Impish May 25 @ 11:17pm
What's the point of higher difficulties in Skyrim?
The combat system is way too simple and mindless to facilitate higher difficulties. All that happens is that enemies hit harder and have higher health. If the combat is literally just spam clicking and sometimes blocking if you use a shield, why would you ever play on a higher difficulty? The gameplay is not more challenging it just requires more clicking and healing...
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Kaasahthur May 25 @ 11:23pm 
Download some MODS that increase NPC difficulty...then you'll come to appreciate the difficulty setting
fran25 May 25 @ 11:25pm 
Originally posted by Qahnaarin:
Download some MODS that increase NPC difficulty...then you'll come to appreciate the difficulty setting
Great Point
Impish May 25 @ 11:27pm 
Originally posted by Qahnaarin:
Download some MODS that increase NPC difficulty...then you'll come to appreciate the difficulty setting

...What are you talking about? The main problem is that the combat system requires no real effort or skill, just clicking. Giving enemies more and more health and damage in this game won't make you play better, it'll just make you resort to cheese tactics to get passed anything.

So how would modding npc's to be even more difficult help that?
Kaasahthur May 25 @ 11:31pm 
Originally posted by fran25:
Great Point

Just download Skyrim Redone and WARZONES and Organized Bandits. There may be more lemme check my list. But those alone increase combat difficulty immensely. Oh yeah SkyMoMod V12. That just pits you against regular enemies. If you add inf Frostfall and Realistic Needs and Diseases and other mods like that you fight nature and your own body plus everyone trying to cut of your Dragonborn head. Makes for a real intense experience. Esepcially with how much Skyrim Redone changes the way the gameplay works.
Kaasahthur May 25 @ 11:33pm 
Originally posted by Impish:
...What are you talking about? The main problem is that the combat system requires no real effort or skill, just clicking. Giving enemies more and more health and damage in this game won't make you play better, it'll just make you resort to cheese tactics to get passed anything.

So how would modding npc's to be even more difficult help that?

I'm not talking about giving them more health. I'm talking about mods that literally make them more difficult to fight. They block more attack more. Wolves will come at you out of nowhere. Bandits will hunt you down in groups. You'll be strolling along and randomly come across Vampires you have to fend off. All with smarter combat mechanics. I mean yes it it's still whack and block. But it increases the knowledge the NPCs have make any sense???
Impish May 25 @ 11:42pm 
Originally posted by Qahnaarin:
Originally posted by Impish:
...What are you talking about? The main problem is that the combat system requires no real effort or skill, just clicking. Giving enemies more and more health and damage in this game won't make you play better, it'll just make you resort to cheese tactics to get passed anything.

So how would modding npc's to be even more difficult help that?

I'm not talking about giving them more health. I'm talking about mods that literally make them more difficult to fight. They block more attack more. Wolves will come at you out of nowhere. Bandits will hunt you down in groups. You'll be strolling along and randomly come across Vampires you have to fend off. All with smarter combat mechanics. I mean yes it it's still whack and block. But it increases the knowledge the NPCs have make any sense???

That's great. But the original question was what the point of higher difficulties are in Skyrim, when whack and block is all the Skyrim combat system has. Even with a mod to make the AI smarter, there is still absolutely no reason to turn the difficulty up. I see so many people do it thinking they're going for the "challenge" but really, you're just clicking more, and probably have to resort to cheese tactics on legendary.

The reason I posted this was to see if someone could point out something about the difficulties that I was missing. But it seems like just a way to scale the game manually so if your character is getting stronger more quickly than an average character, you can turn it up a notch so that you're not 1 shotting everything.
Last edited by Impish; May 25 @ 11:45pm
Kaasahthur May 25 @ 11:55pm 
Yeah, that's pretty much what it is. I mean really by the time you have 100 Smithing and Enchanting you're pretty much a demi-god in the Skyrim world. And you can achieve both of those in your first time playing if you really wanna put the effort(and use the hidden merchant chests)Oh, and you can have level 100 sneak within like 20 mins before you ever even leave Helgen and the sneak skills make you deadly has hell with a dagger...especially a well smithed and enchanted dagger...I kid you not I use to one hit dragons
Rhuto May 26 @ 1:08am 
If you are a writer, you use your skill to form words, and your imagination to create meaning.
If you are a Baker, you use your skill to bake, and your imagination to to make it different.
If you are a Teacher, you use your skill to teach the same thing again and again, and you use your imagination to bring the stuff as new each new term.
If you are a fighter, you use your skill, and again your imagination to make work.

Everything is a repeating thing in itself....and anything become dull if you can't see pass the dull stuff....so one with no imagination will soon throw thing away...one with great imagination might find the dullest thing as exciting!

I am not saying the game is perfect...not that the fighting skill is perfect...all I say is "maybe this game is not what you want"......but then again...is not all games a repeat action of different key strokes?

