Showing 1-7 of 7 comments
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Adura Mar 14 @ 8:19pm 
Originally posted by PipHoff -GER-:
I've been on a mod frenzy lately and well, I really can't see any difference >.<

I know. In fact, I think those modded pictures are worse! :O

I mean, just look at Aella's hair. It looks so statick-y and low resolution compared to vanilla.
Alkpaz Mar 14 @ 8:21pm 
256 textures def! Oblivion had better textures in vanilla.
Last edited by Alkpaz; Mar 14 @ 8:22pm
Imperious Rex Mar 14 @ 8:27pm 
Those hairs are completely terrible. It's Apachii, right? Get something better like SG or Lovely Hairs.
PipHoff -GER- Mar 14 @ 8:30pm 
Originally posted by Imperious Rex:
Those hairs are completely terrible. It's Apachii, right? Get something better like SG or Lovely Hairs.

SG Hair Pack 268, all of them :/
Alkpaz Mar 14 @ 10:57pm 
SSME is nice no?
ᵏᶤᵚᶤ‰ Mar 14 @ 11:35pm 
[General]
sLanguage=ENGLISH
iNumHWThreads=3
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=1
bMultiThreadMovement=1
bUseThreadedMorpher=1
uGridsToLoad=7
uInterior Cell Buffer=64
uExterior Cell Buffer=32
fMasterFilePreLoadMB=128.0000
iPreloadSizeLimit=268435456
sIntroSequence=DISABLED.BIK
bRunHighLevelProcess=1
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bUseThreadedParticleSystem=1
bUseThreadedBlood=1
bUseThreadedMorpher=1
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bUseThreadedTextures=1
bUseThreadedMeshes=1
bUseThreadedLOD=1
bUseThreadedAI=1
bUseHardDriveCache=0
fFlickeringLightDistance=8192
[BackgroundLoad]
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bUseMultiThreadedTrees=1
bUseBackgroundFileLoader=1
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=1
[Display]
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fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=4096
bAllowScreenshot=1
fDefaultWorldFOV=90
fSunShadowUpdateTime=1.000
fSunUpdateThreshold=0.500
bSimpleLighting=0
fDecalLifetime=256.000
iAdapter=0
iPresentInterval=1
bShadowsOnGrass=1
[Decals]
bDecalMultithreaded=1
[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0
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[Grass]
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bDrawShaderGrass=1
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b30GrassVS=1
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[Archive]
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sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa


[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
f1PArrowTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
f1PBoltTiltUpAngle=0.7
f3PBoltTiltUpAngle=0.7
[Actor]
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[Papyrus]
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fExtraTaskletBudgetMS=1.6
fPostLoadUpdateTimeMS=1000.0
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[Water]
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[Animation]
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[SaveGame]
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[Decals]
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[Imagespace]
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[LightingShader]
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fDecalLODFadeStart=1.0000
[Interface]
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fBookOpenTime=700.0000
[MapMenu]
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bWorldMapNoSkyDepthBlur=1
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fMapWorldYawRange=3600.0000
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[General]
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iStoryManagerLoggingEvent=-1
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bUseThreadedMorpher=1
[Imagespace]
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[Display]
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[MAIN]
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[Particles]
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[AudioMenu]
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[Clouds]
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[NavMesh]
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fEdgeDistFromVert=10.0000
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fPointSize=2.5000
[Trees]
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bUseMultiThreadedTrees=1

[Decals]
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uMaxSkinDecalsPerActor=60
bDecalMultithreaded=1
[LOD]
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fLODFadeOutMultItems=15.0000
fLODFadeOutMultActors=15.0000
fLODFadeOutMultSkyCell=1.0000
[Launcher]
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bShowAllResolutions=1
uLastAspectRatio=3
[BlurShaderHDR]
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[BlurShader]
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[BackgroundLoad]
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bLoadBackgroundFaceGen=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
bUseMultiThreadedTrees=1
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[Animation]
bMultiThreadBoneUpdate=1
[Water]
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iWaterReflectWidth=1024
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bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
PipHoff -GER- Mar 15 @ 1:23am 
Self-made or tool? Oh, increased uGridsToLoad...any stability issues? That seems to ask for trouble.
Showing 1-7 of 7 comments
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Date Posted: Mar 14 @ 7:55pm
Posts: 7