Jiub Apr 8 @ 6:13pm
Best idea ever for Elder Scrolls 6 (You will love it)
In the Elder Scrolls 6 you should be able to join your friends game as a follower. As a follower you will not be able to loot one of a kind items and all the mods the campaign owner has will be avalible for you in there game.

What do you all think of this idea?
Last edited by Jiub; Apr 8 @ 6:15pm
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stevezyp Apr 8 @ 6:16pm 
would be the beez neez
Trigger Apr 8 @ 6:33pm 
I can't follow, I'm a natural born Leader on the Battlefield
tonyrayvick Apr 8 @ 6:33pm 
Yeah, you're not the first peorson to suggest this. People were clammoring for multiplayer during the development of Oblivion and Skyrim, and Bethesda has made it pretty clear they aren't interested in designing the game that way.

"M'aiq prefers to adventure alone. Others just get in the way. And they talk, talk, talk." -- M'aiq the Liar, "Oblivion"

"Some like taking friends on adventures. M'aiq thinks being alone is better. Less arguing about splitting treasure." -- M'aiq the Liar, "Skyrim"
Number1SonTT Apr 8 @ 6:39pm 
But if they use the loot system in like, say, Torchlight or Diablo III, where everyone gets their own separate loot, it could be possible.

Edit: They could even scale the enemies to each player's level. For a high level player, a particular enemy could be strong while to another lower level player, that same enemy could be weaker but still scaled to the same degree.

It would take some balancing, and of course a decent bandwidth, but it could be possible, right?
Last edited by Number1SonTT; Apr 8 @ 6:43pm
tonyrayvick Apr 8 @ 6:41pm 
Yeah, except the developers just aren't interested in doing it.
Number1SonTT Apr 8 @ 6:48pm 
Okay, but they did the MMO. Yeah, yeah, I know, Bethesda Game Softworks and Zenimax Online Studios aren't even related, but still. It could be done.
Number1SonTT Apr 8 @ 6:51pm 
I just wouldn't set them as a follower per se, though. Maybe have them join one person's save and play off of that. Limit them to certain interactions unless allowed by the host, sort of like telling your follower what to do, except that the player has a bit more freedom.

Edit: Oh, yeah, and not letting them pick up unique items is a good idea, too. Unless the host wants to allow it.
Last edited by Number1SonTT; Apr 8 @ 6:53pm
gnewna Apr 8 @ 6:53pm 
They'll be even less interested in doing it now, I should imagine, it'd dilute the brand or something. Plus, the Elder Scrolls game kind of operate on the conceit of "mysterious prisoner turns out to be the chosen one" to varying degrees, I'm not sure how that would work with multiplayer.

I wouldn't mind a way of meeting up with a friend's character in one of the inns, but not playing together, particularly. It wouldn't completely put me off, so long as it was optional, but it wouldn't appeal to me, either.
Number1SonTT Apr 8 @ 6:56pm 
Originally posted by gnewna:
I wouldn't mind a way of meeting up with a friend's character in one of the inns, but not playing together, particularly. It wouldn't completely put me off, so long as it was optional, but it wouldn't appeal to me, either.

Eh, I could just be getting excited about this idea simply because I'm a fan of the Lego games. But we can still wish for this, right?
MorningLightMountain Apr 8 @ 8:02pm 
Originally posted by gnewna:
They'll be even less interested in doing it now, I should imagine, it'd dilute the brand or something. Plus, the Elder Scrolls game kind of operate on the conceit of "mysterious prisoner turns out to be the chosen one" to varying degrees, I'm not sure how that would work with multiplayer.

I wouldn't mind a way of meeting up with a friend's character in one of the inns, but not playing together, particularly. It wouldn't completely put me off, so long as it was optional, but it wouldn't appeal to me, either.

I think something similar to the pawn system out of Dragon's Dogma could work better. You create two characters one of which who is the chosen one for TES6 and another who is a random NPC you can use for multiplayer in a freind's game.
lukanerz Apr 8 @ 9:59pm 
i'd like it to be in elsweir :)
vicioushobbit Apr 8 @ 10:27pm 
Originally posted by gnewna:
They'll be even less interested in doing it now, I should imagine, it'd dilute the brand or something. Plus, the Elder Scrolls game kind of operate on the conceit of "mysterious prisoner turns out to be the chosen one" to varying degrees, I'm not sure how that would work with multiplayer.

How about the person hosting the game is the "mysterious prisoner/chosen one", and the person joining the game is the "loyal sidekick" of sorts, only they get an equal share of loot (giving each player their own loot).

I understand the developers don't want to do it, but that doesn't mean we can't dream aloud and hope they change their minds.
Go play ESO if you want to have a friend with you. Leave these games just the way they are. Singleplayer!!
Gabelvampir Apr 8 @ 11:21pm 
This idea reminds me a bit of Dragon Quest IX. They got something like that to work without making the single player feel lacking. But I definitely do not want an Elder Scrolls mainline game with Diablo/Torchlight or WoW loot (whatever system WoW uses at the moment).
Hmm maybe the developers would make a multiplayer Elder Scrolls if it was a spin-off. They tried multiplayer in Battlespire, but by all accounts that mode seems to be crap. But I have not played Battlespire so far.
SpeedFreak Apr 9 @ 12:56am 
Indeed let that stuff to ESO As for that "Best idea ever" that is something in your opinion not mine.
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Date Posted: Apr 8 @ 6:13pm
Posts: 72