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Thanks might consider it just for the lore.
Granted, it was a big departure from what they were doing before, but level up too quickly and it's unplayable with all the cheap enemies with stupidly high HP.
Morrowind might be ugly now; but the outlandish, fantasy alien looking world beats the bog standard fantasy of Oblivion and Skyrim by quite a bit.
Yeah I have checked out Morrowind and Oblivion, and might just end up getting both. Is there any story line that flows through al of them or not?
It's still a good game, though, it just lacks both the Roleplaying meat of its predecessor, and the fast-paced fun of its successor.
They all are pretty much the same plot - you leave prison, made to fend for yourself in the outside world and defeat some big baddy, you play different characters from different times. There is only a few references to Morrowind's Neverine or Oblivion's Hero of Kvatch in Skyrim. No overarching story running through the games.
I'm not diagreeing that Morrowind's outlandish alien look wasn't wonderful, or that its definitely better than Oblivion's fantasy forests and potato-head characters, but I would argue that Skyrim is hardly stock-standard. It's far more dirty and harsher than most fantasy settings. Granted, Game of Thrones has made that very familiar to most, but before that, you didn't see settings like that in high fantasy. Most are literally LotR clones.
I keep hearing that about Oblivion, but I never understood it. It's about giant portals randomly opening in places spewing demons into the world. That's pretty urgent to me. Morrowind was about some d00d in Red Mountain you go and kill.
Fine, Skyrim was low(ish) Viking-fantasy as opposed to the Renaissance Faire fantasy of Oblivion. But it still looked and felt very recognisable, an idealised real world with magic and dragons thrown in. Morrowind felt more like another planet or a billion years into a future after some apocalyptic event.