Magicka Regeneration in and out of Combat
I've played a lot of Skyrim, and it always seemed oddly frustrating playing mage characters. Now I know why. Some inexact experimentation done shows that mana regeneration is much much slower while the game considers you to be "in combat." And yes, I've discounted the fact that a mod is affecting the regen rate as I have no magic mods or rebuilds installed.
Just how much slower is what I'm trying to find out so that I can add the appropriate amount of regen to counteract this effect. Honestly, this seems like a cheap mechanic added to the game to make the already frustrating magic system into an intentionally handicapped battle system. Or, perhaps the devs felt mages would be OP without the nerf to regen. I tend to believe in the former, because at higher difficulty levels, playing a starting mage feels about as powerful as throwing rocks at a tank.
I'm also wondering if the health and stamina regen rates are affected and if so to what degree during combat as opposed to out of it. This is much harder to tell since those rates are low to begin with, even with regen gear.
If anyone has any input, I would be grateful. Do you find it a better strategy to simply add gear which gives you more overrall magica or a better regen rate, and at what difficulty lvl you play at? I'm also looking for precise nerf numbers for the regen rate in/out of combat.