Combat is neat(ish) and I am pleased that it is very mobile and not 'hit buttons on your hotbar to maintian your skill rotation while standing in one spot'. But - skill level up if you put them in your hotbar - not using them, simply slotting them. And skill points to get new skills are tied to levels, which are tied to XP. It would have been sooo much better to use the normal skill advancement of TES but I guess that amount of innovation in an MMO is scary as ♥♥♥♥.
Evironment - it looks decent. On par with Oblivion, say. Though washed out - someone on the art team is scared of saturation and lighting effects. 'Its only beta!' you say - yeah, but we're 2 months from scheduled release so I doubt they're hiding much.
Standard 'mobs scattered throughout the zone stand around waiting for you to kill them' layout. You could at least have them doing something environmentally appropriate - this *is* 2014 after all.
Plus! At least most of the 'color' NPC's in towns and whatnot are actually posed or doing something rather than standing straight upright at attention.
Negative! Have any of the art team ever actually *seen* a ship from the age of sail?
Could use some increased in-game settings for view distance, grass, whatnot for people with high-end machines.
Questing - can't fail quests with pointers to everywhere you need to go or click on. There *are* choices (very rarely) to be made. None of those choices seem to have any affect on anything.
I hear rumors of speech checks but I haven't seen anything close.
Non-combat mechanics - crafting. You can learn *all* crafting professions on a single toon (rightly so, the devs figured you'd only make crafting alts so they saved you the hassle. Go Zenimax!). And there's lockpicking, with a little minigame. No way to specialize in this (short of actually getting good at it yourself). That's good and bad - good picklocks will be hard to find, it will be hard to tell who's actually a good lockpicker. Unfortunately this mechanic is only used for chests. No trap disarming, spotting.
Stealth is better than than in most other games - but you can't specialize in it so you can't be better or worse than anyone else. Pick a Rogue class and you'll get an invisibility spell.