Quin™ Jul 21 @ 11:54pm
Well....that was underwhelming
So Iv had Skyrim since 11.11.11 And only just finished it, So i just defeated the greatest threat to Skyrim and....I didn't even get payed. No Gold no OP awesome Weapon no flipping statue like back in Oblivion. Very dissapointed.

So am i missing something or do we really get the shaft like that? I'm hoping i just haven't visted the right places yet to get my well deserved's.

:)
Showing 1-15 of 29 comments
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Grathagis Jul 22 @ 12:23am 
The Dragonborn will not be appreciated by anyone, regardless of what he does. You might get a passing remark from a guard but that's it. You might consider the ability to summon Heroes a reward.
XTC.Lannik Jul 22 @ 12:35am 
Mods. there are MANY mods that affect immersion.
BelphegorATS Jul 22 @ 3:07am 
That's actually how the main quest ends, so I'd say defeating Alduin and saving Nirn from him and the dragons who sided with him is rewarding in of itself because it means you can still go out and explore the world--i.e. the province of Skyrim along with anything from the DLC packs and any mods you may have gotten through Nexus or the Workshop.
SpeedFreak Jul 22 @ 3:18am 
How is this for a reward: http://www.nexusmods.com/skyrim/mods/25448/?
Kelvy Jul 22 @ 3:29am 
No you turn off the computer pick up your scuffy body covered with 3 years of hairy growth and move through the mountain of pizza boxes and kentucky chicken bones and go outside and look at the sun and bathe in its warmth and say 'I am free at last'.
troylights Jul 22 @ 4:46am 
Originally posted by Kelvy:
No you turn off the computer pick up your scuffy body covered with 3 years of hairy growth and move through the mountain of pizza boxes and kentucky chicken bones and go outside and look at the sun and bathe in its warmth and say 'I am free at last'.

"Praise the Sun!" Oh, sorry, wrong game. :) Regarding the OP's comment, that's one thing that I love about Fable TLC. Everyone knows what you've done, whether good or bad.
Brandybuck Jul 22 @ 10:01am 
Wait... you expected to get paid for killing Alduin? You were expecting him to drop loot? What do you think this is, some MMO?
Two Bears Jul 22 @ 10:11am 
Originally posted by Brandybuck:
Wait... you expected to get paid for killing Alduin? You were expecting him to drop loot? What do you think this is, some MMO?

He was probably expecting something along the lines of "hey, thanks for saving the universe as we know it, as Jarl, I had this neat armor or weapon made for you, I hope you like it", as rulers typically reward people for saving everyone in existence.
Brandybuck Jul 22 @ 10:24am 
Originally posted by Two Bears:
Originally posted by Brandybuck:
Wait... you expected to get paid for killing Alduin? You were expecting him to drop loot? What do you think this is, some MMO?

He was probably expecting something along the lines of "hey, thanks for saving the universe as we know it, as Jarl, I had this neat armor or weapon made for you, I hope you like it", as rulers typically reward people for saving everyone in existence.

I am reminded of Morrowind <no reward and minimal acknowledgment> and Oblivion <no reward and minimal acknowledgment>.

If you think about it though, who knows you killed Alduin anyway? You can tell everyone you went to Sovngarde, but who would believe you? What proof do you have? The dragons are still around after all, rumours of vampires and strange cultists are spreading, what's nonsense about saving the world?

Besides, isn't getting the ability to summon ancient heroes reward enough? Being able to call a dragon to fight at your side?
Two Bears Jul 22 @ 10:34am 
Originally posted by Brandybuck:
Originally posted by Two Bears:

He was probably expecting something along the lines of "hey, thanks for saving the universe as we know it, as Jarl, I had this neat armor or weapon made for you, I hope you like it", as rulers typically reward people for saving everyone in existence.

I am reminded of Morrowind <no reward and minimal acknowledgment> and Oblivion <no reward and minimal acknowledgment>.

If you think about it though, who knows you killed Alduin anyway? You can tell everyone you went to Sovngarde, but who would believe you? What proof do you have? The dragons are still around after all, rumours of vampires and strange cultists are spreading, what's nonsense about saving the world?

Besides, isn't getting the ability to summon ancient heroes reward enough? Being able to call a dragon to fight at your side?

Uh.....

http://www.uesp.net/wiki/Oblivion:Imperial_Dragon_Armor
Golmore Jul 22 @ 10:35am 
Originally posted by Brandybuck:
I am reminded of Morrowind <no reward and minimal acknowledgment> and Oblivion <no reward and minimal acknowledgment>.

