The Elder Scrolls V: Skyrim > 総合掲示板 > トピックの詳細
Nebula Caster 2014年2月28日 19時49分
Arrow bug
So I line up a show perfectly, loose my arrow and...it goes right through my target and hits the ground behind them dealing no damage. Only seems to happen when I'm moderately to extremely far from the target. Anyone know a fix for this?
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markdb92 2014年2月28日 19時52分 
there is no fix and not a bug its designed that way. Your not close enough silly. If mob is a inch too far it does no damage and is ignored.
最近の変更はmarkdb92が行いました; 2014年2月28日 19時52分
Incunabulum 2014年2月28日 19時59分 
There's an .ini edit that increases the range at which arrows will hit things.

The base game has arrows suddenly stop interacting with NPC's beyond a certain range.

Check out any of the 'improved archery' mods onthe Nexus for the .ini edit - you don't *need* to download their mods for this, only add the lines to your .ini.
Church of Deviance 2014年2月28日 21時04分 
In your skyrim.ini add this. Now you can snipe from long distances.

[Actor]
fVisibleNavmeshMoveDist=14000.0000
最近の変更はChurch of Devianceが行いました; 2014年2月28日 21時04分
Nebula Caster 2014年2月28日 21時41分 
Thanks for the help. That's an interesting reason for the lack of damage. If they were going to do something like that, why not just limit the draw distance to the effective range of the arrows. That makes playing on max draw distance (which I do) as an archer useless from an offensive point of view.
Fun 2014年2月28日 22時51分 
why so mad
Incunabulum 2014年3月1日 11時17分 
Nebula Caster の投稿を引用:
Thanks for the help. That's an interesting reason for the lack of damage. If they were going to do something like that, why not just limit the draw distance to the effective range of the arrows. That makes playing on max draw distance (which I do) as an archer useless from an offensive point of view.

Probably because Todd Howard doesn't want you to play Skyrim as anything other than a Heavy Armor user wielding a two-handed weapon - like in every trailer. Explains the arrow gimping, the decision to *not* allow skill level to affect magic use (like it does for all the other combat skills), the removal of spell creation, and 90% of the potential folowers in the vanilla game being heavy armor wearers that are useless accompanying a stealth-focused character.
Nebula Caster 2014年3月1日 11時36分 
Incunabulum の投稿を引用:
Nebula Caster の投稿を引用:
Thanks for the help. That's an interesting reason for the lack of damage. If they were going to do something like that, why not just limit the draw distance to the effective range of the arrows. That makes playing on max draw distance (which I do) as an archer useless from an offensive point of view.

Probably because Todd Howard doesn't want you to play Skyrim as anything other than a Heavy Armor user wielding a two-handed weapon - like in every trailer. Explains the arrow gimping, the decision to *not* allow skill level to affect magic use (like it does for all the other combat skills), the removal of spell creation, and 90% of the potential folowers in the vanilla game being heavy armor wearers that are useless accompanying a stealth-focused character.

Yeah, I and a lot of my friends who logged hundreds of hours on Oblivion were all very dissapointed in the magic system. Especially the lack of spell creation, as you say. This is also the reason why I pretty much never use followers, they just end up giving away my position. They're good as distractions and pack mules, nothing more.
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投稿日: 2014年2月28日 19時49分
投稿数: 7