moo Feb 13 @ 8:23am
is fun to play mage?
hello! i just recently started to play skyrim, also never before played elder scrolls games. so i started with high elf mage, but now the further iam going the more i feel that iam missing out something. i give some 2handed weapon to my companion and she just wrecks everything with few hits where for me it takes much longer time to kill with spells. also i keep finding some interesting weapons with special effects but since iam mage i dont really need them
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Rhuto Feb 13 @ 8:41am 
In vanilla Skyrim mages have a hard time, if you only will relate on Destruction spell.

Might I suggest then that you also use the other spell trees, because that will both protect you and might stun the opponent...I would also go for a bit in calling forth either animals or Astronachs......even calling a sword will help both in killing and weight management.
Dryden Feb 13 @ 8:58am 
Vanilla destruction magic is rather weak and utterly useless once you reach level 70 or something.
Melborne Drop Feb 13 @ 9:07am 
try to get all alternation & destruction trees ul need them
get ilusion spells if ur having a hard time dealing with crowded enemies
Matthew Feb 13 @ 9:15am 
Are you guys simply talking in comparison to other options? (1h + max enchants/sneak, etc)

'Cause mana-free destro spells are more than enough on anything master dfificulty and below.

If you insist on legendary difficulty, then yeah, desto is going to be rough. But just lower the difficulty and have fun blasting everything apart.
Incunabulum Feb 13 @ 9:46am 
Frenzy is a good spell - get everyone fighting each other and then jump in and finish off the weak ones.
Brandybuck Feb 13 @ 9:47am 
Originally posted by moo:
... it takes much longer time to kill with spells...
That's your problem right there! You can be a "glass cannon" if you want, but that's not the mage's strength. As a spellcaster your goal is to NEVER get into a head-to-head confrontation with the enemy. You are not a warrior so don't act llike one. The key drawback to magic is that you NEED the perks to get the most of your spells.

Alteration: Mostly supplemental magic, so not a school you want to be your primary. However the armor spells are a necessity for all mages. The Atronach and Magic Resistance perks are useful no matter what style of mage you play.

Conjuration: Instant tank to distract your foes. Your summons will never be as tough as regular followers, but they do provide a distraction so you can lob spells from a distance (or just run away). Bound weapons are also useful if you really do want a weapon. The Bound Bow with the Mystic Binding perk is the best unenchanted bow in the game.

Destruction: If you want to deal direct damage, this school is it. But learn the spells and use them to their strengths. Rune spells do a LOT of damage for their cost, and can be more effective than bolts in a lot of instances. Wall spells can seriously cripple enemies. But in my opinion it's most useful for mopping up AFTER the main fight is over. On the other hand, with the Impact perk you can "stun lock" just about any enemy. Don't listen to Dryden, you can't kill the bosses as fast as with a legendary enchanted sword, but you can kill them quickly enough that it doesn't matter.

Illusion: The single most powerful school of magic in my opinion. It almost overbalances the game. It does require a lot of perks to be usable, but once you get those perks EVERYONE is vulnerable except dragons and a small handful of named bosses. If you're a sneaky sort, Muffle and Invisibility will be your bread and butter. Frenzy will wipe out whole tribes of bandits. Get everyone to fight each other, then all you have to deal with is the the lone survivor who's injured and bleeding. Fear and Calm gets you out of fights, or lets you avoid them entirely. Don't forget the Silent Casting perk!

Restoration: Probably not your primary focus, but should be everyone's secondary. Heal yourself and your allies. You can also turn undead, which while not as effective as Illusion spells, are quite handy when faced with hordes of low level skeletons and draugr. Ward spells are very handy, but they suck up a lot of magicka, so you'll need to get the magicka costs down. Necromage and Recovery perks are handy for any mage.

Enchanting: Don't forget your enchanting! It's not a school of magic, but it's to mages what Smithing is to warriors. With the right perks you can get your magicka costs for one or two schools of magic down to ZERO! If you really do want to play Blasto the Destruction Mage, then you'll need to enchant a suit of zero magicka cost gear.

Alchemy: Don't forget this either. You'll be able to make potions extend the duration of your spells and make them hit harder. Plus the ever handy bottles of magicka you'll be consuming like they were soda pop.

