The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Noob Question about the Difficulty
So another post from me on the forum... this one may seem like a dumb question but I can't really trust myself.

Does the difficulty setting matter in terms of the type of enemies that you encounter when they appear specifically speaking dragons.

I have been playing the Dawnguard on master difficulty after beating the boss I switched over to Apprentice so that I could explore easily. During my playthrough I have met Frost Dragon and Blood Dragon when I fast traveled. Now that I'm done with the DLC and switched to a lower difficulty the only dragons I have met were the regular Dragons and I met them at their fixed locations next to the word of power walls.

I have noticed that I rarely get attacked by dragons when I fast travel to an open area and that the types of dragons are little in difficulty. Does the difficulty matter... lets say when I gain the appropriate level to fight the Legendary Dragon would I be able to fight him on any difficulty? I think the answer would be yes but I'm not to sure.

It is fun and all to fight bosses on master difficulty but in terms of exploring it is a waste to my resources such as buying healing potions, also I'm using two-handed to level up more so that slows down the gameplay due to having to drink potions from my inventory menu.
Last edited by The Lone Stranger Danger; Aug 28, 2014 @ 6:11pm
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Showing 1-13 of 13 comments
Ryu Aug 28, 2014 @ 6:16pm 
no dificulty does nothing to impact what you will encounter you will still encounter them but they will be semi weaker than if you were playing on normal
Last edited by Ryu; Aug 28, 2014 @ 6:16pm
Originally posted by @dministrator Nui:
no dificulty does nothing to impact what you will encounter you will still encounter them but they will be semi weaker than if you were playing on normal

Ok great! I'm actually wanting to take on the bosses on higher difficulties it is just the exploring part and runing into trash mobs causing my resources to go down is what makes me want to play on lower difficulty atm... and raising my two-hand skill faster... my one-handed is legendary hurhur ;)
Yeah, Nui is right. Random encounters will occur irrespective of difficulty levels. However, combat skills improve faster on higher difficulties, if you're looking to grind your two-handed skill. Food for thought.
Last edited by You Rack Disciprine; Aug 28, 2014 @ 7:16pm
Originally posted by The Spanish Inquisition:
Yeah, Nui is right. Random encounters will occur irrespective of difficulty levels. However, combat skills improve faster on higher difficulties, if you're looking to grind your two-handed skill. Food for thought.

I thought offensive skills level faster on lower difficulties and defensive level faster on higher. I think I read it some where, because the damage dealt to enemies is smaller while damage take is higher on high difficulties.
Sniper Aug 28, 2014 @ 9:53pm 
Originally posted by Niksan:
Originally posted by The Spanish Inquisition:
Yeah, Nui is right. Random encounters will occur irrespective of difficulty levels. However, combat skills improve faster on higher difficulties, if you're looking to grind your two-handed skill. Food for thought.

I thought offensive skills level faster on lower difficulties and defensive level faster on higher. I think I read it some where, because the damage dealt to enemies is smaller while damage take is higher on high difficulties.
It's the other way around.
It takes more damage to kill enemies on higher difficulties- More damage, more skill points.
You take much more damage on higher difficulties, meaning that if you blunder around without dodging, you'll die really fast. Doesn't help much on defensive skills.
Originally posted by ᅚᅚ ᅚᅚᅚᅚ ᅚᅚ:
Originally posted by Niksan:

I thought offensive skills level faster on lower difficulties and defensive level faster on higher. I think I read it some where, because the damage dealt to enemies is smaller while damage take is higher on high difficulties.
It's the other way around.
It takes more damage to kill enemies on higher difficulties- More damage, more skill points.
You take much more damage on higher difficulties, meaning that if you blunder around without dodging, you'll die really fast. Doesn't help much on defensive skills.

Ahh ok, I guess the website was lying thanks for the info!
Brassqund Aug 28, 2014 @ 9:58pm 
Novice:
Player Damage Dealt: 2x
Player Damage Taken: 0.5x

Apprentice:
Player Damage Dealt: 1.5x
Player Damage Taken: 0.75x

Adept:
Player Damage Dealt: 1x
Player Damage Taken: 1x

Expert:
Player Damage Dealt: 0.75x
Player Damage Taken: 1.5x

Master:
Player Damage Dealt: 0.5x
Player Damage Taken: 2x

Legendary:
Player Damage Dealt: 0.25x
Player Damage Taken: 3x


Using higher or lower difficulties can be beneficial when leveling certain skills; for example, at Legendary difficulty, the damage taken from attacks is much more substantial and will thus level up Heavy and Light Armor easier, whereas on Novice, the Dragonborn does more damage to level up weapon and magic (One-Handed, Destruction etc.) skills.

