Buzzerker Apr 12 @ 8:04pm
Modding Skyrim with the workshop or with the Nexus?
I am posting this to get some feedback. I started modding Skyrim before there was a workshop using a website we all probably know called The Nexus. Now that route requires SKSE be downloaded and Archiveinvalidation Invalidated and the Nexus Mod manager. so my question is this , can one overlook all that and simply use the Steam workshop method of subscribe / unsubsribe and go on your merry way or is there a price later down the road to pay.
Showing 1-15 of 24 comments
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Buzzerker Apr 12 @ 8:05pm 
this is takng for granted that you still use Windows 7 of course.
Commander Dulton Apr 12 @ 8:27pm 
Steam Workshop just doesn't have as much selection. There are no real issues that I've noticed. Mixing Nexus and Steam mods might have crashing issues though. But standard load order things like BOSS will probably keep it all good.
crapmonster Apr 12 @ 8:33pm 
If you are already using the Nexus why in the world would you even contemplate switching over to Workshop? Is subscribe/unsubscribe all that more convenient then clicking "Download with Manager"?
Not all mods from Nexus require SKSE. Nor do you have to use NMM to download and install. You can still dowmload and insatall manually from Nexus.
Yes some mods themselves require SKSE to work. There are quite a few that need other mods to look or even work. It is the same for workshop mods. Some are dependent on other mods to work properly or at all. I have mods from both and have no problem with them working together.
gnewna Apr 13 @ 4:50am 
There are mods right here on Steam that require SKSE, and mods on the Nexus which don't. SKSE is pretty great, though, if only because it enables you to use SkyUI and *that* lets you use mods with a Mod Configuration Menu.

The main problems with the Workshop are
a/ the file size is very limited, so many of the really awesome mods aren't here
b/ it auto-updates which *can* result (although it won't necessarily) in problems such as vanishing mods, mods going from working well to weird bugs the mod maker didn't spot when they made changes, and mods that worked fine with other mods now being incompatible
c/ some other awesome mods aren't here because the mod maker prefers the Nexus and it's a bit of a headache keeping mods 'live' on two separate places
d/ a lot of the mods on here are... well meaning but not that well thought out. A lot of them have hardly any concrete info, just an enthusiastic blurb, which doesn't exactly inspire confidence. Yeah, a load of text gets in the way of WOO EXCITING MOD, but it also tends to include vital info such as known conflicts and such. This happens on the Nexus, too, of course, but it seems less common
e/ the search function is horrible. This is actually pretty true of the Nexus, too, but it seems to be more google-friendly, so I can just bypass the whole thing, whereas if I google for Steam mods I often don't get results I know are there (that could just be me). Also, if you're looking for a mod on the Nexus, you expect to be in your browser, whereas one of the appealing things of the Workshop is it can be done *in Steam*, so having to then go and search in Chrome is a bit irritating.

HOWEVER, there are some awesome mods on the Workshop, and if you're careful, you can avoid too many problems. SKSE actually lets you (mostly) bypass the auto-update thing until you actually *want* to subscribe to something new (it's worth checking your other subscribed mods before you do this, if anything has updated and you're not starting a new save, I'd recommend you unsubscribe - this won't delete the mod, but it will set it to deactivate, just go into Data Files in the launcher and check the box by the relevant file(s)) Checking comments (and particularly how the modder responds to those comments - being frustrated by people asking ridiculous questions that are answered in the description is, IMO, fine. Calling people noobs and ♥♥♥♥♥♥♥, not so much indicative of a helpful attitude...) for known issues, which is a good plan on the Nexus, too.

I dunno what the archiveinvalidation thing means, but I don't recall ever having had to do it, and I have lots of Nexus mods these days. I really like the NMM, once you get the hang of it it makes installing and uninstalling mods super-straightforward, just click activate in the Mods tab, wait a few moments, check some boxes on the FOMOD installer if there is one (this is generally for mods with lots of options such as SkyRe which is in several parts) and you're done.

I'd advise looking at Gopher's YouTube videos on how to mod your game, he's really clear and helpful and if you follow his advice (and maybe read a few of the 'I've ruined my game!' threads here) you'll cut out a LOT of potential problems which lead to people coming here having completely ruined their save, being unable to even start the game, and such.
Ilja (Ref) Apr 13 @ 4:54am 
^ What she said.

