Ioakim.EO Mar 16 @ 6:04pm
Mage builds?
Just wanna know what your guys' favorite mage builds are (Battlemage, Spellsword, Pyromancer, etc.). If you have time please tell me the perk list and maybe items u used?

Thanks :)
Last edited by Ioakim.EO; Mar 16 @ 6:23pm
Showing 1-15 of 28 comments
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Bob Mar 16 @ 6:26pm 
You've only posted 20 minutes ago. Have patience. Others may be helping those with actual issues, before they get to threads like this.
Ioakim.EO Mar 16 @ 6:27pm 
my bad D:
Bob Mar 16 @ 6:30pm 
Try this thread for some ideas in the meantime. It's similar to yours:
http://steamcommunity.com/app/72850/discussions/0/540731691375576010/
Last edited by Bob; Mar 16 @ 6:30pm
Ioakim.EO Mar 16 @ 6:30pm 
ok thanks :)
Mr.Hmm Mar 16 @ 6:50pm 
hmm there is a mod that gives you Oblivion's builds(when you make you character and you have to pick a class) i totaly forgot the name however :(, but it should be in SkyrimNexus
Brandybuck Mar 16 @ 6:53pm 
Illusionist.

Major on illusion, with minors in sneak, alteration and restoration. Take ALL the Illusion perks, but concentrate on those that bump the levels your spells will affect. You'll need the Master of the Mind to affect both undead and dwemer robots. Use muffle and invisibility to get into position, then frenzy away! Remember to take your perks! Illusionists are the most powerful build out there if you take the perks.

Items: Something give you enough magicka to cast the spells, otherwise you won't need anything. You won't need armor, you won't need weapons, all you'll need is a bit of magicka and the world will dance to your tune.
Bob Mar 16 @ 6:56pm 
Originally posted by Brandybuck:
*Snip* Items: Something give you enough magicka to cast the spells, otherwise you won't need anything. You won't need armor, you won't need weapons, all you'll need is a bit of magicka and the world will dance to your tune.
Damn, I love how you made that sound.
Ioakim.EO Mar 16 @ 7:47pm 
Ok so from searching around old forums online i came across a tanky mage or dragon priest build and it intrigued me. I didnt see any perk list or items thought :/. so i would like to know what you guys think would be good for a tanky mage (Note: this isnt a battlemage or spellsword).
Skyrimnut Mar 16 @ 7:50pm 
Sorry in advance for the length. I'm having a blast with this current mage type.

Shield Mage, aka, Mr. Buttons the khajiit magic tank:

Major on Heavy armor, block and Alteration. Destruction and Restoration are treated equally. You can opt for either smithing and/or enchanting, but they are not needed. Smithing would be useful to arcane.

Heavy armor - Left and right side of trees, but Juggernaut, well-fitted, and tower of strength are great and should be focused on first. If you choose to wear the crown, you won't get credit for the perks that require a helmet. Heavy falmer helmet may fix this but I dunno if this works with the crown.

Block - Left and right sides of the tree are great. This is the first skill you work on, cause Elemental protection is a boon. I don't take quick reflexes cause it bugs out on me and I like things at normal speed. I have to think faster.

Destruction - You won't need to go to master, apprentice/adept/expert spells will be plenty with augmented perks. Cost reduction will be vital if you don't enchant, which I don't heavily, only to supplement something I couldn't find.

Restoration - head towards respite, recovery (both ranks), and ward absorb (this works with Spellbreaker)

Alteration - this one, go up the right side to get magic resistance, then head to Atronach.

Standing stones - first Lady, then Lord + Atronach with the Aetherial crown.

Equipment - enchanted armor of your choice. In the beginning, I struggled with finding stuff. When I found fortify destruction, I was like OMG! Spellbreaker, Shield of Solitude. Visage of Mzund (this is just for fun for me, as my build is a Dwemer fanatic).

Breton is the best race for this build if you're powerplaying, as the end result will reach the caps for Magic resistance and Spell Absorbtion (with their Dragonskin) for 60secs, but other races will sit pretty at 70% and 80% respectively as passive affects. I'm playing as a Khajiit if you didn't guess. I didn't want an easy build to start off with. I don't put anything into magicka, but I play with mods and you may want to if it makes you feel more comfortable, or if you want Master level destruction. Altmer could be good for this one too, especially with Highborn and the extra magicka to start with.

