The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Tenshi Nov 25, 2015 @ 3:01pm
PCEA and NO Gender Directory Error
FNIS doesn't seem to enjoy these objects. Could someone help me fix them?
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Showing 1-15 of 34 comments
Ilja Nov 25, 2015 @ 3:07pm 
Copy to the whole FNIS report when you have ran it and copy it here. That may help us to see exactly what the problem is.
Tenshi Nov 25, 2015 @ 4:08pm 
I'm back. Do you want the downloading list or the Expection Text?
cfs111 Nov 25, 2015 @ 4:18pm 
The text in the white section in generatefnisforusers after you run it.
cfs111 Nov 25, 2015 @ 4:31pm 
For all the warnings that say not installed, uncheck the boxes when running generatefnis.
Also you need to wait a bit longer to allow FNIS to complete it's thing.
Which version of XPMSE are you using?

Edit: once you see the line about # of animations added then FNIS is done running.
Last edited by cfs111; Nov 25, 2015 @ 4:32pm
Tenshi Nov 25, 2015 @ 5:51pm 
FNIS Behavior V5.5 11/25/2015 8:10:27 PM
Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS (242 bones) male: XPMS (242 bones)
Patch: "GENDER Specific Animations"
Patch: "SKELETON Arm Fix"
Patch: * xp32's "Momo Acrobatic Jump"
>>Warning: * xp32's "Momo Acrobatic Jump" not installed<<
Patch: * rongphale's "Horsemen Mounted Combat Enh."
Patch: * groovtama's Alternate Anim. for XPMSE/RaceMenu

Reading Defeat V5 ( 0 furniture, 2 offset, 1 paired, 1 kill, 0 chair, 0 alternate animations) ...
Reading DeviousDevices V2.9.2 ...
Reading FNISBase V5.5 ...
Reading FNISCreatureVersion V5.3 ...
Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading MNC V?.? ...
Reading ZaZAnimationPack V6.0.5 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files ...
No GENDER directory male
No GENDER directory female
Generating animationsetdatasinglefile.txt ...

Create Creature Behaviors ...
Reading MNC V?.? ...
Reading SexLabCreature V1.60 ...
mt_behavior usage: 20.2 % ( 0 furniture, 31 offset, 0 chair, 0 alternate animations)
0_master usage: 4.2 % ( 10 paired, 1 kill animations)

2475 animations for 9 mods successfully included (character)
835 animations for 2 mods and 33 creatures successfully included.
1 Warning(s).
cfs111 Nov 25, 2015 @ 5:55pm 
You still need to uncheck the one for momo acrobatic jump. So run it one more time. If there are no more warnings then test.
Tenshi Nov 25, 2015 @ 6:04pm 
Skeleton(hkx) female: XPMS (242 bones) male: XPMS (242 bones)
Patch: "GENDER Specific Animations"
Patch: "SKELETON Arm Fix"
Patch: * rongphale's "Horsemen Mounted Combat Enh."
Patch: * groovtama's Alternate Anim. for XPMSE/RaceMenu

Reading Defeat V5 ( 0 furniture, 2 offset, 1 paired, 1 kill, 0 chair, 0 alternate animations) ...
Reading FNISBase V5.5 ...
Reading FNISCreatureVersion V5.3 ...
Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading MNC V?.? ...
Reading ZaZAnimationPack V6.0.5 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files ...
No GENDER directory male
No GENDER directory female
Generating animationsetdatasinglefile.txt ...

Create Creature Behaviors ...
Reading MNC V?.? ...
mt_behavior usage: 20.2 % ( 0 furniture, 31 offset, 0 chair, 0 alternate animations)
0_master usage: 4.2 % ( 10 paired, 1 kill animations)

2475 animations for 9 mods successfully included (character)
835 animations for 2 mods and 33 creatures successfully included.
cfs111 Nov 25, 2015 @ 6:06pm 
That looks good. FNIS has done it's thing and registered your animations. Give it a try and see if works now. Also, what skeleton and version are you using?
Tenshi Nov 25, 2015 @ 6:10pm 
XP32 Maximum Skeleton and Version 1.94
cfs111 Nov 25, 2015 @ 6:18pm 
OK, was making sure you weren't using the newer XPMSE as it requires FNIS version 6.x Have you tried the game?
Tenshi Nov 25, 2015 @ 6:33pm 
I have tried the game and nothing has really changed. The game works but no new animations.
cfs111 Nov 25, 2015 @ 6:40pm 
Well ,we got your FNIS to run correctly, but I am really not very experienced with animations. Ilja will be back at some point and take back over. But, let me ask a few questions that will help him. What mod management tool do you use? Do you sort your load order with LOOT? Have you verified that you have all the required files (other mods) for your mods? Did you install your skeleton last, and is it low in your load order? It may help if you post your load order as well.
Tenshi Nov 25, 2015 @ 6:49pm 
I use MO (Mod organizer),I use MO to sort the mods or I think it does sort it,I have verfied the required files,I did install the skeleton last, I can't find it on the plugin list. Sorry if that infomation isn't help. Thank you for the assistance.
cfs111 Nov 25, 2015 @ 6:53pm 
Nope that is good info. Use LOOT instead of the built sorter. After running LOOT be sure to click on the button in the upper right that says "Sort" when hovered over, then click "Apply" once it appears.
LOOT
https://loot.github.io/

Also, you need to manually sort the right pane to match the left pane. More on that here. Basically the right pane is installation order and the left pane is load order.

Load order and resource priority basics
http://steamcommunity.com/app/72850/discussions/0/523890681419356033/
Tenshi Nov 25, 2015 @ 7:02pm 
Alright, I downloaded LOOT and I sorted everything. Everything on the list seems to match left to right in order.
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Date Posted: Nov 25, 2015 @ 3:01pm
Posts: 34