The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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HAHAHAH Immersive NPC in the dark :')
lmaooo great mod. http://www.nexusmods.com/skyrim/mods/52239/?
I have an enb which makes nights EXTREMELY dark, but still visible, and this mod makes it so npc's can't see you or their surroundings in the dark, just like the player. Anyways, I was in Valtheim towers, killing bandits, and as 3 bandits including the bandit leader was running towards me, I see the bandit leader just fall off the bridge and die. Idk why but I couldn't stop laughing. Definitely a must have mod.

That bandit leader would have 1 shot me too.
Viimeisin muokkaaja on Vitals; 24.7.2014 klo 1.24
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Ilja 24.7.2014 klo 2.05 
I have been using this mod for awhile and really like it. Mod makes the sneaking in vanilla game (even more) overpowered, but it is just in place for SkyRe setup or vanilla + Enchanted Enemy AI setup.

I am using full SkyRe and Enchanted Enemy AI setup. Sneaking around dungeons gets actually much harder, when enemies are running around with lantern.

Unlike in vanilla game, they can actually spot you in the light, so you can no longer just stand still in front of them with high level of stealt, face almost glued in someones crotch. You get smashed-burner-ripped-riverdanced if you try.
Viimeisin muokkaaja on Ilja; 24.7.2014 klo 2.08
I just find the mod plain realistic / immersive on any setup. I used it with SkyRe, and I also use it now with Locational Damage + Ultimate Combat Overhaul + Revenge of the Enemies + Civil War Overhaul on expert-master difficulty. But then again, I'm not a sneaking character, but my SkyRe profile is an assassin/thief.

Even if it was literally pitch black, enemy AI would see as if it was light as day.
Viimeisin muokkaaja on Vitals; 24.7.2014 klo 2.13
Ilja 24.7.2014 klo 2.13 
I appoligize for derailing this conversation a bit, but:

Have you tried if Locational damage work well with SkyRe and Revenge of the Enemies? I am doing final tests for my next playtrough and I was wondering, if I should pick that mod up as well.

Civil War Oevrhaul is a standard mod in my load order. For further trouble, I have installed Swimming enemies to prevent me from using one of the easiest exploits in the game.
Viimeisin muokkaaja on Ilja; 24.7.2014 klo 2.14
Np, Just felt like telling my little funny story somewhere. I actually haven't used Locational Damage on my SkyRe save, but I do believe they would work well together. I was thinking about installing Swimming enemies, is it safe to install mid-game without a clean save? And is there any problems with it?
Ilja 24.7.2014 klo 2.27 
I have been using it for a time now and haven't found any problems with it. Of course enemies can't attack you in the water, so there are still exploits to be used, but they do cross the water without issues.

I don't see why installing it in mid game would create problems. I would get my character indoors, just in case that some npc is currently looking for a path across the water outside.

Then I would make a backup save, quit to store it elswhere and install the mod. There should not be any problems updating NPC behavior that AI isn't currently using.

I guess I test that Locational Damage this evening. :)
Viimeisin muokkaaja on Ilja; 24.7.2014 klo 2.28
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