Why do most ignore immersion and roleplay when they make mods?(AKA bad implementation)
These are my thoughts and by no means a ridicule of modders who take the time to make content(it can be a huge pain just to learn how afterall). This is simply a curious thought on why many dont go that extra step to make their mod fit into the world and whether it actually matters to those of you who enjoy mods.
I wish someone would go to the trouble of making an immersive race mod, so i can be a hagraven or something without it seeming wiered. Just add a camoflage magic or item quest thing and you can get some serious fun out of it. Just comes down to a modder with the skills and time to make that stuff...
Obviously it would take a few quests and parameters for aggression and such, but im sure its possible to make a framework which could be used for all unusual races, like giants and mannequinns, stuff you would attack or be confused by if you saw it in the street.
All the race mods seem to be, heres some stats and a new way to look, dont worry the npcs are stupid.
Immersive or indeed roleplay mods in general seem to be neglected by most, so perhaps its simply a difficulty or time consuming issue, but i think even superman mods could be made better with a little explanation and lore.
Just making a mod for gear and leaving it in the chest in the middle of the road or at some obvious starting game area seems like a total copout. It doesnt take much skill to hide it or atleast put it on a corpse or npc so the player can find it. If its meant to be starting gear it can be placed right on the player, not like it makes it more of a cheat if it was just out in the open anyway right?
I just feel that many perfectly good mods are ruined with bad or lazy implementation.
Like walking 990 miles and taking a cab to their frontdoor.
Does it matter to you, or is that chest in the middle of town not a big deal?