Български (Bulgarian) čeština (Czech) Dansk (Danish) Nederlands (Dutch) Suomi (Finnish) Français (French) Deutsch (German) Ελληνικά (Greek) Magyar (Hungarian) Italiano (Italian) 日本語 (Japanese) 한국어 (Korean) Norsk (Norwegian) Polski (Polish) Português (Portuguese) Português-Brasil (Portuguese-Brazil) Română (Romanian) Русский (Russian) 简体中文 (Simplified Chinese) Español (Spanish) Svenska (Swedish) 繁體中文 (Traditional Chinese) ไทย (Thai) Türkçe (Turkish) Українська (Ukrainian) Help us translate Steam
iDeathDropWeaponChance variable isn't working
So I want the actors in my game to drop their weapons on death, not just be seperated from them, so that after they've disappeared I still have access to their weapons, but when I change the default variable to 100, it still wont let them drop their weapons. I tried it in the vanilla game because I thought it might be something to do with mods and so I opened them all up in the creation kit individually and looked at their values and they all had it set to 100. WTF? I think that there's a script or ingame variable that's conflicting with it, but my limited knowledge of coding prevents me from exploring it further. Please can someone help?
Date Posted: Feb 19, 2014 @ 9:23am