NemesisLeon Apr 2 @ 8:35pm
"Cosmetic" Tripe
I've noticed that there are a TON of items or characters that are there just to look a certain way. We have a million coats of paint on the same character. Functionality should be expanded. It's always been like this with game mods, but we can do better.

New, advanced functionality. Clever gameplay systems and good ideas. Graphics unchanged, functionality changed, modified, and progressed to points that may be difficult to comprehend. Or simply good ideas.

I just think there should be more art in the way things function and less in the way they look.
Showing 1-15 of 23 comments
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TheNovemberMan Apr 2 @ 9:20pm 
it's just a game
NemesisLeon Apr 2 @ 9:26pm 
Originally posted by Trigger:
it's just a game
And they're just mods.
Two Bears Apr 2 @ 9:27pm 
Sounds like you should go make some mods.
NemesisLeon Apr 2 @ 9:48pm 
Originally posted by Two Bears:
Sounds like you should go make some mods.
You too, that way we get double the mods.
Alkpaz Apr 2 @ 10:01pm 
we need more landscape options, trees, bloody bones, etc etc. Just not in one package, separate files so we can customize the look instead of having to sort through which texture we like.
NemesisLeon Apr 2 @ 10:07pm 
Originally posted by Alkpaz:
we need more landscape options, trees, bloody bones, etc etc. Just not in one package, separate files so we can customize the look instead of having to sort through which texture we like.
My dreams of mcdonalds-branded human remains comes true!
Klemens von Metternich Apr 2 @ 11:16pm 
It shouldn't be surprising--Re-textures, armor/weapon mods and such are a lot easier to make.
Still, there are a lot of good gameplay overhauls on Nexus. Frostfall, Realistic Needs and Diseases, Amazing Follower Tweaks, Dragon Combat Overhaul, Civil War Overhaul, Hunterborn, and so on and so forth.

Don't diss things as "tripe" just because they're not colossal adjustments to the gameplay. These "cosmetic" mods often represent huge time and effort investments on behalf of the authors and should not be discounted. If you want more "valuable" mods, look to Nexus, not to the workshop (which has many good mods, but a lot of restrictions that rule out much of what you're looking for.)
hedgie_yozh Apr 3 @ 12:35am 
When you start paying modders to make you things that improve functionality and they hand over to you mods that make huge breasts, you have a complaint. Until then, you're just a demanding irritant. Go make your own mods.
Kelvy Apr 3 @ 1:06am 
A whino troll who's been drinking doesn't know if his bottle is half full or half empty
Ilja Apr 3 @ 1:24am 
Modding ideas are welcomed. Modding demands, however, are looked like something that fell from the thing that cat just brought in.

If you have detailed ideas and modders willing to work with them, then go ahead. Best place to do so would modding related sites and pages, like Workshop developer pages, Nexus and LL.

Blatant list of general demands isn't likely to get any positive attention.
White Knight Apr 3 @ 2:29am 
Well, all of these comments are certainly true and to the point. However, as a player who doesn't write code, I have to say that I see your point OP. The thing is, we are talking about something that is made for the masses, by the masses. Why should mods reflect society any differently than anything else?

Of course it's all about ginormous boobs and cool things to blow up. Humans are easily mesmerized by shiny baubles, this shouldn't be surprising to you.

There are only two options available to you: either wait for someone else to produce the kind of content you would rather play or get busy trying your own hand at it. In either case, complaining about human nature on the interwebs is only going to bring you grief.

Graphics and visual stimuli is pretty much what video gaming is all about currently. Look at the types of comments people make...These grafiks is derp...My sword is sticking through my helmet when I wear it on my back, how do I fix this? Every new game requires us to buy a new system just to run the improved graphics. That is what people seem to want...or those are the only criticisms the industry seems to hear at any rate.

I have noticed that Minecraft is helping to encourage a new movement in gaming though. The functionality and freedom over graphics approach seems to be gaining some ground. Perhaps there is hope yet? The other bonus is that a smarter game is cheaper to produce than one of these AAA graphics behemoths we usually see, so it would seem only natural for the industry to clue into this eventually.

My guess is that video games will become very similar to the movie industry. An entertainment medium where the vast majority of it is aimed at the lowest common denominator...Friday the Thirteenth part XXXVI, Need for Speed XII, etc. Just as movies branched out into historical fiction, documentaries, art and culture, etc. so will video games. There are vast, untouched markets of potential gamers out there and clever companies will figure out ways to get their money.
Zefram Cochrane Apr 3 @ 2:41am 
Go ahead, create one yourself then if you feel so strongly about it.

Modders create things to please themselves, if other people like it as well then all well and good, but they don't create things to order. You think they actually, y'know, get paid for it or something?!

Some people's sense of entitlement amazes me.
Last edited by Zefram Cochrane; Apr 3 @ 2:56am
hedgie_yozh Apr 3 @ 2:47am 
Originally posted by tiredofpain:
Well, all of these comments are certainly true and to the point. However, as a player who doesn't write code, I have to say that I see your point OP. The thing is, we are talking about something that is made for the masses, by the masses. Why should mods reflect society any differently than anything else?

Actually, mods are generally made by modders for themselves, not for "the masses". If they made a profit, you'd have a point. But they don't. They make things because they want to play with them. A lot of the best mods out there are created by people who saw a problem and, despite their lack of former knowledge about modding, taught themselves how to do it so they could change what they wanted. For themselves. They just happened to gain a following because those changes happened to be something a lot of other people wanted, too.

I find it a far scarier concept that the artist/modder has some sort of obligation to do anything beyond what he or she chooses to do.
Last edited by hedgie_yozh; Apr 3 @ 2:51am
White Knight Apr 3 @ 3:06am 
^^^Hmmm, I disagree about the motivations. There may not be any money directly involved at first but building a popular mod can certainly bring financial benefits to clever modders. Increased job opportunities being primary amongst them. Attracting people to other sites to watch videos etc. can easily translate into advertising revenues, etc.

The biggest motivation by far though, would likely be acceptance and praise from the internet community. If modders merely worked for themselves, how would we have ever learned about them?

In fact, there is a dark underside to the modding community where some people go around deliberately sabotaging other people's work by getting them into or out of things like the Steam Workshop through vote manipulation and stuff like that. I don't know much about these things but I have read about it in the comment sections of numerous mods. This would suggest to me that there is "value" in the public perceptions of how people see different mods or modders.

I'm not disagreeing with your earlier points though, modders do what modders do and any criticisms from a non-modder who uses mods is next to useless. Obviously, if you don't like the free content you are being provided with, go out and make your own. The obvious truth of this doesn't mean that a person cannot make an observation about the general quality of what they find on the internet though.

I don't think the OP made his point very well but I totally see his point.

As more people get into modding, we will have more detailed and varied options to choose from.

Personally, I'd like to see a site that hosts mods that can actually ensure those mods work before publishing them. I think that "risk factor" is what keeps a whole lot of folks away from them altogether.
hedgie_yozh Apr 3 @ 3:11am 
I really do not think there is some giant manipulative, sneaky-sneaky mod mafia underground, sorry. A handful of ♥♥♥♥♥♥♥s? Sure. But really, there are far more profitable ways to go about scamming people than by making good mods and getting a following and than *gasp* obtaining a job working for a software company. OH NO!

As for praise from the internet community, why not? Why not share and be proud of something you worked long and hard on? I really think that you underestimate just what it takes to create a mod if you think it is done solely for pats on the back, though.
Last edited by hedgie_yozh; Apr 3 @ 3:16am
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Date Posted: Apr 2 @ 8:35pm
Posts: 23