Ioakim.EO Mar 14 @ 7:27pm
Skyrim Builds: Templar or Dragon Knight?
I have played through skyrim once before but now i have the DLCs for it and i want to try some tank build and i cant decide whether to play a templar or a dragon knight. Please tell me what i should pick and here is the perks list. Another thing is that if i pick a paladin, idk what armor type to choose so please help me out on that one :)

Templar: 1-handed, swords and maces 100
Block 100
Heavy or light armor 95
Resto 50
Alteration 45-50
Enchanting opt.
Dragon Knight: 1-handed 90-100 swords and axes
Destruction 90
Heavy armor 90
Archery 60?
Enchanting opt.

Showing 1-5 of 5 comments
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Two Bears Mar 14 @ 7:38pm 
Paladins are wear heavy armor.
AC_Black Mar 14 @ 9:17pm 
~S~

Did both and enjoyed Dragon Knight best. Just because I like the looks lol.. Honestly I think they were both great.. fighting is the same with either one or two hand weapons lol
Skyrimnut Mar 15 @ 3:11am 
Originally posted by EB'Fire.Snips:
I have played through skyrim once before but now i have the DLCs for it and i want to try some tank build and i cant decide whether to play a templar or a dragon knight. Please tell me what i should pick and here is the perks list. Another thing is that if i pick a paladin, idk what armor type to choose so please help me out on that one :)

Templar: 1-handed, swords and maces 100
Block 100
Heavy or light armor 95
Resto 50
Alteration 45-50
Enchanting opt.
Dragon Knight: 1-handed 90-100 swords and axes
Destruction 90
Heavy armor 90
Archery 60?
Enchanting opt.

Sorry long, post.

I think you're wasting some perks. You don't need destruction at 90 to use it effectively in combat, 70 or 75 is sufficient, unless you want the master spells to one kill and you have the mana, which you won't because tanks should be building health and stamina instead. And honeslty, the intense flames perk is more annoying than helpful. I don't want my enemies running away. Disintegrate, however, is always, nice.

For the Templar, I'd nix enchanting and boost alteration to 70 for the magic resistance, get all three ranks. With those perks, the Lord stone and the book of Love quest, you'll be sitting pretty at 70% magic resistance WITHOUT enchanting. Go with a Breton and you'll have 95% magic resistance. Combine the Lord Stone with the Atronach stone using the Aetherial crown, and you can add 50% spell absorb to your highly resistance to magic Templar of Dragon Knight. The 50% regen penalty from the Atronach can be countered with some Restoration perks.

I'm not seeing the point of boosting resto past 40 for the Templar. IMO, respite would be all you need for a Templar, unless you wanted to vanquish the Undead, then go to 70 for Necromage, or go to 60 for Ward Absorb. Now, however, the Dragon Knight would actually benefit from Resto at 60 or 70 and also alteration at 70, so you can grab both ranks of Recovery (Restoration) for mana regen and Ward absorb, and all three ranks of Magic resistance. The rest of those trees would be untouched, unless you liked Necromage if you were dealing with a lot of undead. Honestly, unless you were really dumb with a playthrough or at a very high difficulty level, you don't need Avoid death.

I've run very effective battle mages, not exactly Templars and Dragon Nights, as they don't even use weapons, but similar ideas with a shield mage. I never bothered with destruction spells past Expert level, and am usually satisfied with adept level or even apprentice with the Destruction augmentation perks. I distributed my level points in the following ratio 0 mana, 1 health, 1 stamina. Yep, nothing into mana. Instead, opt for mana regen and spell reduction perks and equipment, which I found mostly. I invest very little into enchanting, one perk cause I wasn't finding equipment I needed. With spell reduction and mana regen, I am able to spam expert Destruction with only my default mana and like one ring of major magicka which I found very early on.

By the way, so that you know, the Ward absorb perk works with Spellbreaker. I'd get both Spellbreaker and the Shield of Solitude. If you are super ambitious and have extra perks, head all the way up the alteration tree to Atronach for and extra 30% spell absorbtion. This makes you very tanky and powerful.

Up to you, it's ultimately your playthrough. I just thought I'd throw in some food for thought on how to effectively use perks and not waste them.
Ioakim.EO Mar 15 @ 8:26am 
thanks man :)
Ioakim.EO Mar 15 @ 8:30am 
ok one more thing. Who would be more powerful 1 on 1? I know skyrim isnt multiplayer but just curious.
Last edited by Ioakim.EO; Mar 15 @ 9:36am
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Date Posted: Mar 14 @ 7:27pm
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