The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Showing 1-7 of 7 comments
Adura Mar 14, 2014 @ 8:19pm 
Originally posted by PipHoff -GER-:
I've been on a mod frenzy lately and well, I really can't see any difference >.<

I know. In fact, I think those modded pictures are worse! :O

I mean, just look at Aella's hair. It looks so statick-y and low resolution compared to vanilla.
Alkpaz Mar 14, 2014 @ 8:21pm 
256 textures def! Oblivion had better textures in vanilla.
Last edited by Alkpaz; Mar 14, 2014 @ 8:22pm
Imperious Rex Mar 14, 2014 @ 8:27pm 
Those hairs are completely terrible. It's Apachii, right? Get something better like SG or Lovely Hairs.
PipHoff -GER- Mar 14, 2014 @ 8:30pm 
Originally posted by Imperious Rex:
Those hairs are completely terrible. It's Apachii, right? Get something better like SG or Lovely Hairs.

SG Hair Pack 268, all of them :/
Alkpaz Mar 14, 2014 @ 10:57pm 
SSME is nice no?
ᵏᶤᵚᶤ‰ Mar 14, 2014 @ 11:35pm 
[General] sLanguage=ENGLISH iNumHWThreads=3 bUseThreadedTempEffects=1 bUseThreadedParticleSystem=1 bMultiThreadMovement=1 bUseThreadedMorpher=1 uGridsToLoad=7 uInterior Cell Buffer=64 uExterior Cell Buffer=32 fMasterFilePreLoadMB=128.0000 iPreloadSizeLimit=268435456 sIntroSequence=DISABLED.BIK bRunHighLevelProcess=1 bMultiThreadMovement=1 bUseThreadedParticleSystem=1 bUseThreadedBlood=1 bUseThreadedMorpher=1 bUseThreadedTempEffects=1 bUseThreadedTextures=1 bUseThreadedMeshes=1 bUseThreadedLOD=1 bUseThreadedAI=1 bUseHardDriveCache=0 fFlickeringLightDistance=8192 [BackgroundLoad] bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bUseMultiThreadedTrees=1 bUseBackgroundFileLoader=1 bBackgroundLoadLipFiles=1 bLoadBackgroundFaceGen=1 [Display] fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=4096 bAllowScreenshot=1 fDefaultWorldFOV=90 fSunShadowUpdateTime=1.000 fSunUpdateThreshold=0.500 bSimpleLighting=0 fDecalLifetime=256.000 iAdapter=0 iPresentInterval=1 bShadowsOnGrass=1 [Decals] bDecalMultithreaded=1 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [HAVOK] iNumThreads=3 [Grass] iGrassCellRadius=2.5 bAllowCreateGrass=1 bAllowLoadGrass=0 bDrawShaderGrass=1 bGrassPointLighting=1 b30GrassVS=1 iMaxGrassTypesPerTexure=8 iMinGrassSize=20 [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 f1PArrowTiltUpAngle=0.7 f3PArrowTiltUpAngle=0.7 f1PBoltTiltUpAngle=0.7 f3PBoltTiltUpAngle=0.7 [Actor] fVisibleNavmeshMoveDist=12288.0000 [Papyrus] fUpdateBudgetMS=1.6 fExtraTaskletBudgetMS=1.6 fPostLoadUpdateTimeMS=1000.0 iMinMemoryPageSize=128 iMaxMemoryPageSize=512 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 bEnableProfiling=0 [Water] bUseWaterReflectionBlur=1 bReflectExplosions=1 iWaterBlurAmount=4 bAutoWaterSilhouetteReflections=1 bUseWaterHiRes=1 bUseWaterLOD=1 bReflectLODObjects=1 bReflectLODLand=1 bReflectSky=1 bReflectLODTrees=1 bUseWaterShader=1 [Trees] bForceFullDetail=1 bUseMultiThreadedTrees=1 [TerrainManager] bKeepLowDetailTerrain=0 [Controls] bMouseAcceleration=0 [Animation] bMultiThreadBoneUpdate=1 [Navmesh] bUseThreadedMeshes=1 [SaveGame] bAllowProfileTransfer=1 bUseSaveGameHistory=1 [Decals] bDecalMultithreaded=1 bForceAllDecals=1 [Imagespace] bDoRadialBlur=1 [LightingShader] fDecalLODFadeEnd=1.0000 fDecalLODFadeStart=1.0000 [Interface] bShowTutorials=0 fBookOpenTime=700.0000 [MapMenu] sMapCloudNIF=0 bWorldMapNoSkyDepthBlur=1 fWorldMapNearDepthBlurScale=0 fWorldMapDepthBlurScale=0 fWorldMapMaximumDepthBlur=0 fMapWorldYawRange=3600.0000 fMapWorldMaxHeight=130000.0000 fMapWorldMinHeight=5000.0000

