Lenny Master Race Jun 16 @ 6:12am
Questions (Possible sweetrolls included)
I have a couple of general questions about Skyrim and mods but the Workshop Discussion is kind of...completely empty. It's a ghost town over there. I didn't really get the answers I was looking for either and I've received lots of help from people over here. First off though I'd like to make sure it is clear I have all 3 DLC packs for Skyrim. Now for my questions which I tried to simplify.

1) Is Magicka Sabers expanded a clean mod (meaning it won't crash my game or mess up my saves) and are the weapons balanced?
2) Is the 'Build Your Own Home' mod clean as well? Will it conflict with Magicka Sabers expanded or vice versa?
3) Are there any really good mods that improve the experience of playing through the game that are balanced (not adding things that are OP), clean, and lore friendly? IE: something to improve combat mechanics without changing the game way to much or faster vanilla horses or new spells that add variety to combat but aren't OP. (Just examples)

BONUS) Is there a mod that let's you play as a sweetroll as one of your races? I've heard rumors but have yet to find one. If not than someone really should get to work on that.


Sorry for the barrage of questions, but this is my first time on the workshop discussion and I'm not that very knowledgeable about mods. I don't know how they interact with each other or the vanilla game so go easy on me. Any help is very, very, very, very, VERY appreciated!

Oh and one more thing, it isn't against any rules or peeving anyone off that I'm coming on this Discussion to ask questions a lot is it? If it is I'm sorry, just let me know and I'll stop.
Showing 1-13 of 13 comments
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Delta 1038 Jun 16 @ 6:29am 
Can't really tell you on the first two mods because well, I don't use them. On your third one;

1. SkyRe is apparantly quite popular. It's pretty much an overhaul of the game mechanics. I personally don't use that (I generally don't like to use mods that change the mechanics of the game), but it's popular enough that some of the following mods do have support for SkyRe.

2. Frostfall/Hypothermia are both popular survival mods for Skyrim but they work quite differently. Frostfall adds alot to the game; tents, the hypothermia mechanics (Being wet will make you freeze faster, clothing will affect how fast you freeze), spells etc. while Hypothermia just adds freezing mechanics (Stay near a fire and avoid cold water). You can get Hypothermia on the Workshop but for Frostfall you have to check Nexus (It's mod central for Bethesda games). I prefer Frostfall but check both out.

3. Realistic Needs and Diseases (RND)/ iNeed (or something. It's on Workshop) also add survival mechanics like hydration, hunger, sleep and diseases. Honestly check both out and pick the one you like.

4. Convenient Horses is a nice self-explanatory mod.

Generally check the Nexus out for mods over Steam.

Open the console, click on a sweetroll and type /tc
Mumbles Jun 16 @ 6:39am 
SkyRe is an incredible overhaul IMO - although it may be a bit much for some in terms of both how much it does and the installation process. Reading through the description page on Nexus would give you a good idea of what it does - I highly recommend it, especially with Frostfall.

Requiem is also a popular overhaul but definitely caters to a certain taste for hardcore RPG style games.

You could search for Dual:Combat Realism - if you just want to improve the combat AI instead of overhauling everything.

+1 to everything else buddy up there said ^^

And no questions are all good - but if its a mod problem or CTD issue - make sure you read the stickys in this forum thoroughly and if you still need help - DETAILS DETAILS DETAILS!

Happy modding!
Lenny Master Race Jun 16 @ 7:06am 
Thank you guys! Also would you say it's bad to add or remove a mod during a playthrough? In this case I'm talking about early in the game, I haven't even killed the first dragon yet in this playthrough.
Ilja Jun 16 @ 7:35am 
Adding mods is usually quite safe, in early stages of the game. It is not recommended to add any heavy mods later in the game. Standalone items won't hurt your game, but scipted mods might.

It is not wise to remove mods during playtrough. Textures are quite safe to remove. You can also remove some standalone items, if you are in the cell without any of them and they were not distributed globally in to world.

Removing scripted mods is a very bad idea. Skyrim mods are not plugins that can be simply plugged in and out from the game. Script data is stored in your save files and the game will try to look for it during each load. This will lead to CTDs and other issues.

If you really wish to remove scripted mods or mods including globally distributed items, then it is usually wisest to restart the whole game.
Last edited by Ilja; Jun 16 @ 7:35am
Lenny Master Race Jun 16 @ 7:52am 
Originally posted by Ilja (Ref):
Adding mods is usually quite safe, in early stages of the game. It is not recommended to add any heavy mods later in the game. Standalone items won't hurt your game, but scipted mods might.

It is not wise to remove mods during playtrough. Textures are quite safe to remove. You can also remove some standalone items, if you are in the cell without any of them and they were not distributed globally in to world.

Removing scripted mods is a very bad idea. Skyrim mods are not plugins that can be simply plugged in and out from the game. Script data is stored in your save files and the game will try to look for it during each load. This will lead to CTDs and other issues.

If you really wish to remove scripted mods or mods including globally distributed items, then it is usually wisest to restart the whole game.

So would a simple weapon mod like Magicka Sabers expanded be ok to add/remove? Because I want that mod. Also thanks for all of the advice. What is an example of a standalone mod though? I don't know what that term means, nor do I know what a scripted mod is, or at least the difference between the two.

One more thing not pertaining specifically to Skyrim or this discussion: what is a plugin? I hear about plugins on different games like Minecraft, Terraria, etc are they basically mods? That's all for now thank you so much!
Delta 1038 Jun 16 @ 8:03am 
A standalone mod is a mod that adds a single item/actor (Character)/effect in game. Things like UBER GOD AXE is a standalone mod.

