colin.deamer Feb 17 @ 9:42am
whats the best elder scrolls game
my fav is skyrim
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von_doom Feb 17 @ 9:45am 
I'm old shool so Morrowind for me, after that said its Skyrim and Oblivion
Trigger Feb 17 @ 9:52am 
4,369 hours SKYRIM
PV2 Collins [4th ID] Feb 17 @ 10:09am 
Skyrim, though Oblivion as far as story goes and you can't really beat the Oblivion gates I find that even now when my character is a low level and I near the gate and the daytime sky turns darker and you can see the sky change and you know right then...I'm in trouble it's just really creepy and haunting, like hell itself!
][G][ The Cure Feb 17 @ 10:10am 
Morrowind, Daggerfall, Oblivion, Skyrim, Arena. Vanilla Skyrim is just too dumbed down, cut up to go any higher on my list.
$oul*Re4ver Feb 17 @ 10:15am 
Skyrim
Two Bears Feb 17 @ 10:17am 
You may as well ask what the best flavor of ice cream is.
Fahl Nahlon Gein Feb 17 @ 10:19am 
Probaly Skyrim graphic and gameplay but Oblivion story wise.
LadySky89 Feb 17 @ 10:21am 
Originally posted by G The Cure:
Morrowind, Daggerfall, Oblivion, Skyrim, Arena. Vanilla Skyrim is just too dumbed down, cut up to go any higher on my list.

Your classification is the one that reflects me most.
I really hope the ones that are blindly answering "Skyrim" actually played the others, to be able to judge.
Brandybuck Feb 17 @ 10:32am 
I've played Morrowind, Oblivion, and Skyrim. Couldn't get into Arena or Daggerfall. In my opinion Skyrim is the best game, followed by Morrowind. There are numerous reasons, NONE of which have to do with graphics. Better gameplay, better explorability, more flexibility, etc.
Can't make a judgement since I have only played Skyrim, but I will say I really love this game and hope to try out the others in the near future.
EdgeyKing Feb 17 @ 3:29pm 
Oblivion
PotatoMan Feb 17 @ 3:32pm 
Sturmgewehr_44 Feb 17 @ 3:39pm 
I would say Oblivion, but those oblivion gates. The faction quests were outstanding (anyone to vouch for me? Remember the Dark Brotherhood questline, simply epic!). But Skyrim is great. The game looks mediocre, but check out this screenshot of mine (heavily modded): http://steamcommunity.com/sharedfiles/filedetails/?id=195603203

I think it improved concepts in Oblivion, while watering certain aspects down for the CoD players. It's not that bad however. Morrowind? I can't really say since I played only 25 hours or so of it, and didn't get far at all (there's a tonne of content!) but the game looks absolutely apalling (It is 12 or so years old though) and the combat is pretty bad, even for it's time. One absolute drive-off was the lack of easily accesible fast-travel, lack of voice acting, and no HUD/compass whatsoever. For a fantasy RPG, I found those choices a bit odd. The musical score, as usual, was amazing. The storyline was interesting too, from what I played.
voehringer_nitron Feb 17 @ 4:27pm 
My opinion is Morrowind, Skyrim, Oblivion. Morrowind does suffer a bit in the ploddingly slow movement until you get the Boots of Blinding Speed, and the obscure quest directions. But the story is stellar, and the wide array of side quests and guilds is nice.

Skyrim. I swore this wouldnt be like Oblivion, where I avoid the main questline like the plague. I wanted it to be more like Morrowind, where I go through the main quest, diverting to do guild or sidequests if I needed to level up, get more loot, or just experience them in general. For a while, this held true, but I got increasingly distracted, and 400+ hours across multiple characters, I have yet to beat the game. I do miss the wide variety of spells/spellmaking from Morrowind, but most of the rest of the streamlining (or simplifying) doesnt bother me as much.

As to Oblivion, I just couldnt get intrested in the main quest. I never took it further then meeting Baurus to investigate the cult. I've been meaning to give it another go, and play through the whole thing, but keep putting it off.
LadySky89 Feb 17 @ 6:50pm 
Originally posted by Sturmgewehr_44:
Morrowind? I can't really say since I played only 25 hours or so of it, and didn't get far at all (there's a tonne of content!) but the game looks absolutely apalling (It is 12 or so years old though) and the combat is pretty bad, even for it's time. One absolute drive-off was the lack of easily accesible fast-travel, lack of voice acting, and no HUD/compass whatsoever. For a fantasy RPG, I found those choices a bit odd. The musical score, as usual, was amazing. The storyline was interesting too, from what I played.

And then yet, I felt a sort of magic in Morrowind's world, that makes me be nostalgic everytime I think of it.. the calming music and the unique style of dunmer architecture, it's like poetry.

While I may agree with the combat being weird and sometimes frustrating, it was very balanced imo, it used stamina much better and it prevented newbies from just entering anywhere they wanted and slaying inhabitants: when your skill was low you missed your opponent or the opponent was able to avoid your swing (and that's nothing abnormal), low stamina made also fail your hits, due to fatigue; this way you felt much more the need of carrying potions and calibrating your hits, because every opponent resulted to be a challenge. Trainers had more of a point to be used sometimes, and you felt the difference when your skill was raising up to half.
The lack of monster's levelling made you follow a line and explore all those locations you were able to handle by that time, levelling unlocked more locations to explore and loot, this way the game felt long, but not confusing, nor dispersive, and it was very enjoyable nevertheless.

I was never bothered by the lack of fast-travel, Morrowind has more immersive ways of traveling (boat, netch, mage guild portals) that in the same time make a nice web of roots and destinations, covering the 75% of the map. There is also mark and recall and the divine intervention spell. But none of these will break immersion, you actually feel like traveling, when you do, and you feel like teleporting when you use teleportation, while still having a conception of the space and orientation; this last statement is also the reason you don't need any hud/compass. By the time you start exploring putting your feet in the ground several times and knowing the people and places there, you will recognize where to go and which road to take everytime you need to go back somewhere, also don't forget the map and mini-map, which has always been there and where you could add notes! Just like in real-life.

Lack of voice acting is maybe the only thing I missed in that game, but I understood the reasons of their choices. Morrowind is an old school rpg, it's the same way every fantasy rpg used to be and it has everything needed to be one of the best even nowadays. D&D, the father of all rpgs, is a paper and pen rpg, and there's nothing more immersive than reading huge stories and dialogues. Dialogues that provided every detail you needed to know everything of every important person of the game, problems, locations and that made research and siding much more fun and living. Also, morrowind npcs actively reacted to your choices, so you thought much more than 1 time, before doing something you could regreth; while your heroic gestures weren't forgotten. I'd also like to precise that only direct dialogues were written, npcs talked when they met you, they saluted you, and so on, just like now.

I think the whole conception of fantasy RPG just changed :) Choices in Morrowind aren't odd at all, on the contrary, they're the most normal ever to people like me that started playing in those years. I played and very much enjoyed much more difficult games, enough to feel part of them with time. Something I'm not able to feel for skyrim at all.....

(Sorry for my poor english in this post, it's 4 am here.)
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Date Posted: Feb 17 @ 9:42am
Posts: 21