BTW...look to Diablo 1 and 2....one of the most famous games....what was the difficulty?
1) You play the game on Easy....the whole game
2) You play the game on Expert...the whole game...what change...mobs get more points...more protection...you less
3) You play the game on Master...the whole game...what change..mobs get even more hp and def..you get even less

What is the difference....in Diablo you had to do the whole game in order to change difficulty...in Skyrim you can do it at once.
Last edited by Rhuto; May 26 @ 1:17am
Ilja (Ref) May 26 @ 1:25am 
Difficulty levels do not give enemies any more health. Difficulty affects to the damage done by Dragonborn.

This damage is completely out of scale and overpowered, when compared to damage done by enemies and their mostly perkless vanilla armor levels.

It feels like Bethesda was afraid that players would loose their interest, if they could not butcher hordes of low-armored enemies in a few hits of a blade.

This is what difficulty tries to (partially) counter. Lower damage from Dragonborn levels out the massive difference a bit. This is why I always play the game in higher difficulty level. Adept damage output is simply too ridicullously high for anyone to take seriously - even in fantasy game.

Speaking of vanilla gear, "Upgraded Weapons and Armors for Enemies" has been up for well over a year, but I only found it few days ago. Gives a bit more realism and difficulty.

http://www.nexusmods.com/skyrim/mods/33502/?

In case someone is interested, "Revenge of the Enemies - Enemy AI Overhaul" worked well enough for me to drop my difficulty level back to Master. Now it actually feels like my character is fighting against real enemies, instead of hacking and slashing her way to nowhere.

http://www.nexusmods.com/skyrim/mods/40491/?
Last edited by Ilja (Ref); May 26 @ 3:41am
Superfuzz May 26 @ 1:49am 
This mod adds a lot of interesting stuff to combat in skyrim: http://steamcommunity.com/sharedfiles/filedetails/?id=15740 (workshop)
http://www.nexusmods.com/skyrim/mods/2700/? (nexus)
Skyrimnut May 26 @ 3:29am 
Go without crafting and for many levels you'll be in similar gear to bandits. The above is a good mod. I use Better Combat AI, which is not as extensive, but it certainly makes things challenging enough for me when I play. I don't play beyond Expert difficulty, because no, whacking a bandit 40 times with my daedric sword is not my cup of tea. I've got a daedric sword, he has fur armor, should be a one whack hit, two, if he's smart enough to dodge, which he would with Better combat AI. Better combat AI makes wolves circle and surround you, then run away, so they get interesting. Groups of bandits also surround you.
Ilja (Ref) May 26 @ 3:43am 
I tried Better Combat AI before, but for some reason it didn't play along with my other mods. I have read mostly good things about it.

What I like in Revenge of the Enemies is how they now use the full array of skills and also their racial special abilities. This is something that bothered me for a long time. They had all those skills all along, but never used them in battle.

http://youtu.be/6eOtn9Ur6YY
Last edited by Ilja (Ref); May 26 @ 9:26am
Skyrimnut May 26 @ 4:32am 
Neat mod. Hahaha, no more using water as an advantage. BAI doesn't do that, but it does do the dodging and power attacks. I may look at this one in the future.
Zefram Cochrane May 26 @ 7:55am 
Originally posted by Impish:
The reason I posted this was to see if someone could point out something about the difficulties that I was missing. But it seems like just a way to scale the game manually so if your character is getting stronger more quickly than an average character, you can turn it up a notch so that you're not 1 shotting everything.

Bragging rights, thats about it really.

@Ref: thanks, I'll check those mods out. My level 60 character is basically a god and frankly its boring. Really need something to pep things up a bit.

Last edited by Zefram Cochrane; May 26 @ 10:20am
Hellbishop May 26 @ 8:06am 
Originally posted by Rhuto:
If you are a writer, you use your skill to form words, and your imagination to create meaning.
If you are a Baker, you use your skill to bake, and your imagination to to make it different.
If you are a Teacher, you use your skill to teach the same thing again and again, and you use your imagination to bring the stuff as new each new term.
If you are a fighter, you use your skill, and again your imagination to make work.

Everything is a repeating thing in itself....and anything become dull if you can't see pass the dull stuff....so one with no imagination will soon throw thing away...one with great imagination might find the dullest thing as exciting!

I am not saying the game is perfect...not that the fighting skill is perfect...all I say is "maybe this game is not what you want"......but then again...is not all games a repeat action of different key strokes?

BTW...look to Diablo 1 and 2....one of the most famous games....what was the difficulty?
1) You play the game on Easy....the whole game
2) You play the game on Expert...the whole game...what change...mobs get more points...more protection...you less
3) You play the game on Master...the whole game...what change..mobs get even more hp and def..you get even less

What is the difference....in Diablo you had to do the whole game in order to change difficulty...in Skyrim you can do it at once.

Agreed. Its pretty easy to want more out of combat with SKYRIM being such a immersive world. Me I think the combat is great because just like in real life most people and things cant take a thousand killing blows :D There are plenty of lethal challenges where the so called easy situations balance out like when I face a frost troll, spriggen, grizzly bear, sabre cat etc etc.

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Date Posted: May 25 @ 11:17pm
Posts: 29