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Сообщить о проблеме с переводом
Well, The first thing I do as a priority is collect anything worth 2 gold or more...cups, chopping boards, spoons, anything worth more than 1 gold. Then I do what you suggest and just work my way up. I am very much the trader type, but I don't put my perks in the trading because I have enough patience to keep trading, eventually, I get what I want, and my levelling up points go into combat, enchanting and smithing etc...
From the early days in Fallout I never put points into Barter, for there is not much need when you are going to make your money up anyway and there is countless amouts of junk lying around :)
All of my characters have always relied heavily on mundane pursuits but to actually play a person who does various jobs and doesn't go around hitting stuff with swords is amazing.
"Hey, I need someone to go into a crypt and fetch me an item"
"That's nice. If I bump into an adventurer, I'll be sure to mention it. So...do you want to buy this firewood or not"?
(not like that)
If you want to avoid the whole Helgen sequence then Skyrim Unbound is a good choice as you can also switch off dragons and word walls, not that a non-adventurer is likely to stumble across any of those, but I think there are one or two in the wilderness (e.g. near the Statue of Meridia) so you might find yourself straying near one.
Be warned, though - as you may have gathered if you read the Nordrick link I posted on another thread, the game does like to throw adventure at you, so if you decide to walk from one town to the next or something (or go hunting) it's worth at the very least keeping the best dagger you can afford equipped. My non-adventurer khajiit had her claws as a first resort, but she did also have some sort of axe or dagger on her belt, although she wasn't very good with it, but it saved her bacon a few times. I figure a non-adventurous but sensible resident of Skyrim could reasonably be expected to have either an axe or a dagger, not so much a sword, or at least, I certainly wouldn't expect them to know what to do with a sword, beyond 'stick them with the pointy end'.
(Toward the end it got a bit silly with the game throwing adventure at her - took a shortcut over the mountain from Ivarstead to Whiterun in search of an alchemist with fire salts in stock for her future husband and ran into a troll, a sabre cat and a bunch of "soldiers" who turned out to be no such thing. She was pretty annoyed with everyone by that point, and had Meeko with her, so she ended up losing it when she realised they had tricked her. This is not very non-adventurous, I must admit, but was fairly in character, especially as she had already been attacked by the only two fellow-khajiit she met in her travels. Then she went shopping and found some fire salts, hooray!)
So you want Skyrim to be more like a Japanese dating sim?
How witty.