1V1 ME IRL FAGIT Mar 4 @ 9:09am
Become High King Mod - Uninstall = CTD
Hey. I have installed Become High King Of Skyrim mod and played with a while now like for 2 weeks or so. I don't want it anymore and when I uninstall it says "content might not be avaible" since I just uninstalled it and when it loads the game it crashes to desktop. How can I uninstall this virus of mod so it don't crash? Don't get me wrong, mod is good but I don't want it anymore.

BTW; I tried uninstalling via NMM

pls help
pls respond soon as possible
Showing 1-15 of 26 comments
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Morkonan Mar 4 @ 9:22am 
The problem is likely due to your saved-game file telling the game that there are scripts that are supposed to be running in the game that are no longer available.

You should reinstall that mod and anything else that you had installed along with it, then do whatever is necessary to deactivate it in-game. If there are commands you can give to the mod to tell itself to "Turn Off" then issue all those commands. There may also be a specific uninstall process that you should use, so search around for that. Once you have done everything you can do to turn off any scripts that could be running in your game that are associate with that mod, generate a new saved game and that should be as "clean" of any of those mod's running script calls as you can make it from within the game. Uninstall the mod you don't want, following its uninstall directions, if any, reboot your machine, just in case, and then start the game and try to load that new save.

Lastly, if you still can't fix it, there are "Saved Game Cleaners" available. I saw one that did that on Nexus. These will attempt to remove any calls to non-functioning or non-installed mods that your saved games are insisting are necessary. Use that as a last resort.
Incunabulum Mar 4 @ 9:24am 
Mods that are script heavy really can't be safely removed.

What you need to do is find every running script/quest from this mod and turn them off using the console.

Which is going to be nearly impossible to do since you don't have an easy way to find what's running.

Other than that, revert back to a save from before it was installed and then deactivate it.
Halinka Dinka Moo Moo Mar 4 @ 9:28am 
What might help in finding quests to turn off is writing "help" in the console with whatever the mod adds, for example "help high", "help king", or anything you know the names of. If the list is long then you can scroll up with the page up key on your keyboard. It can be tedious and annoying but it might be worth trying!

Oh yeah should mention, what help does is find the ID for the things you need. With the ID you can choose to turn it off with the other commands. Not sure what the commands are to stop quests but they are easy to find
Last edited by Halinka Dinka Moo Moo; Mar 4 @ 9:29am
Rhuto Mar 4 @ 9:31am 
Originally posted by 1V1 ME IRL ♥♥♥♥♥:
. How can I uninstall this virus of mod so it don't crash? Don't get me wrong, mod is good but I don't want it anymore.

First, Have you unistalled the mod according to Authors recommandation?

Second, I don't think any mods contain virus, but I think A LOT OF GAMERS act as virus, because they don't read amy description, and then hope evrything will work nice and clean.

If a mod don't contain any script, but just are a """Simple mod""" then activating/deactivating is easy and seldom make any CTD.

If a mod are more advance, then it contain SCRIPTS, and then the red light start to blink.

Scripts are a very good thing if you know about them, they increase the variety the mod can do,and the complexety, BUT it is also VERY IMPORTANT to remove such an mod the way the creator advice.

Most of the CDT, Game don't start, and so on are mostly due to faulty removing of mods containing scripts.
Since savegame contain information about mods, they might also have a command to load different "values" that are no longer present. If such thing happen, then CTD are the escape used by the game. So if there are missing script in the start up, due to ini.file, then the game will not start. If there are missing script inside the game, this lead to a faulty command and CTD.

So my best advice might be, Install High King mod again, this might help you start the game...then go to the mod page and read how to uninstall it, and in the future remember such thing and don't take the easy way out by BLAMING OTHER :)
1V1 ME IRL FAGIT Mar 4 @ 9:35am 
Originally posted by Rhuto:
Originally posted by 1V1 ME IRL ♥♥♥♥♥:
. How can I uninstall this virus of mod so it don't crash? Don't get me wrong, mod is good but I don't want it anymore.

First, Have you unistalled the mod according to Authors recommandation?

Second, I don't think any mods contain virus, but I think A LOT OF GAMERS act as virus, because they don't read amy description, and then hope evrything will work nice and clean.

If a mod don't contain any script, but just are a """Simple mod""" then activating/deactivating is easy and seldom make any CTD.

If a mod are more advance, then it contain SCRIPTS, and then the red light start to blink.

Scripts are a very good thing if you know about them, they increase the variety the mod can do,and the complexety, BUT it is also VERY IMPORTANT to remove such an mod the way the creator advice.

Most of the CDT, Game don't start, and so on are mostly due to faulty removing of mods containing scripts.
Since savegame contain information about mods, they might also have a command to load different "values" that are no longer present. If such thing happen, then CTD are the escape used by the game. So if there are missing script in the start up, due to ini.file, then the game will not start. If there are missing script inside the game, this lead to a faulty command and CTD.

So my best advice might be, Install High King mod again, this might help you start the game...then go to the mod page and read how to uninstall it, and in the future remember such thing and don't take the easy way out by BLAMING OTHER :)

Sorry I meant like when I uninstall it sticks to me like its virus. I can't make it go away. it has taken control of my soul..

There was no descreption to how to uninstall the mod.. :/
Ilja Mar 4 @ 9:40am 
Here is the thing (as it was already hinted above.)

Making a clean save is practically impossible in Skyirm. Mods just don't plug in and out from your game, but keep affecting to your game saves. Like said before, more scrpit the mod has the more affect it has to your saves.

Making a "clean save" with uninstallation instructions is always a just a best case scenario to remove the mod safely. More time you do this to same and/or different mods the more instable your game gets.