Also, some of us (like me) refuse to recommend active online content for other players. I harbor no bias toward Workshop, but I will always favor passive content in my recommendations, so that autoupdates and filesize limits do not get in the way.

Workshop is good for small and solid mods. Others are best to be downloaded elswhere.
Last edited by Ilja (Ref); Apr 13 @ 4:54am
Mr.Shaggnificent Apr 13 @ 4:56am 
I find the Workshop is easier to navigate and browse, but I prefer Nexus for the acctual download if possible.

Gnewna said everything else I would have(much more actually).
Buzzerker Apr 13 @ 5:06am 
Originally posted by crapmonster:
If you are already using the Nexus why in the world would you even contemplate switching over to Workshop? Is subscribe/unsubscribe all that more convenient then clicking "Download with Manager"?

If you use the Nexus and have long term experience with it then the answer is obvious, Yes, it is easier to use the workshop ,
With over 600+ mods and growing and all of them represented by large thumbnail app-like icons, it is effortless to use. as is Steam for the most part. Both are stable to a point.
To be fair though I love the fact that the Nexus has so much content and variety and links to more information , you can really get an education using the Nexus, but you need a guide like that Gopher dude, who spells out everything in overly meticulous ,and what seems at first very necessary detail, which over time and repeated use becomes more than a little tedious.
Unless of course you have a photographic memory and modding is your focus or you can multitask effortlessly.
It would be convenient if the experience of modding a game didn't have so many caveats involved, if it was a more " modular" experience.
Fortunately for the time being modding belongs to the people,otherwise we would be charged for every mod we downloaded regardless of if it worked or not.
It used to be that only a select few talented individuals could mod their games , over the years it has become more mainstream,
I don't know why a company like Bethesda doesn't capitalize on a game Like Skyrim ,emphasizing its moddability, they should continue to support it and instead of going the way of mmorpg's with the ElderScrolls franchise, they should perfect the use and interchangability of modding their games, to make their old games new again.
Paying an initial price for a game of $59.99, if you knew you could constantly change and upgrade your games, even personalize or make it more adult oriented, with ease wouldn't that price be more palatable?
Just as the gaming rig is upgradable over time and is also expensive and valued ,why not use the same philosophy for some of our more beloved games?
However, as time and experience has proven , greed would enter the equation and we would be charged excessively for what is now free and do it your self at your own risk.
I imagine if what I suggest were made to happen , ie, companies like Bethesda made a game such as Skyrim upgradeable , modular , using professional programmers , testing , very high production standards , that eventually a fully modded game with as much as 100+ mods might cost as much as your mid range gaming rig itself. LOL
Last edited by Buzzerker; Apr 13 @ 5:34am
gnewna Apr 13 @ 5:11am 
Trouble is, Steam *seems* easier, but that kind of makes it easy to get complacent about it and just go YAY ALL THE MODS! Trust me, I've been there, done that, and got the corrupted save files... and judging by this forum alone, I am far from the only one.
Last edited by gnewna; Apr 13 @ 5:12am
Buzzerker Apr 13 @ 5:16am 
Originally posted by Mr.Shaggnificent:
I find the Workshop is easier to navigate and browse, but I prefer Nexus for the acctual download if possible.

Gnewna said everything else I would have(much more actually).
Yeah , the Nexus Mod Manager gives you more control if things start to fall apart. ie.. the game won't start, it crashes , funky exclamation marks in game, etc...
Last edited by Buzzerker; Apr 13 @ 5:17am
Ilja (Ref) Apr 13 @ 5:18am 
Originally posted by Buzzerker:
...

Be kind and add some paragraphs to your text. I read English almost like my second language, but walls of text like this require a decryption key for some of us to follow.
Buzzerker Apr 13 @ 5:19am 
Originally posted by gnewna:
There are mods right here on Steam that require SKSE, and mods on the Nexus which don't. SKSE is pretty great, though, if only because it enables you to use SkyUI and *that* lets you use mods with a Mod Configuration Menu.

