The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Liv Aug 28, 2016 @ 7:17pm
Potential load order problems
Before I start my Skyrim run, I want to see if anyone notices any potential problems with my MO mod list or my load order.
Mod list: http://pastebin.com/8csZPf1e
Load order: http://pastebin.com/8ES3QADF
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Showing 1-7 of 7 comments
Weapons & Armor_TrueWeaponsLvlLists.esp

is a bit high. The author recommends putting it lower (higher priority), much lower. With Requiem I can't say too much else but I can give you that much. I don't have any experience with that overhaul. Hopefully gnewna trips in here at some point and checks on that end of things.
Uncle64 Aug 28, 2016 @ 8:02pm 
Weapons & Armor_TrueWeaponsLvlLists.esp
Put that last, and you should make one Bashed Patch to.
And Weapons should be after that, dont put it in bash.
And before Requiem. I guess.

Purety should be after SMIM, both in left and right.
Liv Aug 28, 2016 @ 8:10pm 
Originally posted by Uncle64Swe:
Weapons & Armor_TrueWeaponsLvlLists.esp
Put that last, and you should make one Bashed Patch to.
And Weapons should be after that, dont put it in bash.
And before Requiem. I guess.

Purety should be after SMIM, both in left and right.
Should I still make a bashed patch even though Requiem recommends that you don't?
Originally posted by RoboticPlayer:
Originally posted by Uncle64Swe:
Weapons & Armor_TrueWeaponsLvlLists.esp
Put that last, and you should make one Bashed Patch to.
And Weapons should be after that, dont put it in bash.
And before Requiem. I guess.

Purety should be after SMIM, both in left and right.
Should I still make a bashed patch even though Requiem recommends that you don't?

No, don't bashed patch in a requiem build. It does its own Skyrim magic.
Liv Aug 28, 2016 @ 8:21pm 
Originally posted by Stormsong the Fallen:
Originally posted by RoboticPlayer:
Should I still make a bashed patch even though Requiem recommends that you don't?

No, don't bashed patch in a requiem build. It does its own Skyrim magic.
I figured that, just the other guy said to, so I wasn't sure.
Hitokiri-X Aug 28, 2016 @ 9:27pm 
When I played Requiem I used a bashed patch for Merge Patches only to cut down on the esp slots.

SkyMoMod.esm

- Is this Monster Mod? Not sure how balanced it will be without a patch and I don't see a reason to include it when you have SiC already.

Cloaks.esp
1nivWICCloaks.esp
1nivWICSkyCloaksPatch.esp
Cloaks - Dawnguard.esp

- You can disable the eps or move them to optional esp in MO, and enable the plugins through CCOR. Might as well install Bandoliers, Bags & Pouches and do the same thing because your carry weight starts off extremely low and gold has weight.

arnima.esp
summersetisles.esp

- arnima is Beyond Reach right? You'll probably just one shot everything since there is no patch, so don't expect much of a challenge from it, but I'm guessing you included it for DBM. I would rethink Summerset Isles, I never had a stable game with it in in a heavy load order.

Magic of the Magna-Ge.esp
Dwemertech - Magic of the Dwarves.esp
LostGrimoire.esp
Apocalypse - The Spell Package.esp

- Don't expect magic mods to balance properly without a patch. Tome cost and magicka cost need to be taken into account especially with the mass system.

The most recent version of Apocalypse with a Requiem patch from Enai is 8.22, make sure you're using that version. Requiem also adds a ton of new spells fyi.

OBIS.esp
OBISDB.esp

- OBIS isn't compatible, Requiem already overhauls bandits.

SleepingDangers-SandsofTime.esp

- While technically not compatible, I would keep it on and activate it when things get stale.

That's all that really stands out for me, have fun chopping wood!

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Date Posted: Aug 28, 2016 @ 7:17pm
Posts: 7