Savick Apr 6 @ 11:56am
What mod makes you go "Wow"?
I've always used Steam mods but I loaded one today from Nexus that changes the look so much that I can't stop saying "Wow, look at that!" So I was wondering what mod changed your game so much that Skyrim looks or plays like a different game.
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hedgie_yozh Apr 6 @ 12:01pm 
Interesting NPCs. I can't play without it - the quests in it have consequences and repercussions that affect the other quests and characters that are part of it. It is like the quests that should have been written that weren't, and it feels more "real" than the Civil War or the faction and main quests in the game proper. Frostfall also makes me say "wow", but often just frustrates the hell out of me.
[KL] Master Dan [StormCats] Apr 6 @ 12:23pm 
World of Warcraft :/
[KL] Master Dan [StormCats] Apr 6 @ 12:24pm 
I pretty much felt that (wow, look at that!) when I first played it vanilla on my old 32 bit system! Seriously, I was amazed by this game.
Fa Kju Tooh Apr 6 @ 12:26pm 
Agree with hedgie. Interesting NPC's. Quests with consequences, woohoo!
joesocwork Apr 6 @ 12:54pm 
Simple ones that make feedback easier to make sense of without detracting away from the game, such as "Blessing -Altar Desriptions", and "Knownspells".
BelphegorATS Apr 6 @ 12:56pm 
The best mods in my opinion are Elianora's player homes because most of them are usually stunning since they are made with aesthetics and functionality in mind; however, some other good ones include Asteria, Riverside Lodge with Sauna, and Mist Top Retreat. There are also some very good quest mods such as Moonpath to Elsweyr and Moon and Star which provide an exquisite storyline, a well-made quest that engages the player, and voice acting. Dungeons mods like Fornir's Tomb and Windcaller's Pass are also good choices, as are armor mods like Mavari Armor, Medusa Armor, Raven Witch Armor (all three of which are by the same creator), Freya's Raiment, Plate Armor Plus, etc. Even weapon mods like Longclaw, Azincourt, Glimmer, and Cyrodillic Steel Dagger (latter three are made by the same creator; this person isn't the same individual who made three of the five armor mods I mentioned), are good choices too.
Wyrmstooth and Moonpath to Elsewyr. Unbelievable amount of content. Interesting NPCs is great too.
crapmonster Apr 6 @ 1:02pm 
Originally posted by BelphegorATS:
The best mods in my opinion are Elianora's player homes because most of them are usually stunning since they are made with aesthetics and functionality in mind; however, some other good ones include Asteria, Riverside Lodge with Sauna, and Mist Top Retreat. There are also some very good quest mods such as Moonpath to Elsweyr and Moon and Star which provide an exquisite storyline, a well-made quest that engages the player, and voice acting. Dungeons mods like Fornir's Tomb and Windcaller's Pass are also good choices, as are armor mods like Mavari Armor, Medusa Armor, Raven Witch Armor (all three of which are by the same creator), Freya's Raiment, Plate Armor Plus, etc. Even weapon mods like Longclaw, Azincourt, Glimmer, and Cyrodillic Steel Dagger (latter three are made by the same creator; this person isn't the same individual who made three of the five armor mods I mentioned), are good choices too.
Definitely agree, currently using Thornrock.

As for other mods, I think the biggest "wow" I got was installing Realvision ENB (Option B) with the required mods, mainly Climates of Tamriel and Enhanced Lights & FX.
Pardinuz Apr 6 @ 1:15pm 
Realistic Nights.
Savick Apr 6 @ 1:26pm 
I have a few of these mods too and they are awesome. The storms and sunsets in Climates of Tamriel are breath taking and Thornrock is my favorite player home.

The mod I loaded today is called Tropical Skyrim. It totally changes the look of Skyrim to the point that I am happily starting a new game just to explore all over again.
Emcitement Apr 6 @ 1:31pm 
There's just so many great mods, but these are some that actually got a "wow" reaction from me rather than just a "that's cool", etc.


Elysium Estate. Tons of homes done just as well, but it was the first fancier well made house I had seen.

Immersive NPCs in the dark. I use a few sneak mods, but this was something that I really noticed to make an awesome change.

HDT physics. Amazing.

Maybe Wet and Cold Holidays.

Definitely Frostfall.

Bodyslide 2 with addon sliders from HDT body. Just a ridiculous amount of options.

Solitude Capital Edition. Riften Thief Edition. There's also a Whiterun one that was just as big called like Better cities I think, though I kinda' preferred Dawn of Whiterun w/ Beautiful Whiterun.

EDWS, Supreme Storms, More Rain, More Snow, Louder Rain for More Rain, Immersive Skyrim Thunder, Lightning During Storms, Splash of Rain, Morning Fogs Refined, Rainbows, Revamped Exterior Fog, Shooting Stars, Windy Skyrim all used together just made the weathers pleasing. I preferred the result over the huge overhauls like COT. In particular, the heavy storms in this are AMAZING. It feels so much like a real storm. Its too bad Real Shelter doesn't look right with it because that'd really complete it.

Castlevania Combat Cross was great for what's possible in Skyrim. I've always had a fascination with whips since the RuneScape days so having one as my weapon in Skyrim was great.

