Alkpaz Mar 23 @ 8:51pm
Script Cleaner now available
http://www.nexusmods.com/skyrim/mods/52363/

Well available yesturday.. but neways.. :P

Works like a champ..
Last edited by Alkpaz; Mar 23 @ 8:56pm
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Alkpaz Mar 24 @ 12:25am 
"Arthmoor is right, actually the Havok one removes all references which are only ( ! ) moved by Havok (so your house is probably save, didn't see any mess in mine).

As I understand it, the FixScriptInstances find and "clears" the orphaned scripts - you can see this on the # sign on the list on the left side... its not bound to any type (quest, object and so on) anymore... and maybe renames it. After checking, you can then delete the (empty?) script entry completly from the save and if you have checked "inc refs" it will also delete all references to that script (thats what ClearInvalidRegistrations of SKSE does).


As a general feedback: I have led this run completly with havok cleaning and complete "# script removing" on a very old, very big savegame from 2012, which didn't load with my current load order and mod collection any more and which spams my papyrus logs with nearly 100 kb entries per minute. This tool only removed about 200 kb of data (the save is nearly 28 MB), however, the savegame now loads fine and runs smooth again. No crashes, no papyrus spam, everything is like I leaved it back then (houses, chests, quest states) and I could play for about 2 1/2 hours without seeing anything strange or anything that didn't work. So while this surely needs a lot more testing, this is the most promising thing we have for now in regards of making mod uninstallation possible. And even IF we find out it may have some side-effects so the automatic cleaning would not be generally advised, this tool also offers a way to remove scripts one by one. And that should definitely be useful no matter what. Endorsed."
Last edited by Alkpaz; Mar 24 @ 12:25am
Ilja Mar 24 @ 1:14am 
This is going to get seriously tested later tonight. I have two games going on. Other is my main character, with ligh(ish) saves. Other is heavy with WIP mod script traces and other stuff.

If this tool can clean up latter, then we have a party time.
minoravatar Mar 24 @ 1:45am 
Like Ref sometime tonight I'll be trying this out on my old save made way before I knew how to use mods without breaking Skyrim, if it can fix that old save, it should work on anyone's!
Alkpaz Mar 24 @ 2:01am 
Arthmoor does have a good point:

"Tools like this don't exist to make people lazy or to provide people with excuses not to build their stuff properly. "

This is in relation to a question about how to "upgrade a mod", I thought the safer way to "upgrade" would be to uninstall.. save.. run cleaner... install update. Yet, I can see how mod authors could get lazy and not update their mods properly due to this program being out.

Let me/us know how it goes Ref n Minoravatar. :)
Last edited by Alkpaz; Mar 24 @ 2:01am
minoravatar Mar 24 @ 1:49pm 
Well I used the cleaner on that old save and it worked like a charm! I played that character for 2 hours and had no problems or CTD's at all. If you all have a broken save this might just fix yours too.
gnewna Mar 24 @ 1:59pm 
Drat, the character I'd most like to try this on is long enough ago that I have no clue which mods were installed then... On the other hand, I guess there's not much to lose if it doesn't work...
Alkpaz Mar 24 @ 2:07pm 
The program does a good job showing you the active scripts in the save file.. I'm guessing other mods that do not have scripting are okay to not load, as I have had more problems removing a scripted mod than a non-scripted one.

If you used face textures and body replacers.. well it will look different obviously. :P
Last edited by Alkpaz; Mar 24 @ 2:09pm
Brandybuck Mar 24 @ 3:34pm 
As the creator of a mod that includes a script, let me point out that it's impossible for the mod author to delete a script out of a save file when the mod is removed. Most of the time the script will be harmless, but sometimes it's not. This is not because we are lazy, it's because it's impossible.

This is why you always make a clean save before you try out a mod, why you go back to the clean save if you don't like it, and why if you do like it you have to keep the mod for the life of your character.
Last edited by Brandybuck; Mar 24 @ 3:34pm
Alkpaz Mar 24 @ 3:40pm 
Brandy, what mod is it that you published? Or is it private?
Alkpaz Mar 25 @ 3:15pm 
http://www.youtube.com/watch?v=5CeX-8MDOBQ&feature=player_embedded

As of 23/03/2014 when this program was first uploaded it now has 600+ endorsements.
Last edited by Alkpaz; Mar 25 @ 3:31pm
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Date Posted: Mar 23 @ 8:51pm
Posts: 10