I used archery as a backup cause I want the Dwarven crossbow, but up to you. You can do the build without any other weapon skills. It's fun to bash and fire spells. Never gets boring.
smcdonald4812 Mar 16 @ 8:15pm 
max out illusion, conjuration, and sneak then you can summon two allies become invisible, calm or frenzy foes, and summon up a bow or a sword or an axe or a dagger lol which means no more carrying around your weapons. I generallly summon two frost astronaughs, summon a bow, cast invisibility, sneak up near an opponent (preferably from a higher vantage point) shoot them once and let your astronaughs be you offence and defense while you search around for loot or stay hidden in sneak mode to make a few kill shots. HAIL SITHIS!!!!
Ioakim.EO Mar 16 @ 8:42pm 
Originally posted by Skyrimnut:
Sorry in advance for the length. I'm having a blast with this current mage type.

Shield Mage, aka, Mr. Buttons the khajiit magic tank:

Major on Heavy armor, block and Alteration. Destruction and Restoration are treated equally. You can opt for either smithing and/or enchanting, but they are not needed. Smithing would be useful to arcane.

Heavy armor - Left and right side of trees, but Juggernaut, well-fitted, and tower of strength are great and should be focused on first. If you choose to wear the crown, you won't get credit for the perks that require a helmet. Heavy falmer helmet may fix this but I dunno if this works with the crown.

Block - Left and right sides of the tree are great. This is the first skill you work on, cause Elemental protection is a boon. I don't take quick reflexes cause it bugs out on me and I like things at normal speed. I have to think faster.

Destruction - You won't need to go to master, apprentice/adept/expert spells will be plenty with augmented perks. Cost reduction will be vital if you don't enchant, which I don't heavily, only to supplement something I couldn't find.

Restoration - head towards respite, recovery (both ranks), and ward absorb (this works with Spellbreaker)

Alteration - this one, go up the right side to get magic resistance, then head to Atronach.

Standing stones - first Lady, then Lord + Atronach with the Aetherial crown.

Equipment - enchanted armor of your choice. In the beginning, I struggled with finding stuff. When I found fortify destruction, I was like OMG! Spellbreaker, Shield of Solitude. Visage of Mzund (this is just for fun for me, as my build is a Dwemer fanatic).

Breton is the best race for this build if you're powerplaying, as the end result will reach the caps for Magic resistance and Spell Absorbtion (with their Dragonskin) for 60secs, but other races will sit pretty at 70% and 80% respectively as passive affects. I'm playing as a Khajiit if you didn't guess. I didn't want an easy build to start off with. I don't put anything into magicka, but I play with mods and you may want to if it makes you feel more comfortable, or if you want Master level destruction. Altmer could be good for this one too, especially with Highborn and the extra magicka to start with.

I used archery as a backup cause I want the Dwarven crossbow, but up to you. You can do the build without any other weapon skills. It's fun to bash and fire spells. Never gets boring.
Would you say that this is a pretty much unstoppable build if done right? Also, can i use this sort of build in Elder Scrolls Online with effectiveness? :)
Last edited by Ioakim.EO; Mar 16 @ 8:42pm
Skyrimnut Mar 17 @ 4:12am 
Originally posted by EB'Fire.Snips:
Originally posted by Skyrimnut:
Sorry in advance for the length. I'm having a blast with this current mage type.

Shield Mage, aka, Mr. Buttons the khajiit magic tank:

Major on Heavy armor, block and Alteration. Destruction and Restoration are treated equally. You can opt for either smithing and/or enchanting, but they are not needed. Smithing would be useful to arcane.

Heavy armor - Left and right side of trees, but Juggernaut, well-fitted, and tower of strength are great and should be focused on first. If you choose to wear the crown, you won't get credit for the perks that require a helmet. Heavy falmer helmet may fix this but I dunno if this works with the crown.