A scripted mod is a mod that adds well, a script to the game like Frostfall or SkyRe. Speaking of which, do you use Skyrim Script Extender (SKSE)? It's sort of essential to the more popular mods.
Ilja Jun 16 @ 8:13am 
I don't see any reason why Magicka Sabers could not be included. Make a copy of your save files, just in case, but I thin that you should be fine. :)

Standalone modes are types of mods that do not need resources from other mods to function. You might have noticed that some mods require other mods as dependencies? Those dependency mods would be their parent mods. Your game would CTD, if you would disable a parent mod, when mod related to it is installed. Most armor mods are examples of standalone mods. They rarely require any other mods to function.

Scripts are programming commands that control what happens around you. They control other characters (movement, behavior, magic), environment (sun, snow, storm), shelter (does it rain trough the roof in open world cell) and similar stuff. If you you pull a scripted mod away during the ongoing gameplay, the information about it's scripts are still in your save files and game keeps looking for them.

This can - and usually will - create all sorts of problems, like sudden crashes, unexplained lag, erratic character/animal/environment behavior and similar trouble.

Plugins are small programs and widgets that can be included and removed to other programs, without them leaving any important traces behind.

Think about the situation, where you wish to use headset with your computer. You plug them in to your computer, accessory program activates and all works just fine and well. Then you unplug them and accessory program simply shuts down. Data about the even will remain in your computer, but it does not have any data (scritps) that would launch without adding the headset again.

Plugins to programs act in similar matter. You include them and remove them, without leaving scripted events behind.

I don't know if that made any sense, but I hope it did.
Last edited by Ilja; Jun 16 @ 8:14am
Lenny Master Race Jun 16 @ 8:21am 
Thanks a lot guys! I'm going to get Magicka Sabers expanded and continue my adventures in Skyrim now that I'm better informed. You guys rock!
EbonHawk Jun 16 @ 11:24am 
I ignored some of the advice about removing certain scripts, but only in so much as I wasn't absolutely particular about what mods I installed, which ones I had removed, what save game I was using, etc.

Here's how it went:
Played game, no mods installed and got past Helgen, then made it to Riverwood. Then, I started researching and installing mods.

Kept some, removed some, always going back to my save game from just after Helgen and starting from there..

Except, I can't be sure if I removed anymore after starting "afresh" from Helgen that last time, and I might have removed a script mod or two. But I don't know...

Is there any way to tell if there are any that are "orphaned" at this point? I'm about LVL 19, and I really don't want to have to start over. I had one CTD since getting my mods sorted right, and it just happened to be last night after playing for a couple of hours. Clicked a book that had a Skill level-up associated with it, and BAM! CTD. :-(

Reloaded my game, held my breath, picked up some other random junk, then went for that book again... this time, it opened, gave me the audio cue that my Pickpocket level had gone up, no problems for the next hour before I saved for the night.

Question is, is it possible to tell if I have orphaned mods or scripts at this point, without a lot of headache?
Ilja Jun 16 @ 11:26am 
Originally posted by EbonHawk:
I ignored some of the advice about removing certain scripts, but only in so much as I wasn't absolutely particular about what mods I installed, which ones I had removed, what save game I was using, etc.

Here's how it went:
Played game, no mods installed and got past Helgen, then made it to Riverwood. Then, I started researching and installing mods.

Kept some, removed some, always going back to my save game from just after Helgen and starting from there..

Except, I can't be sure if I removed anymore after starting "afresh" from Helgen that last time, and I might have removed a script mod or two. But I don't know...

Is there any way to tell if there are any that are "orphaned" at this point? I'm about LVL 19, and I really don't want to have to start over. I had one CTD since getting my mods sorted right, and it just happened to be last night after playing for a couple of hours. Clicked a book that had a Skill level-up associated with it, and BAM! CTD. :-(

Reloaded my game, held my breath, picked up some other random junk, then went for that book again... this time, it opened, gave me the audio cue that my Pickpocket level had gone up, no problems for the next hour before I saved for the night.

Question is, is it possible to tell if I have orphaned mods or scripts at this point, without a lot of headache?

One of the most useful tools around:

Save game script cleaner
http://www.nexusmods.com/skyrim/mods/52363/?
Luke2968 Jun 16 @ 11:32am 
I also have a question, i see people do it all the time, how do i change my characters appearence mid-way through the game.
Ilja Jun 16 @ 11:41am 
Would it be possible to make separate thread for separate questions?

Originally posted by Luke2968:
I also have a question, i see people do it all the time, how do i change my characters appearence mid-way through the game.

Open console with the key below ESC (§ in Scandinavian keyboard, ~ in most other corners of the world) and type:
showracemenu

Do not change your race. It will reset some of your skills, if you do. Changing your appearence is fine.
Last edited by Ilja; Jun 16 @ 11:42am
EbonHawk Jun 16 @ 12:33pm 
Originally posted by Ilja (Ref):
One of the most useful tools around:

Save game script cleaner
http://www.nexusmods.com/skyrim/mods/52363/?

Originally posted by Ilja (Ref):
Would it be possible to make separate thread for separate questions?
My question has been answered, so I'm good. And it was sorta related to the topic. :-)

Thanks for the info! I'm happy about that.
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Date Posted: Jun 16 @ 6:12am
Posts: 13