I do not recommend ever removing any mod that you have installed to your game, without starting a completely a new game. If save has an marking about instanse of a weapon (for example) that came from the mod, then entering that area might constantly CTD your game.

I haven't tried this mod in question, but it does look like a script heavy mod...
Last edited by Ilja; Mar 4 @ 9:41am
Bob Mar 4 @ 9:46am 
That is one reason why I have turned to using the Nexus Mod Manager (NMM). I go to the Nexus, and use the green 'Download With Manager' option to download a Mod. Then I go in the NMM, I double click the newly downloaded Mod, and it installs what I need, and in some cases, what I want.

Then I load my most recent saved game with the newly installed Mod, and save the game again, under a 'New Save'. Now if the Mod isn't what I really like, or wanted, I go back to NMM, and double click that Mod, and it will un-install everything associated with that Mod. Be it, esm, esp, meshes, etc. Then I load my previous save before that Mod, and delete the other save.

In most cases, this works for me, and I hope it works for the OP in the future.
Last edited by Bob; Mar 4 @ 9:48am
Ilja Mar 4 @ 9:54am 
Originally posted by Bob:
Then I load my most recent saved game with the newly installed Mod, and save the game again, under a 'New Save'. Now if the Mod isn't what I really like, or wanted, I go back to NMM, and double click that Mod, and it will un-install everything associated with that Mod. Be it, esm, esp, meshes, etc. Then I load my previous save before that Mod, and delete the other save.

That is good practise. While I am still having problems with Mod Organizer, I am doing exactly the same when testing new mods that require a longer progress in a general gameplay.

+1 (For invicible karma topic that no one has acces to ;)
Bob Mar 4 @ 9:56am 
Thanks. I only try to help with what worked, or works for me.
Morkonan Mar 4 @ 9:57am 
Originally posted by Ref:
...I haven't tried this mod in question, but it does look like a script heavy mod...

It certainly sounds like it. And, that's the problem at the heart of most user'st mod problems - It takes awhile and a bit of experience in adding mods to your game in order to learn how these very complex mods work. For instance, I can install and uninstall mods fairly confidently, because I read as much as I can before I install them so I know how they work. I am fairly confident that when I uninstall a mod, I'm not going to end up screwing up my saved game. And, the more complex the mod, the more hesitant I am to insall it and the longer it takes me to learn how the mod actually works.

For the OP et al: There is at least one saved-game cleaner out there. I think I saw it on either Skyrimgems, The STEP Project or on Nexusmods. It will attempt to rip out any calls for scripts that are no longer available to the game. (I think. It might just stop all running scripts, I dunno.) Because the likely problem is a script that the saved game has tagged as currently "running", when the saved game is loaded, it tells the game to load that script. If it's not available, it's possible that the game will crash. That's especially true if these scripts are independent of any game assets that don't trigger it to run. For instance, if the script only ran when a Throne Room was found in the game, then it's likely the script would hunt for that Throne Room when it was loaded up. And, since it wouldn't find one, it wouldn't run. But, if you just became "King" and the script was tagged to always run after a certain King Quest event and you then ripped out the mod, the saved game will tell Skryim to run that script, which won't be there, and the game will likely crash.

Not all mods are designed with equal precision and attention to detail. IMO, one should have as few independently running scripts as possible in a mod, just for this reason. If you have a house in the mod, then the triggers should be tied to a key or something else that would be removed if the mod was uninstalled. If you're King, that condition should be tied to detecting your Throne in-game instead of just tagging your character with a running script that tells everyone your'e a King...

Good luck, OP! I hope you successfully abdicate from your throne! :D


Edit - Note: This is one thing that contributes to saved-game "bloat." If you have a saved game that refs a lot of scripts or provides information to them and you're no longer running the mods that installed them, it can be problematic and artificially "bloat" your saved games with useless junk information. At least, that's how I understand that particular issue.
Last edited by Morkonan; Mar 4 @ 10:01am
la_nague Mar 4 @ 1:31pm 
îts best to figure out what mods you want, then start a new game and play with them.

Removing mods is risky, sometimes you cant.
SpeedFreak Mar 4 @ 1:38pm 
I have the rule every mod that alters the gameplay bigtime can't be uninstalled without a new save ... for instance skyre, ♥♥♥♥♥, this mod, requiem, etc, etc, etc. they alter the gameplay in such a way that even IF you can use your save after uninstall you probably encounter problems. So think twice before you use them and be prepared to start all over again.
Zefram Cochrane Mar 4 @ 1:52pm 
As other people have stated there are scripts still active in your savegame

Always read mod instructions VERY carefullly especially the UNINSTALL instructions. If they don't have any - watch out! Bethesda supports installing mods, but not uninstalling them.

This tool will clean up your savegame and stop your CTD's by removing running scripts in your savegame, but its a very blunt tool so only use it if you're having real trouble

http://www.nexusmods.com/skyrim/mods/31675/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D31675%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D915740&pUp=1
Last edited by Zefram Cochrane; Mar 4 @ 2:04pm
SpeedFreak Mar 4 @ 2:02pm 
Seems a tool to me where you can make things much, much worse ... and not particularly easy to use for that matter.
Last edited by SpeedFreak; Mar 4 @ 2:03pm
Zefram Cochrane Mar 4 @ 2:08pm 
Nah its straightforward ehough, just read the instructions, something that OP has failed to do by the sound of it. Had trouble with removed scripted mods myself and it saved my savegame.

But you're probably right his savegame is likely beyond help as far as the main quest is concerned, its likely the mod has modified too much/caused too much damage.
Last edited by Zefram Cochrane; Mar 4 @ 2:08pm
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Date Posted: Mar 4 @ 9:09am
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