Block - Left and right sides of the tree are great. This is the first skill you work on, cause Elemental protection is a boon. I don't take quick reflexes cause it bugs out on me and I like things at normal speed. I have to think faster.

Destruction - You won't need to go to master, apprentice/adept/expert spells will be plenty with augmented perks. Cost reduction will be vital if you don't enchant, which I don't heavily, only to supplement something I couldn't find.

Restoration - head towards respite, recovery (both ranks), and ward absorb (this works with Spellbreaker)

Alteration - this one, go up the right side to get magic resistance, then head to Atronach.

Standing stones - first Lady, then Lord + Atronach with the Aetherial crown.

Equipment - enchanted armor of your choice. In the beginning, I struggled with finding stuff. When I found fortify destruction, I was like OMG! Spellbreaker, Shield of Solitude. Visage of Mzund (this is just for fun for me, as my build is a Dwemer fanatic).

Breton is the best race for this build if you're powerplaying, as the end result will reach the caps for Magic resistance and Spell Absorbtion (with their Dragonskin) for 60secs, but other races will sit pretty at 70% and 80% respectively as passive affects. I'm playing as a Khajiit if you didn't guess. I didn't want an easy build to start off with. I don't put anything into magicka, but I play with mods and you may want to if it makes you feel more comfortable, or if you want Master level destruction. Altmer could be good for this one too, especially with Highborn and the extra magicka to start with.

I used archery as a backup cause I want the Dwarven crossbow, but up to you. You can do the build without any other weapon skills. It's fun to bash and fire spells. Never gets boring.
Would you say that this is a pretty much unstoppable build if done right? Also, can i use this sort of build in Elder Scrolls Online with effectiveness? :)

If done right, yes, this can be a powerhouse build. I'm currently at level 26 with the latest version of this build. My highest level was 36, but I abandoned him cause I didn't like his name and I don't like using console commands. It requires patience if you want to do it without exploits though. I didn't go find a mudcrab and let him whack me for 2 hours to get my armor rating up, nor did I go loot invisible chests. I've not spammed transmute mineral ore. Very little time is spent crafting, only when I run out of arrows, and only if I didn't have something I needed. I'm not familiar enough with ESO and how the character building works to judge whether or not it'd be effective.

The whole idea behind this came from an argument I came across in another forum about investing in mana vs mana regen and spell reduction costs. Which made a better mage? One guy was saying mana regen not mana, and was being called stupid by the others. Typically when mages invest in magicka, they invest little in health and as a result they can be quite frail. I had played the "mana heavy" mage and wanted to try something different, so I started experimenting with mana regen and spell reduction cost. Nope, I can't go around casting 40 different types of spells before battle, but honestly, I didn't want to. Playing with this build, I spend a lot less time chugging potions, dying, and searching through menus, and a ton more time playing. I just cast a flesh spell, and then a destruction spell of my choice, and I go in. What spell absorb essentially does is replace my magicka. If a mage hits me, I'll have an 80% chance that I'll absorb his spell into own magicka pool. The more the other mage casts spells, the more I benefit.

Now, a warning, if you choose Atronach, and Atronach stone there is a bug with summons. The game considers summoning a spell cast on yourself, so summons will not always work. In fact, if you're maxed out, it won't work 80% of the time, or even 100% of the time if you use Miraak's robe and boots. Notice, I have not mentioned conjuration with this build. Now, the Ash guardian from Dragonborn is immune to this because it requires a heartstone.
la_nague Mar 17 @ 4:23am 
i use mods that make the magic skills scale magnitude and not mana cost.


Then your spells feel like actual mage spells and not like a taser gun that is only there to stagger the enemy repeatedly.
Malaficus Shaikan Mar 17 @ 4:46am 
Summoner with increas summon limet mods.
A few things are as pleasing as seeing my army of undead and elemental summons ripe through a stormcloak camp.
Fork_Q2 Mar 17 @ 5:24am 
Originally posted by la_nague:
i use mods that make the magic skills scale magnitude and not mana cost.


Then your spells feel like actual mage spells and not like a taser gun that is only there to stagger the enemy repeatedly.

Which ones you used? The ones I subscribed to were buggy.
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Date Posted: Mar 16 @ 6:04pm
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