One last point, on the Master level spells. A lot of people say they are useless, but that's not true. They do take several seconds to cast though, so you don't want to be casting them while someone is wailing on you. But with a bit of invisibility you can sneak into the middle of a group and set them off to great effect. It's a great opening move.
Matthew Feb 13 @ 10:10am 
The difference is the player can combine 85 magic resist and 85 cold resist. Enemies don't.
Matthew Feb 13 @ 10:18am 
And has everything to do with that lowly wizard one-shotting you.

And destro is just fine with the vanilla released difficulties. But I suppose we live in an age of gaming where if you can't make it work, make the devs change it! (or mods)

Seriously, I'm wondering if I even play the same game as you folks. Dragons die before they even get a chance to land. Even without the stagger perk, there isn't much that can even reach my character before dying.

Which is why I asked if you folk are simply comparing it to other combinations. No, it doesn't 1-shot legendary dragons with a sneak attack. I suppose if you need to mod the game to do so, that is your own choice.
Matthew Feb 13 @ 10:28am 
Lol... bandwagon isn't helping yours.

I have access to the same info you do. http://www.uesp.net/wiki/Skyrim:Creatures

Most enemies have 500 health or less, which means 3 second kills on adept. 6 seconds on master. A few higher scaling enemies have a bit over 1k health. Rare encounters and with stagger perk the only concern is kill time. If 12-15 seconds is too long on the occasional encounter, then yes, you are correct. Destro damage is low. I don't think that is too long.

Unfortunately you cannot argue against the numbers. You can only argue your subjective preference, which is faster kills than what the game offers.
Matthew Feb 13 @ 10:32am 
Sigh, drop the bandwagon.

I've never claimed destro numbers don't match other combat styles. In fact my first response alluded to such.

Again, destro is fine for getting through the game on master and below with comfortable pacing. No, it won't match maxed smithing, enchanting, sneak attacks. No, I never claim it did.
Matthew Feb 13 @ 10:39am 
Thanks, but I've already dissected the series. Seems the only thing I've proven is your lack of knowledge on debate.

Unless you have any actual evidence to support your opinions, I have no further interest here.
moo Feb 13 @ 10:46am 
calm down guys. and thanks to those who tryed to explain a bit specially Brandybuck. i guess the part where i find interesting weapons with speacial effects confused my mind, cuz i feel like since iam mage ill cast spells all game and nothing more and those awesome weapons i can just vendor.
could be that playing some kind of battlemage would be a bit more fun?
Brandybuck Feb 13 @ 10:47am 
Originally posted by G The Cure:
blah blah blah
I have just recently finished playthroughs of Morrowind and Oblivion, both as a pure mage. Destruction spells DID NOT scale with your level! You could buy and create more powerful spells, the spells themselves did not scale. The sad fact is that you never had enough magicka to be able to cast any truly stupendous damage dealing spells (at least not without exploits of some sort).

While the lack of spell creation is a problem, Skyrim does improve on the earlier systems with perks that increase the Destruction spell damage. The key to Skyrim's system is the perks, the entire game is based around them. If you ignore them then you're going to suck, regardless of whether you're a mage or not.

Like matthewameluxen, I too have taken out dragons with just destruction magic before they ever manage to land.
Brandybuck Feb 13 @ 10:57am 
Originally posted by moo:
could be that playing some kind of battlemage would be a bit more fun?
Battlemage is actually a bit more difficult, as you're losing a hand. With a spell in the left hand you can't block in melee fights, and with a weapon in the right hand you can't dual cast any spells. But you can certainly do it, so don't let me discourage you. I'm currently playing a Dunmer temple priest, who wears heavy armor, wields a holy mace of fiery wrath, and heals/turns/summons from the left hand.
Matthew Feb 13 @ 11:07am 
You may want to look into using the destro perks with enchanted weapons. There is actually quite a bit of synergy between destruction play and battlemage. For those rare times when you want/need a ranged alternative, you can switch over to destro spells.

I say switch over because I find if I am swinging a weapon I end up just keeping a resto spell in the other hand.
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Date Posted: Feb 13 @ 8:23am
Posts: 38