dnahacker13 Mar 3 @ 4:36pm
ctd help
my skyrim keeps crashing and ive been looking all over for help in short i have a 100% clean install no mods and yes my copy of skyrim used to work then it started messing up i checked my logs and this is what it says


[03/02/2014 - 05:50:16PM] [defaultSetStageTRIGSpecificActor < (000AA79E)>] triggered by [Actor < (000A9DE7)>]
[03/02/2014 - 05:50:21PM] RNPC: Periodic update check.
[03/02/2014 - 05:50:22PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart()
[03/02/2014 - 05:50:25PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (000B9E1D)>] <> [ActorBase < (000654E5)>]
[03/02/2014 - 05:50:27PM] [BYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]: None, [Location < (00018A4A)>]
[03/02/2014 - 05:50:27PM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] PlayerChangeLocation: oldloc=None, newloc=[Location < (00018A4A)>]
[03/02/2014 - 05:50:27PM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation([Location < (00018A4A)>])
[03/02/2014 - 05:50:27PM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0200588C)>]OnLocationChange()
[03/02/2014 - 05:50:27PM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation([Location < (00018A4A)>]) is NOT creating a quest: as Location is neither DLC1HunterHQLocation nor DLC1VampireCastleLocation
[03/02/2014 - 05:50:27PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart()
[03/02/2014 - 05:50:28PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (000CD6BC)>] <> [ActorBase < (000654E5)>]
[03/02/2014 - 05:50:28PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (00047CBA)>] <> [ActorBase < (000654E5)>]
[03/02/2014 - 05:50:28PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (001098A1)>] <> [ActorBase < (000654E5)>]
[03/02/2014 - 05:50:28PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (000F778F)>] <> [ActorBase < (000654E5)>]
[03/02/2014 - 05:50:28PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (000CD6BD)>] <> [ActorBase < (000654E5)>]
[03/02/2014 - 05:50:30PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart()
[03/02/2014 - 05:50:33PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart()
[03/02/2014 - 05:50:34PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (000B9E1D)>] <> [ActorBase < (000654E5)>]
[03/02/2014 - 05:50:37PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (00047CBA)>] <> [ActorBase < (000654E5)>]
[03/02/2014 - 05:50:37PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (0004679A)>] <> [ActorBase < (000654E5)>]
[03/02/2014 - 05:50:37PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (0002BF9D)>] <> [ActorBase < (000654E5)>]
[03/02/2014 - 05:50:37PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (0001414D)>] <> [ActorBase < (000654E5)>]
[03/02/2014 - 05:50:37PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (00000007)>] <> [ActorBase < (000654E5)>]
[03/02/2014 - 05:50:42PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] triggered by [Actor < (000654E1)>]
[03/02/2014 - 05:50:45PM] [defaultSetStageTRIGSpecificActor < (000C1F83)>] triggered by [Actor < (000B9DF2)>]
[03/02/2014 - 05:50:51PM] RNPC: Periodic update check.
[03/02/2014 - 05:50:55PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart()
[03/02/2014 - 05:50:58PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart()
[03/02/2014 - 05:51:00PM] [DLC2PillarBuilderActorScript < (040177DD)>]OnPackageStart()
[03/02/2014 - 05:51:00PM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart()
[03/02/2014 - 05:51:11PM] VM is freezing...
[03/02/2014 - 05:51:11PM] VM is frozen


can anyone help me find my issue and tell me how to fix it or atleast direct me to place where i can get some help please and thank you
Showing 1-5 of 5 comments
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Pardinuz Mar 3 @ 9:32pm 
Those logs won't tell you anything about why Skyrim crashes. It's most likely related to skyrim's poor memory management.
All you need to know is in this guide: http://www.nexusmods.com/skyrim/mods/50214/?
Good luck.
dnahacker13 Mar 3 @ 10:01pm 
thanks
Incunabulum Mar 4 @ 9:44am 
Your problem could be with Heathfires or Dawnguard (most likely Hearthfires, its buggy as hell).

1st get the Unofficial Patches - look at the front page stickies.

2nd install SKSE v1.7 and ensure that Sheson's Memory Patch is activated - that's for the memory management problem - and run the game through the SKSE loader.
You can still use the Steam Overlay and if you rename the loader.exe to Skyrim's .exe name you can even run it right from the Steam Library.
Last edited by Incunabulum; Mar 4 @ 9:44am
Ilja (Ref) Mar 4 @ 10:02am 
Originally posted by Pardinuz:
Those logs won't tell you anything about why Skyrim crashes.

This is not completely true.I have actually hunted down several my own CTD problems with Papyrus logs. They do tell us why Skyirm crashes, but unfortunately it is not always clear.

This time you are right, though. I can not specify what is causing the game to CTD.
Last edited by Ilja (Ref); Mar 4 @ 10:02am
Morkonan Mar 4 @ 10:30am 
Originally posted by dnahacker13:
my skyrim keeps crashing and ive been looking all over for help in short i have a 100% clean install no mods and yes my copy of skyrim used to work then it started messing up i checked my logs and this is what it says....



can anyone help me find my issue and tell me how to fix it or atleast direct me to place where i can get some help please and thank you


OK, there's obviously an issue going on - It appears that scripts are trying to do their job, but there's problems with identifying the correct actors, or problems with the scipts, themselves. (At least, I think so. There may not be... I'm no coder.:) But, it's worth taking a look at, just in case.)

First, to try to understand where the problem is coming from, you need to look up what is associated with the "BaseID" of the Actors involved. You can do that from in-game, using the console. There are also websites out there that let you search for BaseID numbers using names, but I had trouble quickly finding one that let you search by BaseID.

To do it by console, you can go to the console using the tilde key " ` " (located next to the number 1 in the numerics at the top of your standard keyboard). Then, you're going to query the console using the command "Help <BaseID>", without the quotes or brackets, where BaseID is the BaseID number given in your error log. Find out who/what these BaseID numbers are.

It's possible that you have a saved game file that is screaming at the game to respond to its demand that it be fed certain scripts that are no longer available, since you don't have those mods running at the moment. This is a frequent problem for players, especially after they remove a mod they've been playing with for a long time. IF that is the case, reinstall those mods and then deactivate them from within the game.

For instance, in your log, the game is calling for scripts relating to Bethesda DLC content. Do you have those installed? If not, install them. It's also talking a lot about vampires and houses. Did you add any mods, EVER, that made changes to the vampire scripts or house scripts?

Have you made any changes to your base character. For instance, have you installed a very customized skeleton or character pack? These have very notorious problems in dealing with the Vampire questline and factions. Did your character EVER join any CUSTOM faction that came with a Mod?

Lastly, and I should go out there and bookmark this thing, since I've answered several questions likely related to corrupted saves, there's a mod/utility that will attempt to remove any problematic/nonfunctional scripts located in your saved game files. I would not recommend choosing this course of action first. Rather, i would recommend reinstalling the uninstalled mods and then attempting to deactivate them, first, and save a game that is free of their unique script calls before I would try to use a utility that may or may not work. I think you can find the save-game cleaner/anti-bloat mod/utility at Nexus, links to it at Skyrimgems or at The STEP Project.

Oh, and "very" lastly, be sure that your game, itself, is not corrupted. Validate/Verify your cache, etc, using Steam's validation utility. Be absolutely sure it's not something simple as Steam feeding you a corrupted package. Games like this with large libraries can often function quite well with several corrupted files, until it's necesary for the game to use them.
Last edited by Morkonan; Mar 4 @ 10:33am
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Date Posted: Mar 3 @ 4:36pm
Posts: 5