Maybe even the Animated Enchantments Overhaul. They just look awesome.

various graphic mods.
Just a few I like a lot to mention are Tamriel Reloaded, Flora Overhaul, Grass on Steroids + lush grass w/ density at 40ish, Realistic Water Two w/ Parallax enabled (so awesome) and Watercolor for ENB.. hmm maybe my sky setup which uses like 5 mods I can't remember the names of, and a bunch of parallax mods like Project Parallax, not to mention mods for view distance and LODs really make the game's big open areas look great, and my ENB setup.
There's lots of other great ones, but these made the biggest differences.

Hmm, Customizable Camera is also one that made a big change for me. (works best with Proper Aim and an ini edit for arrows)

Immersive First Person was also really cool the first time seeing it.

Hmm, maybe Sounds of Skyrim too.

Possibly Interesting NPCs. Not sure if I found it exactly "wow" though.

I use a lot of combat mods and the end result is pretty nice too. Enhanced Mighty Dragons brought some really awesome dragon fights to the table. The TK series of mods and Deadly Combat + a few Enemy AI revamps were a great change too.

I'll stop listing mods here before I end up going through 200 more on my list lol.
Last edited by Emcitement; Apr 6 @ 1:35pm
Savick Apr 8 @ 5:43pm 
I love Sounds of Skyrim. The first time I was in a cave and heard a drauger scream, it sent a chill through me.
tonyrayvick Apr 8 @ 7:18pm 
I, too, love the weathers mods, except I also use Climates of Tamriel. Most of the ones Emcitement mentioned are compatible with CoT, and I use those too. :)

Interesting NPCs is definitely my favorite. Best characters and quests from any mod. A close second is the Epic Gameplay Overhaul by ApolloDown. Sure, troubleshouting can be a ♥♥♥♥♥, because Apollo and his flying monkeybrains like to pick on people that are having issues, but the mods themselves are brilliant and worth the trouble. The Civil War and Dragons are actually interesting and fun to play with this mod. I also think Alternate Start, live another life is a great one. No more boring Helgen opening. The ability to have different starts is something every open-ended RPG should have, and Alternate Start delivers.

I also love Erkeil Realistic Skryim Overhaul. It makes the game so much more alive and challenging, and gives the player a real sense of progress with un-leveled enemies. What's really amazing is that its modular and compatible with just about every mod out there! Using Erkeil's Enhanced Mighty Dragons + EGO's Dragon Combat Overhaul makes dragons scary to fight!

Resplendent races actually makes the game's races play differently WITHOUT pidgeonholing the into specific classes (my main beef with Requiem). By the same author is Apocalypse Magic (adds so many great spells the game was missing--well balanced and not too over the top--fits right in withe the game as if they were always there) and Dwemer Magic (adds Dwemer technology wielded as staffs with different effects and necklaces to the game, making a character who is an expert on Dwemer tech a viable build). That plus Dwemer Exoskeleton has made my Dwemer expert character a real badass nerd (note: Dwemer exoskeleton needs a patch with Resplendent, as both edit playable races. This is easily done. I made a four-way patch combining the changes of Resplendent, ESRO's races module, and Third Era Attributes' Races module). Basically, anything by Enai is working havving.

♥♥♥♥♥ is a must-have for me. I like big overhauls, but they can't be so complete that the make all othe rmods unusable (like SkyRe). While some might still dislike the "prize in a box" style of leveling up that is the Perks system, at least SPERGs feel like actual prizes. ♥♥♥♥♥ perks actually ADD abilities to your existing skills, instead of making you have to spend what are essentially upgrade points to make your skills viable (like vanilla Skyrim). Instead, skill effectiveness scales with the actual skill itself, not with a perk you pick when your skill is high enough. Plus, the perks interract with other skills, meaning that you can play a mage who also uses a sword, and some of the perks from both skills with compliment each other. PLUS, all of this comes with practically 100% compatibilty with any other mods you might want, which makes it the best perk overhaul system for me, and is damn impressive, too. Only thing is, I did go into the CK and nerf a perk in one-handed and another in two-handed, so that theri combined armor penetration effect was 40% instead of 100%! (both originally gave 50% armor penetration, but I lowered that to 15 and 25).

Honorable mention goes to Third Era Attributes. The mod is in serious need of updates, and the original modder is nowhere to be found, but having attributes in an RPG just feels essential, and so I'm willing to do some edits to make it balanced since it is the ONLY mod that adds the stats from the old TES games to Skyrim. There's just not as much of a sense of progression without it. Even without updates in two years, the mod works well enough, and doesn't conflict with anything. It does break the Dark Brotherhood questline, for reasons no one can figure out--its probably why the author quit--but there is a workaround. Just don't load the mod as active until you join and start the first quest. After that, it should work smoothly. Alternate start is great for that, and 3EA will automatically update itself onto a save that didn't have it previously, so you won't miss out. It's just too buggy and unbalanced to be on a list of "WOW" mods, but, still, I can't not use it.

I love 3EA so much that I"m working on a REDUX version. While using osme scripts from the old mod, I'm building everything else from the ground up to figure out the Dark Brotherhood issue (hopefully by doing so I can avoid whatever caused the mystery quest-breaking) and rebalance the whole thing. The mod author released the source scripts so that the community can continue the work, so that's what I'm going to do.
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Date Posted: Apr 6 @ 11:56am
Posts: 13