garravesh Feb 27 @ 9:02am
Requiem Mod for Skyrim
I have to say that Requiem mod for Skyrim has to be the most difficult mod I have ever come across.

In a vanilla game of skyrim I can hit lvl 10 in maybe 2 hours and never really have issues with anyting on normal setting...

I tried the mod the other night and it took me about 4 hours to get to level 2.

One shots from every mob in the game kill you. In the first real dungeon we go into for the dragon tablet.....I was unable to get very far.


Low carrying ability coupled with exhaustion makle the game unbearable.

I have, in all the hours I have played Skyrim, never finished the game because it gets boring fairly fast but this mod makes the game unbeatable except to the most dedicated player.

The mod creators said in the messages this was an attempt to make the game like old school rpg's and playing the game through the eyes of the character you are playing.

We all know the dragon table is fairly easy to get...a few mobs etc.....well they tweaked the amount of mobs too.....in excess of 20 undead in the last room. OH and the traps pressure plates in dungeons are modified so that you cannot see them,....well the ones in draugr zones are....


My word.....the mod makes the game at least 100x more difficult.


Sadly the treasure remains the same if not less........They, IMO , failed to tweak the loot for the herculean effort one must attempt in order to play Skyrim from hell.


Anyways my question is does anyone else know of a MOD that is solid and makes the game a challenge w/o bolstering the mobs so much that it destroy any enjoyment for me.
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gnewna Feb 27 @ 9:13am 
SkyRe is pretty good, on Adept it makes combat somewhat harder and rather more tactical (it's pretty much no longer a good plan to run in waving your sword around and yelling "CHAAAAAAAARGE!") on higher settings I believe it makes a bigger difference (sounds like you'd be going for that anyway). It doesn't add any extra enemies, I believe. It's modular, so you can choose to include other stuff like changes to the race abilities, and such, or leave them out. It also seems to make buying and selling rather less likely to leave you able to afford Breezehome after 7 days (although actually my current character has done that, but she's ploughed a couple of perk points into haggling *and* lucked out and found a necklace of minor haggling within the first couple of days) but there's still enough money for things like staying in inns and eating regularly if you go in for that. Tbh I actually really like the first few weeks when you have to budget a bit and can't just wander into Solitude and buy a massive mansion without really worrying about the cost, though!
garravesh Feb 27 @ 9:40am 
Thanks i will look into it.


Church of Deviance Feb 27 @ 4:03pm 
I'm now using Requiem because that mod adds a lot of elements that I was missing previously. It is a brutal mod, but it is really not as difficult as some people make it out to be. It just requires a bit more patiences, planning, and determination then what people may be used to.

The problem I had with SkyRe is finding the right balance in difficulty, and on top of that SkyRe introduces a ton of new perks that made it even harder for me to balance. I suggest not installing SkyRe's combat module and instead replace it with Deadly Combat. Also try Locational Damage and set the percentages in the MCM to something you feel is realistic. Be sure to disable locational damage in the Deadly Combat menu and try the game with the maximum damage reduction reduced from 90% to 75%.

Since Locational Damage can work both ways, this makes engaging enemies a lot more challenging. A single blow to you head can nearly kill you, even with heavy armor on, so blocking is absolutely necessary. If you don't have it already, get Duel Wield Parrying so you can block when playing with a character without a shield.
garravesh Feb 27 @ 11:15pm 
Requiem is beyond brutal IMO.

It is an over reasction to the easiness of vanilla.

i am still slugging away at it though. Now lvl 11 and not feeling very powerful at all. Even the first Dragon destroyed did nothing to embolden me. Saber cats and bandits still kill me in 1 shot.

Rwquiem has many good things but taken as a whole I am glad I can turn off many of the issues I have.
azxcvbnm321 Feb 28 @ 3:45am 
Starting out on Vanilla with master/legendary difficulty is already hard so I'm not surprised Requiem is even harder. It's for people who have "mastered" all the tricks of the trade and like to min/max characters, but still want a challenge.

If Requiem is too hard, I suggest DUEL Combat realism with Higher Level Enemies and Increased Spawns. The three mods work well together and are modular.
garravesh Feb 28 @ 3:46am 
Thanks for the 411.
Maloy20 Feb 28 @ 5:23am 
Have you already beat Skyrim on Legendary difficulty?
garravesh Feb 28 @ 6:39am 
I have never beat the game. I grew bored and usually quit after about lvl 20 as it became clear to me that the mobs we woefully weak. I played on the 2nd hardest settings. More then just a combat overhaul I was looking to find a mod that made the game endurable. Fights were boring. By level 20 I had over 500k coins etc etc.

Requiem is challenging but more then that has novel ideas that are more enduring then the vanilla game.

I just feel they went a little overboard with the combat strengths of Ai mobs, Up until about lvl 13 I was being killed in one shot by arrows and mage spells. Now I can take 2 hits.

