The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

View Stats:
MistySun Feb 28, 2014 @ 2:03pm
Elder Scrolls Online with Nexus Mods
I see the Elder Scrolls Online will be able to use mods with NMM> Interesting.
< >
Showing 1-15 of 16 comments
Incunabulum Feb 28, 2014 @ 2:12pm 
*UI* mods - not regular 'change the game mods'.
Fa Kju Tooh Feb 28, 2014 @ 2:28pm 
Probably only UI mods. Can you already imagine what a mess it would become if it were mods that change the game?
SpeedFreak1972 Feb 28, 2014 @ 2:37pm 
Indeed probably only UI mods, because otherwise you create 1000 different game play setups ... not recommend for a big online game. Also if it will be free to mod how long before god mods will appear?
There might be some client sided changes, meaning only you get to see specific things.. but pretty much anything that alters files and stuff directly is against Terms Of Service (Usually under "Limited License to Use"). On the other side they can patch things out of the files as well if changes were made.

I know some games allow addons, but I don't know whether it's official stuff or indirectly modding without tampering.
Last edited by Halinka Dinka Moo Moo; Feb 28, 2014 @ 2:51pm
MistySun Feb 28, 2014 @ 2:54pm 
Yes i think it is just for the UI as Nexus has pointed out.
Nick Naughty Feb 28, 2014 @ 3:30pm 
God mods + subscription = slap on the wrist, have a 3 day ban etc.

Its terrible.
Maechen Feb 28, 2014 @ 7:42pm 
Just think of Nexus to Eso like how World of Warcraft has Curse.com for it's addons. Boss mods,UI mods etc.
shiva7663 Mar 1, 2014 @ 9:21am 
UI mods programmed in Lua.
Has anyone made plans for a UI mod at all? I was curious what they'd want to implement, what with the game being still in early stages.
Morkonan Mar 1, 2014 @ 4:25pm 
No game company would willingly allow any "content" to be modded by anyone outside of the development team, client-side or not. I imagine that the NMM hooks will only allow UI mods.

(I have yet to see any MMO condone the use of any content-replacement, client side. While it has definitely been done, MMO devs keep a very close watch for that sort of thing. "Warden" programs, etc... )

That being said, I really don't see the need to worry about it... I don't think TESO is going to be around for very long unless they go FTP. And, maybe not even then. So, I don't think there's goign to be a huge amount of UI mods for TESO to choose from after awhile.
Incunabulum Mar 1, 2014 @ 6:24pm 
Originally posted by Halinka Dinka Moo Moo:
Has anyone made plans for a UI mod at all? I was curious what they'd want to implement, what with the game being still in early stages.

The game's not in early stages - its slated for release on April 4th.
I meant beta access at the moment, should have just said beta lol
J3X Mar 1, 2014 @ 7:06pm 
Originally posted by Morkonan:
No game company would willingly allow any "content" to be modded by anyone outside of the development team, client-side or not. I imagine that the NMM hooks will only allow UI mods.

(I have yet to see any MMO condone the use of any content-replacement, client side. While it has definitely been done, MMO devs keep a very close watch for that sort of thing. "Warden" programs, etc... )

That being said, I really don't see the need to worry about it... I don't think TESO is going to be around for very long unless they go FTP. And, maybe not even then. So, I don't think there's goign to be a huge amount of UI mods for TESO to choose from after awhile.
On the other hand, IF they allowed mods - as in you do the mods, we quality check them and release them - it would be one of the best MMOs ever. Both for the players and the dev team.

Will not happen however, but I can dream.
Last edited by J3X; Mar 1, 2014 @ 7:06pm
Trigger Mar 2, 2014 @ 10:13am 
Omly mod i would want is iHUD
Morkonan Mar 2, 2014 @ 7:01pm 
Originally posted by J3X:
Originally posted by Morkonan:
No game company would willingly allow any "content" to be modded by anyone outside of the development team, client-side or not. I imagine that the NMM hooks will only allow UI mods.

(I have yet to see any MMO condone the use of any content-replacement, client side. While it has definitely been done, MMO devs keep a very close watch for that sort of thing. "Warden" programs, etc... )

That being said, I really don't see the need to worry about it... I don't think TESO is going to be around for very long unless they go FTP. And, maybe not even then. So, I don't think there's goign to be a huge amount of UI mods for TESO to choose from after awhile.
On the other hand, IF they allowed mods - as in you do the mods, we quality check them and release them - it would be one of the best MMOs ever. Both for the players and the dev team.

Will not happen however, but I can dream.

IIRC, there have been attempts to do this in other MMOs. For instance, in Everquest Online, you can construct items using their creation-kit whatsits and sell those items in the online shop.

Things like "instanced" housing and the like have also worked well in many games and there have even been MMOs that allowed players to send other players on quests and the like. But, actually constructing "game content" that involves all the nice bells and whistles you'd like to see is nearly impossible.

Imagine Skyrim Online MMO with the number of "mods" and "game content" additions that can be found on Steam or someplace like the Nexus... Then, try to figure out how to distribute all that! You'd never get to play the game. :) You'd log in and sit there for hours while the game's front-end downloaded all the new content.... and it would never stop, since MMOs are 24/7/365 affairs.

"Instanced" content would be the best way to go, but it would have to be tightly controlled and "subscriber only" in that you didn't download it unless you chose to do so. Even then, imagine all the god-items and cheating. :)
< >
Showing 1-15 of 16 comments
Per page: 15 30 50

Date Posted: Feb 28, 2014 @ 2:03pm
Posts: 16