But you do get a reward and acknowledgment in Oblivion.

https://www.youtube.com/watch?v=R8Jy1ozngCI
BelphegorATS Jul 22 @ 11:28am 
Originally posted by Two Bears:
Originally posted by Brandybuck:

I am reminded of Morrowind <no reward and minimal acknowledgment> and Oblivion <no reward and minimal acknowledgment>.

If you think about it though, who knows you killed Alduin anyway? You can tell everyone you went to Sovngarde, but who would believe you? What proof do you have? The dragons are still around after all, rumours of vampires and strange cultists are spreading, what's nonsense about saving the world?

Besides, isn't getting the ability to summon ancient heroes reward enough? Being able to call a dragon to fight at your side?

Uh.....

http://www.uesp.net/wiki/Oblivion:Imperial_Dragon_Armor

You both have some good points. Yes, it would be nice to receive an actual reward for saving the world and be acknowledged as the individual who made it happen, but what else can the game give you other than congratulations for completing it? If anything, the material rewards awarded to you for this heroic deed reflect your status as a hero/heroine; they aren't tailored regarding who your character is as a person or what you are skilled at. In other words, what's given is no different than anything you receive as award(s) for completing other quests.
Two Bears Jul 22 @ 11:57am 
Originally posted by BelphegorATS:
Originally posted by Two Bears:

Uh.....

http://www.uesp.net/wiki/Oblivion:Imperial_Dragon_Armor

You both have some good points. Yes, it would be nice to receive an actual reward for saving the world and be acknowledged as the individual who made it happen, but what else can the game give you other than congratulations for completing it? If anything, the material rewards awarded to you for this heroic deed reflect your status as a hero/heroine; they aren't tailored regarding who your character is as a person or what you are skilled at. In other words, what's given is no different than anything you receive as award(s) for completing other quests.

I disagree. These games do not have endings, like Fallout, BG, Planescape, etc. Therefore, I think it is critical to have tangible in-game acknowledgement of the action. However, nothing really happens in Skyrim, which leads into another of my long-standing criticisms of the title and the series in general. Nothing you do really matters; dragons still plague the countryside even after the main quest. At least in Oblivion the gates stopped opening and you were given official acknowledgement and reward by the powers that be. In lieu of a proper game ending there simply must be something that changes in the game world.
Last edited by Two Bears; Jul 22 @ 11:58am
BelphegorATS Jul 22 @ 12:15pm 
Originally posted by Two Bears:
Originally posted by BelphegorATS:

You both have some good points. Yes, it would be nice to receive an actual reward for saving the world and be acknowledged as the individual who made it happen, but what else can the game give you other than congratulations for completing it? If anything, the material rewards awarded to you for this heroic deed reflect your status as a hero/heroine; they aren't tailored regarding who your character is as a person or what you are skilled at. In other words, what's given is no different than anything you receive as award(s) for completing other quests.

I disagree. These games do not have endings, like Fallout, BG, Planescape, etc. Therefore, I think it is critical to have tangible in-game acknowledgement of the action. However, nothing really happens in Skyrim, which leads into another of my long-standing criticisms of the title and the series in general. Nothing you do really matters; dragons still plague the countryside even after the main quest. At least in Oblivion the gates stopped opening and you were given official acknowledgement and reward by the powers that be. In lieu of a proper game ending there simply must be something that changes in the game world.

While it's true the Elder Scrolls games don't have actual endings like other RPGs and that the dragons will still remain in Skyrim even after beating the game, the fact you succeeded is rewarding in of itself because it's a personal achievement. I agree that it would be nice to be acknowledged in the game for that, but what else can one do to earn more prestige and become well-known throughout the land as a savior of the world and its people?

With regards to the dragons still present even after the main quest has concluded, I'd say that's more for gameplay purposes than having anything to do with the plot in which they would leave once Alduin was defeated. Say you haven't fully unlocked all the words of power in a shout, or even unlocked any in a particular shout; you can still do that even after beating the game since it wants you to have fun with the Thu'um and find shouts you like.

If you are of the sort who prefers for the dragons to vanish, think of it this way: the good dragons who sided with Paarthurnax and follow him after Alduin's defeat leave, but rogue dragons still remain for you to hunt down whenever they appear. This idea could be a possible reason why dragons are still around, and you can interpret it as such if you want to unless you prefer to come up with your own theory of why the dragons remain.
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Date Posted: Jul 21 @ 11:54pm
Posts: 29