[General] fBrightLightColorB=1.0000 fBrightLightColorG=1.0000 fBrightLightColorR=1.0000 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 bUseThreadedParticleSystem=1 bUseThreadedBlood=1 bUseThreadedMorpher=1 bUseThreadedTempEffects=1 bUseThreadedTextures=1 bUseThreadedLOD=1 bUseThreadedAI=1 bUseThreadedMorpher=1 [Imagespace] bDoDepthOfField=1 iRadialBlurLevel=0 [Display] bDrawShadows=1 iBlurDeferredShadowMask=3 fInteriorShadowDistance=3000.0000 fShadowDistance=4000 iShadowMapResolution=2048 iShadowMapResolutionPrimary=2048 iShadowMapResolutionSecondary=1024 iShadowSplitCount=2 iMaxAnisotropy=0 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fTreesMidLODSwitchDist=3600 fGamma=1.0000 fDecalLOD2=1500.0000 fDecalLOD1=1000.0000 fSpecularLODStartFade=4000.0000 fShadowLODStartFade=200.0000 fLightLODStartFade=4500.0000 iTexMipMapMinimum=0 iTexMipMapSkip=0 iWaterMultiSamples=2 iMultiSample=4 iShadowMode=3 bTreesReceiveShadows=1 bDrawLandShadows=1 bFull Screen=1 iSize H=900 iSize W=1600 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel2FadeTreeDistance=24000.0000 fMeshLODLevel1FadeTreeDistance=28000.0000 fMeshLODLevel2FadeDist=3072 fMeshLODLevel1FadeDist=4096 fShadowLODStartFade=500.0000 iScreenShotIndex=12 bShadowMaskZPrepass=0 bMainZPrepass=0 iMaxSkinDecalsPerFrame=25 iMaxDecalsPerFrame=100 bFloatPointRenderTarget=1 sD3DDevice="NVIDIA GeForce GTX 660 " bFXAAEnabled=0 fShadowBiasScale=0.15 iShadowMaskQuarter=4 iAdapter=0 iPresentInterval=1 iShadowFilter=3 bTransparencyMultisampling=0 bDeferredShadows=1 bShadowsOnGrass=1 [Grass] b30GrassVS=0 fGrassStartFadeDistance=9000.0000 fGrassMaxStartFadeDistance=280000.0000 fGrassMinStartFadeDistance=0.0000 bAllowCreateGrass=1 bAllowLoadGrass=0 bShadowsOnGrass=1 [MAIN] bGamepadEnable=0 bCrosshairEnabled=1 fHUDOpacity=1.0000 bSaveOnPause=1 bSaveOnTravel=0 bSaveOnWait=0 bSaveOnRest=0 fSkyCellRefFadeDistance=150000.0000 [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=3 [Interface] bDialogueSubtitles=1 bGeneralSubtitles=1 fMouseCursorSpeed=1.0000 bShowCompass=1 [Controls] fGamepadHeadingSensitivity=1.0000 fMouseHeadingSensitivity=0.0125 bAlwaysRunByDefault=1 bInvertYValues=0 bGamePadRumble=0 bMouseAcceleration=0 bUseKinect=0 [Particles] iMaxDesired=850 [SaveGame] fAutosaveEveryXMins=15.0000 [AudioMenu] fAudioMasterVolume=1.0000 fVal7=1.0000 uID7=0 fVal6=1.0000 uID6=0 fVal5=1.0000 uID5=0 fVal4=0.4000 uID4=604134627 fVal3=1.0000 uID3=94881 fVal2=0.4000 uID2=466532 fVal1=1.0000 uID1=554685 fVal0=0.8000 uID0=1007612 [Clouds] fCloudLevel2Distance=262144.0000 fCloudLevel1Distance=32768.0000 fCloudLevel0Distance=16384.0000 fCloudNearFadeDistance=9000.0000 [TerrainManager] fTreeLoadDistance=75000 fBlockMaximumDistance=250000 fBlockLevel1Distance=70000 fBlockLevel0Distance=35000 fSplitDistanceMult=1.5 bShowLODInEditor=0 [NavMesh] bUseThreadedMeshes=1 fObstacleAlpha=0.5000 fCoverSideHighAlpha=0.8000 fCoverSideLowAlpha=0.6500 fEdgeFullAlpha=1.0000 fEdgeHighAlpha=0.7500 fEdgeLowAlpha=0.5000 fTriangleFullAlpha=0.7000 fTriangleHighAlpha=0.3500 fTriangleLowAlpha=0.2000 fLedgeBoxHalfHeight=25.0000 fEdgeDistFromVert=10.0000 fEdgeThickness=10.0000 fPointSize=2.5000 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=24 bUseMultiThreadedTrees=1 [Decals] uMaxDecals=1000 bDecals=1 bSkinnedDecals=1 uMaxSkinDecals=100 uMaxSkinDecalsPerActor=60 bDecalMultithreaded=1 [LOD] fLODFadeOutMultObjects=15.0000 fLODFadeOutMultItems=15.0000 fLODFadeOutMultActors=15.0000 fLODFadeOutMultSkyCell=1.0000 [Launcher] bEnableFileSelection=1 bShowAllResolutions=1 uLastAspectRatio=3 [BlurShaderHDR] bDoHighDynamicRange=1 [BlurShader] bUseBlurShader=0 [BackgroundLoad] bBackgroundLoadLipFiles=1 bLoadBackgroundFaceGen=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bLoadHelmetsInBackground=1 bUseMultiThreadedTrees=1 bUseBackgroundFileLoader=1 [Animation] bMultiThreadBoneUpdate=1 [Water] iWaterReflectHeight=1024 iWaterReflectWidth=1024 bReflectExplosions=1 iWaterBlurAmount=4 bAutoWaterSilhouetteReflections=0 bForceHighDetailReflections=1 bUseWaterDisplacements=1 bUseWaterRefractions=1 bUseWaterReflections=1 bUseWaterDepth=1 bReflectLODObjects=1 bReflectLODLand=1 bReflectSky=1 bReflectLODTrees=1
PipHoff -GER- Mar 15, 2014 @ 1:23am 
Self-made or tool? Oh, increased uGridsToLoad...any stability issues? That seems to ask for trouble.
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Date Posted: Mar 14, 2014 @ 7:55pm
Posts: 7