This was originally a response to another thread, but I did not want to sidetrack so I thought I would start my own.
--Responses don't have to be about my mod, but can be about the title "Dawnguard or Vampires". The discussion alone may give me some ideas to implement.
I like Dawnguard, as I always take the moral path. But I know a lot of people prefer Vampires over Werewolves and/or the Dawnguard.
So I want to ask ppl who like Vampires, can they list why the Vampires are better than the Dawnguard/Werewolves?
I'm working on a mod that adds a "Dawnguard" Merchant in Riften to help make fighting Vamps/Monsters more viable [especially needed when using the mod SuperNatural AI]http://steamcommunity.com/sharedfiles/filedetails/?id=224651088
Best thing I can do is if you give an idea that I use or I can implement, then I will list you as a source in my Mod's credits. My mod will be called "The Dawnguard Brotherhood".
My modding skills are still limited [and so is my time]; so I can't/won't implement everything.
==Preview of what I have thus far==
-Adds sword that deals double the damage to Vampires
-Adds Crossbow that deals 60 pnts of Sun damage ONLY to Vampires
-Adds new "Silver Bow" that deals "Silver Dmg Boost" and 10 pnts Sun damage to Vamps/Werebeasts/Vamps
-Potions which give resistance to player against Vamp/Werebeasts/Undead melee attack for a specific duration [this is actually pretty cool!].
-Potion which gives the player "nighteye" for 60s
-Amulet that gives the player 10% dmg resistance against Werebeasts/Undead/Vamps
-New "Silver Based" ingredients that allow the player to craft new poisons that deal effects only to Werebeasts/Vamps/Undead
-New Support Spells like: "Cure Disease" and "Spell that fortify HP/MP/STAM for 60s"
-New "enchanted" arrows that deal "explosive" dmg to targets [fire and sundmg].
--Again my mod is meant to supplement Enemy AI mods that enhance Vamps/Werebeasts/Undead. But it can used by anyone; making vanilla Vamps/Undead even easier.