Source:
http://elderscrolls.wikia.com/wiki/Difficulty
Originally posted by Brassqund:
Novice:
Player Damage Dealt: 2x
Player Damage Taken: 0.5x

Apprentice:
Player Damage Dealt: 1.5x
Player Damage Taken: 0.75x

Adept:
Player Damage Dealt: 1x
Player Damage Taken: 1x

Expert:
Player Damage Dealt: 0.75x
Player Damage Taken: 1.5x

Master:
Player Damage Dealt: 0.5x
Player Damage Taken: 2x

Legendary:
Player Damage Dealt: 0.25x
Player Damage Taken: 3x


Using higher or lower difficulties can be beneficial when leveling certain skills; for example, at Legendary difficulty, the damage taken from attacks is much more substantial and will thus level up Heavy and Light Armor easier, whereas on Novice, the Dragonborn does more damage to level up weapon and magic (One-Handed, Destruction etc.) skills.

Source:
http://elderscrolls.wikia.com/wiki/Difficulty

Yeah thats is exactly what I meant! But I guess I read on some forum that skills/exp level based on how many times you use them so maybe it goes both ways. The monsters seem to level with your character so theres that. I did dawnguard at level 29- 33 just the main story, after that I went to do some side quests (2 for Gunmar dude, some exploring but not actually clearing dungeons, and a daedric quest with the dog) and I'm at level 35. To me it seemed like I leveled faster but idk.
Last edited by The Lone Stranger Danger; Aug 28, 2014 @ 10:08pm
Sniper Aug 28, 2014 @ 10:07pm 
Originally posted by Brassqund:
Novice:
Player Damage Dealt: 2x
Player Damage Taken: 0.5x

Apprentice:
Player Damage Dealt: 1.5x
Player Damage Taken: 0.75x

Adept:
Player Damage Dealt: 1x
Player Damage Taken: 1x

Expert:
Player Damage Dealt: 0.75x
Player Damage Taken: 1.5x

Master:
Player Damage Dealt: 0.5x
Player Damage Taken: 2x

Legendary:
Player Damage Dealt: 0.25x
Player Damage Taken: 3x


Using higher or lower difficulties can be beneficial when leveling certain skills; for example, at Legendary difficulty, the damage taken from attacks is much more substantial and will thus level up Heavy and Light Armor easier, whereas on Novice, the Dragonborn does more damage to level up weapon and magic (One-Handed, Destruction etc.) skills.

Source:
http://elderscrolls.wikia.com/wiki/Difficulty
Have fun dying near-instantaneously.
Originally posted by ᅚᅚ ᅚᅚᅚᅚ ᅚᅚ:

Have fun dying near-instantaneously.

Yeah it takes a while to clean dungeons especially if they have gargoyles,vampires, and mobs of falmer just like the Dawnguard dlc!
Also I guess I'm not really geared for master difficulty (tell me if I'm wrong). I'm level 35. I only have one-handed leveled to 100 the rest are from 24-50ish levels except heavy armor(82) and block (73).
My armor is slightly better than orcish and slightly less than ebony I think, my mace does 48 dmg though but I have doubts that I'm trully ready for master or even expert. Harkon was kind of easy on expert or master, what ever I beat him on (damn glitches made me restart bunch of times) but I can't seem to imagine beating the dragon priests anytime soon.
Sniper Aug 28, 2014 @ 10:30pm 
Originally posted by Niksan:
Also I guess I'm not really geared for master difficulty (tell me if I'm wrong). I'm level 35. I only have one-handed leveled to 100 the rest are from 24-50ish levels except heavy armor(82) and block (73).
My armor is slightly better than orcish and slightly less than ebony I think, my mace does 48 dmg though but I have doubts that I'm trully ready for master or even expert. Harkon was kind of easy on expert or master, what ever I beat him on (damn glitches made me restart bunch of times) but I can't seem to imagine beating the dragon priests anytime soon.
Go on the wiki and check the levels of the dragon priests. I believe one in particular can be as low as level 30.
Originally posted by ᅚᅚ ᅚᅚᅚᅚ ᅚᅚ:
Originally posted by Niksan:
Also I guess I'm not really geared for master difficulty (tell me if I'm wrong). I'm level 35. I only have one-handed leveled to 100 the rest are from 24-50ish levels except heavy armor(82) and block (73).
My armor is slightly better than orcish and slightly less than ebony I think, my mace does 48 dmg though but I have doubts that I'm trully ready for master or even expert. Harkon was kind of easy on expert or master, what ever I beat him on (damn glitches made me restart bunch of times) but I can't seem to imagine beating the dragon priests anytime soon.
Go on the wiki and check the levels of the dragon priests. I believe one in particular can be as low as level 30.

I managed to kill 2, Narkhiim and Krosis at 20-29ish levels. But looking at how much potions I use and how slow I clear dungeons on higher difficulty, I think I need to tune down. Also I think skills level better on low difficulties when the skill is below 50 and better on higher when it is above. I think it would make sense since the developers would want the player to progress along with his/hers skills in terms of difficulty, Just my assumption.
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Date Posted: Aug 28, 2014 @ 6:10pm
Posts: 13