @ 8:16pm
Xin Atom Surge May 3, 2014 @ 4:09am 
Maybe one of the mods is programmed to make max difficulty to normal.
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Date Posted: May 1, 2014 @ 1:05am
Posts: 10