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Αναφορά προβλήματος μετάφρασης
I agree with captsavarus about not using perks for both one handed and two handed weapons only pick one or the other to use with archery. You could even just put perks in archery and use the melee weapons without perks for close range. I find it best to choose only one weapon tree and only one armor type to put perks into. If your going to use two handed weapons or archery then don't put any perks into block since that is really only good for a one handed weapon with shield style of combat build.
It is possible to have every perk in every skill tree, but you have to be level 252 and that takes a very long time without cheating or using mods to boost your level. One thing that is nice about this game is that if you get a skill to 100 and have perks on it that you want back you can legendary it and get them back to use on skills you like better and can use that to your advantage like with smithing and enchanting that are easier to get back to 100 in. If you have made the best armor, upgraded it fully, and enchanted it with two enchantments, then you can legendary both smithing and enchanting to get those no longer needed perks back to use on new skills you want to try out.
cptsavarus raises some good points.
You can take skills you'd love to take, but sometimes the best playthroughs are ones where you create a character with skills that define who he or she is. For example, a berserker can be classified as a destructive fighter because he'll rely on two-handed weapons to cause maximum damage; he may also wish to excel in light armor for faster movement, or heavy armor for more defense. So the total number of skills a berserker would really require is two: two-handed and either light or heavy armor.
Having multiple character builds is also a good strategy to use when playing the game. I've made about ten of them, each with a specific purpose. Four were made for each of the faction quests, one to look at mods from the Steam Workshop, and the rest are for everything else (i.e. the three main quests, misc. quests, modded quests, the civil war with the Imperials, and dungeons). Unlike cptsavarus, however, I prefer to play each build one at a time until I've finished what their objective is. For instance, I began with my faction characters and completed the Thieves Guild and Dark Brotherhood (Dark Brotherhood Resurrection mod included). I started the other two factions with the other two characters, but didn't complete either of them. Now I'm on one of my main characters.
So it doesn't really matter what kind of build you make as long as it defines who you want to be while playing. Do you wish to be a battlemage decked out in heavy armor with the power of magic and a two-handed sword for combat? Want to play as a rogue who steals valuable trinkets from people whose lives are also being stolan in the process? An assassin who fights for good without taking the lives of innocents? You decide! The world of Skyrim is massive! Pick a build you believe is right for you, or customize one to your liking. Nobody's going to criticize and make fun of you for selecting a unique build, even if it does raise some eyebrows because of how odd the character may be.
If you want your decisions to have any impact on gameplay then get Requiem. It will force you into actual decisions that will actually matter because without specializing you will die. It delevels the game. You might run into a draugr death overlord in bleak falls barrow. Dragons will be able to one shot you throughout the game and they will if you don't block or throw up a ward at the right time.
I've always had problems with games so open (Especially with Oblivion), and I happen to like you, cptsavarus. I always do 20 characters and drop to 10 or 15 other levels to other ideas that come to me or when I get bored of the character.
So I decided not to give more importance to the issue. Just do me a character and I will upload as the story unfolds.
I'll take a sword and a bow and I focus on enjoying the game instead of trying to create a perfect character.
Thanks again for your comments, very detailed and interesting.