The main problems with the Workshop are
a/ the file size is very limited, so many of the really awesome mods aren't here
b/ it auto-updates which *can* result (although it won't necessarily) in problems such as vanishing mods, mods going from working well to weird bugs the mod maker didn't spot when they made changes, and mods that worked fine with other mods now being incompatible
c/ some other awesome mods aren't here because the mod maker prefers the Nexus and it's a bit of a headache keeping mods 'live' on two separate places
d/ a lot of the mods on here are... well meaning but not that well thought out. A lot of them have hardly any concrete info, just an enthusiastic blurb, which doesn't exactly inspire confidence. Yeah, a load of text gets in the way of WOO EXCITING MOD, but it also tends to include vital info such as known conflicts and such. This happens on the Nexus, too, of course, but it seems less common
e/ the search function is horrible. This is actually pretty true of the Nexus, too, but it seems to be more google-friendly, so I can just bypass the whole thing, whereas if I google for Steam mods I often don't get results I know are there (that could just be me). Also, if you're looking for a mod on the Nexus, you expect to be in your browser, whereas one of the appealing things of the Workshop is it can be done *in Steam*, so having to then go and search in Chrome is a bit irritating.

HOWEVER, there are some awesome mods on the Workshop, and if you're careful, you can avoid too many problems. SKSE actually lets you (mostly) bypass the auto-update thing until you actually *want* to subscribe to something new (it's worth checking your other subscribed mods before you do this, if anything has updated and you're not starting a new save, I'd recommend you unsubscribe - this won't delete the mod, but it will set it to deactivate, just go into Data Files in the launcher and check the box by the relevant file(s)) Checking comments (and particularly how the modder responds to those comments - being frustrated by people asking ridiculous questions that are answered in the description is, IMO, fine. Calling people noobs and ♥♥♥♥♥♥♥, not so much indicative of a helpful attitude...) for known issues, which is a good plan on the Nexus, too.

I dunno what the archiveinvalidation thing means, but I don't recall ever having had to do it, and I have lots of Nexus mods these days. I really like the NMM, once you get the hang of it it makes installing and uninstalling mods super-straightforward, just click activate in the Mods tab, wait a few moments, check some boxes on the FOMOD installer if there is one (this is generally for mods with lots of options such as SkyRe which is in several parts) and you're done.

I'd advise looking at Gopher's YouTube videos on how to mod your game, he's really clear and helpful and if you follow his advice (and maybe read a few of the 'I've ruined my game!' threads here) you'll cut out a LOT of potential problems which lead to people coming here having completely ruined their save, being unable to even start the game, and such.
I suppose the workshop is still in a form of prototype stasis, and continues to be a use at your own risk sort of proposition.
Last edited by Buzzerker; Apr 13 @ 5:21am
Buzzerker Apr 13 @ 5:21am 
Originally posted by Ref:
Originally posted by Buzzerker:
...

Be kind and add some paragraphs to your text. I read English almost like my second language, but walls of text like this require a decryption key for some of us to follow.
I apologize, I guess it is a bad habit due to the limitiations of space that I sometimes encounter whereby only 1000 characters or less can be posted in a comment , I will do so in the future.
Alkpaz Apr 13 @ 5:25am 
Originally posted by Ref:
Originally posted by Buzzerker:
...

Be kind and add some paragraphs to your text. I read English almost like my second language, but walls of text like this require a decryption key for some of us to follow.

Is it true German's have the longest paragraphs? Never had my hands on a German book, although read translations, they do appear longer than traditional english texts.
gnewna Apr 13 @ 5:26am 
Originally posted by Alkpaz:
Originally posted by Ref:

Be kind and add some paragraphs to your text. I read English almost like my second language, but walls of text like this require a decryption key for some of us to follow.

Is it true German's have the longest paragraphs? Never had my hands on a German book, although read translations, they do appear longer than traditional english texts.

I did German A-level, and I remember books with paragraphs well over a page long... I never got on with that, although, I do support their heavy use of the mighty comma, and all the, uh, stucktogetherwords and the Capitalisation of Nouns.
Last edited by gnewna; Apr 13 @ 5:58am
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Date Posted: Apr 12 @ 8:04pm
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