The humurous thing is that I play a monk in eq1 and 2. They pull mobs in raids to the party. Body pulls...it feels like I have to do this in this game with Requiem active. Pull 1 mob and then kill it and then pull another.......pretty intensive. Like I said earlier in a post took me hours and hours just to make lvl 2.
anonymous316 Feb 28 @ 7:31am 
Few things I like about SkyRe. Magic scales with your level so you don't just need to use the next tier spell to be effective, it also balances illusion so it isn't op at lower levels. Archery is no longer just one perk fits all, there are now three trees for archery, one for short bow which focuses on mobility, one for long bow which focuses on long distance sniping, and one for crossbows which focuses on crafting unique attachments for your crossbow.

Since the price of everything has been increased the speech skill tree actually becomes needed so it's no longer a perk I just ignore. Lockpicking and Pickpocketing has been combined into one perk called Fingersmith which in my opinion is much more useful than the other two.

Heavy armor and light armor are now more different from eachother instead of light armor just being overall better. The one handed and two handed perk trees have been changed to have unique trees for each type of weapon, for example in two handed, now named heavy weaponery, you can get perks for great hammers which causes your attacks with the hammer to ignore a percentage of armor.

Sneak has been slightly nerfed and also enemies stay in alert for longer in all stages of detection. This mode also introduced sneak tools which gives you perks where by activating a target while they are asleep gives you a change to automaticly kill them or activating an un alert enemy when you have a club or bare hand you knock them out.

Smithing has been changed so the best stuff is no longer just in one tree but now there is a tree for heavy armor and a tree for light armor so you more or less have to pick one and work with it. Also enchanting is no longer as grind happy as before, you can even enchant arrows at higher levels for fire, ice, and lightning.
anonymous316 Feb 28 @ 7:33am 
Oh and almost forgot, in light weaponary there are some nice un armed perks. Two trees, one style increases damage done with fist to armored enemies and the other tree focuses on dealing faster blows.
garravesh Feb 28 @ 7:59am 
Sounds interesting. Thanks for sharing.
運命X [UnmeiX] Jun 13 @ 7:50am 
Originally posted by garravesh:
I have to say that Requiem mod for Skyrim has to be the most difficult mod I have ever come across...

We all know the dragon table is fairly easy to get...a few mobs etc.....well they tweaked the amount of mobs too.....in excess of 20 undead in the last room. OH and the traps pressure plates in dungeons are modified so that you cannot see them,....well the ones in draugr zones are....

Sadly the treasure remains the same if not less........They, IMO , failed to tweak the loot for the herculean effort one must attempt in order to play Skyrim from hell.


Anyways my question is does anyone else know of a MOD that is solid and makes the game a challenge w/o bolstering the mobs so much that it destroy any enjoyment for me.
Just in case anyone comes across this thread in the future.. A few things I need to point out here.. Requiem reworks the way Skyrim was intended to flow.

Bleak Falls Barrow -is- the first main quest, but the Draugr are the legendary dead of Nordic folk tales, as the lore says, not cannon-fodder zombies the way Bethesda designed it. As such, it takes more buildup until you're powerful enough to fight them. That tablet is not supposed to be easy to acquire, Bethesda's people just (apparently) weren't thinking when they designated that as the 'starter quest'.

Also: If you killed your first dragon at level 11 in Requiem, that had to have been the longest, most boring game of hide-and-seek in your gaming career. I only say this cause I did it at lvl 12 on my first Requiem playthrough, and it was awful. Dragons are mythical creatures of divine power (created by Akatosh himself, according to lore). Rushing into combat with one is not supposed to be a good idea.

Requiem is, essentially, an RPG that focuses on strategy and survival. Learn when to fight, what to fight, and you'll come out okay. If you ever played Morrowind, just think of Dragons as Morrowind's Dremora. You don't want to fight one at level 1.. Or 10.. Or probably 20 or even 25. Just know your strength, and fight accordingly.
Last edited by 運命X [UnmeiX]; Jun 13 @ 7:54am
garravesh Jun 13 @ 7:24pm 
I can recall when I did that battle. Took about 10 minutes of game time.
Smile n Fire Jun 13 @ 8:31pm 
I admit it , I'm a milk-Drinker. it became to much of a chore. I like a good fight but to me it felt that any kind of close combat you needed heavy armor. Light armor would be sliced through like butter. one hit and dead. So ill let the men be men and go sit over here with the ladies and the other milk drinking men and play a little easier and relaxed
運命X [UnmeiX] Jun 21 @ 5:17pm 
Originally posted by garravesh:
I can recall when I did that battle. Took about 10 minutes of game time.
If that first dragon battle took 10 minutes, tbh, I think you had a mod that overwrote Requiem's dragons.

A level 15 Orc with full orcish gear (running True Weapons Patch, meaning Orcish equates to Elven) has a challenge with Requiem's first dragon. The level 12 scenario I spoke of was an Altmer mage, so very squishy and required many reloads.

Anyway, about to do a fresh install today and get to work all over again. Requiem+Duel:Combat Realism+Epic Gameplay Overhaul+Enhanced Mighty Dragons+Deadly Dragons. Sounds like a blast.
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