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翻訳の問題を報告
open the console and click on the item
You'll see the item's name and an 8 digit number.
Take the first two digits of that number - they are in hexadecimal, convert them to decimal.
There's programs to do that on the internet if you can't handle the math.
That is the load order number of the mod that adds the item.
Start the launcher and count down your mod list until you reaach that number.
That is the mod.
Let's turn this in to a lesson. Situation like this is a lecture itself.
If sonofbalder has downloaded mods in bundles, then unofortunately this might not be the only lecture awaiting for him.
https://www.youtube.com/watch?v=78b67l_yxUc&list=TLb9hyEvSvKGvO4mYWi7frZF6ZB3AvIlwe
My latest new game ran fine for several hours until I saved and quit.
Now Skyrim just crashes - no changes to anything in the game or mods on my part, just crashed.
Huh.... I didn't know that O_o
Kinda kicking myself for not realizing that >_<;
Thanks for the tip Incunabulum :D
Skyrim or save? My current saves are so bloated from scripts that loading them as first launch is impossible. I use the LAL prison for first load. Others saves load just fine after that.
And... do not intentionally follow in my footsteps with this one. I am testing WIP mods, so bugs and bloating was to be expected. Funny thing is that game runs smooth with choked saves, even with Frostffall, RN&D, 2K textures, Wet and Cold (+Ashes and Holidays) and Climates of Tamriel.
Makes one think that saves are intact and working just fine, but Skyrim's console based engine just can't load many script without taking speed from lowscript area, like LAL prison or qasmoke room.
Well that can be if you have for instance 5 weapon packs active ... sometimes you just know what weapon belongs to what pack. For instance I had immersive weapons and 3 other packs active at one time ... you just don't know what weapon belongs to what pack anymore however I learned my lessons only small weapon mods