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Rapporter et problem med oversettelse
Sphere's: Unknowableness
Plane of oblivion: The Fields of Ambiguity--A realm that is just like every realm but is morally ambiguous because the realm's scribes stopped paying attention in their high school English classes.
Daedra race: Ambiunknowables--Creatures that look and act like everyday humans but are totally unknowable because reasons.
Favorite cultists: NPCs with four lines of dialogue or less.
Daedric artifact: Orb of CtrlBackspace--A powerful item that allows the user to alter previous thoughts or remove them either temporarily or completely to suit the present need.
.....
I see what you did thar :P
Name: Nathairis
Spheres: Poison, Stealth, Death, Petrification
Plane of Oblivion: Neidra
Daedric Races:
1) Gorgons: Serpants that are half human and half snake; they paralyze victims temporarily to inflict damage upon their prey by suffocating them via strangulation.
2) Basilisks: Giant serpants with wings similar to dragons; they can petrify victims temporarily to inflict damage by biting their prey with poisonous fangs.
Favorite Cultists: There is no official Daedric cult in her honor, but there are two powerful liches who serve her. Their names are Jormungandr and Niohoggr. The reason why there's no cult is because one of Nathairis' sphere's of influence is stealth, so the less followers the better since the liches can fulfill her requests from the shadows behind the scenes without interferance or aid from others who might hinder their work.
Daedric Artifact: None since Nathairis has no need for an artifact, and she certainly doesn't want mortals using it if she did have one.
Fun Facts:
1) Nathairis' name is based on 'Nathair' the Irish translation of 'snake'.
2) Neidra is based on 'Neidr' the Welsh translation of 'snake'.
3) Jormungandr and Niohoggr are from Norse mythology. The former is a sea serpant and the latter is a dragon.
4) Gorgons are somewhat based on their counterparts from Greek mythology.
5) Basilisks are based on European folklore in legends and bestiaries.
I based this Daedric Lord around a snake theme and wanted to use some different cultural vocabulary and a bit of mythology and folklore for this idea. So what do you think?
Alright, apparently you described Sheogorath and the Shivering Isles.
Nah, just Bethesda's approach to lore. I like TES despite its faults; chief among which is writing. Like I said, it is all in fun.
Poking fun at something because of any faults may be fun sometimes, but it doesn't mean we hate the game for these faults. For instance, I could poke fun at Tenchu Z because the case it came in said there were over fifty missions to play through, but that was false since the game only let you play those missions three times, once per difficulty setting. The levels were copied and pasted while the enemies were simply changed somewhat and moved elsewhere on each level. Still, Tenchu Z is really the only game I've actually perfected mostly because the harder difficulty settings became easier once you acquired more skills and abilities, and I actually had fun playing some of the levels--particularly the assassination missions--because the gameplay was stealth oriented as the Tenchu series is about Ninjas. It may not be the best game ever as it's only average, but I will admit Tenchu Z is still fun to me as a game worth playing even with faults that made the game average rather than what it could've potentially been.
Well done.
But how does Neidra looks?
Kills Trees and Men
Sphere's: Water
Plane of oblivion: Sea
Daedra race: Really?......it's a turtle
Favorite cultist: I don't know a pet co employee?
Daedric artifact: A Friggin turtle shell warhammer that summons the might of the sea god Poesidon.
...and is Squirtle buffed by cheese?
Ah, I forgot about Neidra's description. Thanks for reminding me.
To sum up what Neidra looks like, I guess you could consider the realm an underground network of tunnels. Magic would be disabled in Nathairis' realm, so you would need to use torches to navigate the tunnels. However, one isn't allowed to import torches from the mortal plane, so only the torches available in Neidra would be of aid. You'll have to be conservative though, as torches are scant in both availability and light. You'll only be able to see just a few inches in only one direction because that's how much light the torches provide.
However, the Daedra can see the light as well, smell your scent, and hear your movements, so they are always aware of your presence and know your location. They will hunt you down in a similar fashion like that of Hircine and the hunters from his realm, but are much more aggressive and ruthless. Nathairis, her lich servants, and the Daedra are malicious and devious. They will always surround you and strike only once pure insanity kicks in.
Furthermore, the tunnels form a constantly changing labyrinth suited to the Daedra that wonder it--i.e. Nathairis, her two lich servants, and the Daedra that inhabit her realm. The realm is constructed against outsiders, individuals who enter Neidra with or without permission from Nathairis, so anyone and everyone is a victim in a realm constantly alive.
The tunnels are also filled with poisonous vapors that cause slow, but steady damage overtime while blinding outsiders to surroundings. Those torches I mentioned will provide some protection from the poison, but at the expense of the individual because of the limited light along with the fact that the torches stay lit for only a minute.
Tread cautiously, outsider, for nobody escapes Neidra once they find themselves there.
Look at the post you're referring to again. That's not really something a teenager would think of. It's more like the Second Circle of Hell from Dante's Inferno, which I had mentioned previously.
don't get too intellectual, the riff-raff will get angered in their puzzlement.