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ParadoxPrototype Aug 21 @ 8:22pm 
More coming soon
Der Metzger Aug 21 @ 8:32pm 
Those are cool but i have one question. When you shoot straight up in the air how do you know where it's going to land? Seems a bit dodgy to me...

Uncle64[SwE] Aug 21 @ 8:36pm 
Fun for 2 minutes and after silly. Stop bragging, that is not hard it is only about the arrows path. Try to hit fast moving targets instead. And at the same time dont get hit by one sword or some like that.
Uncle64[SwE] Aug 21 @ 8:37pm 
Originally posted by -Eaten-:
Those are cool but i have one question. When you shoot straight up in the air how do you know where it's going to land? Seems a bit dodgy to me...
Video editing? Several arrows. Not hard.
Der Metzger Aug 21 @ 8:45pm 
Originally posted by Uncle64SwE:
Originally posted by -Eaten-:
Those are cool but i have one question. When you shoot straight up in the air how do you know where it's going to land? Seems a bit dodgy to me...
Video editing? Several arrows. Not hard.


If it's editing, it's pretty damn good.
ParadoxPrototype Aug 21 @ 8:56pm 
Originally posted by -Eaten-:
Those are cool but i have one question. When you shoot straight up in the air how do you know where it's going to land? Seems a bit dodgy to me...
Trial and error mostly. Also if you quick save/load the NPC loads up in the same location
Last edited by ParadoxPrototype; Aug 21 @ 9:00pm
EbonHawk Aug 21 @ 9:54pm 
Originally posted by -Eaten-:
Those are cool but i have one question. When you shoot straight up in the air how do you know where it's going to land? Seems a bit dodgy to me...
Nope. Has to do with the predictability of in-game physics and the set pathing of the AI. Oh, and a lot of saving and loading. A LOT.
ParadoxPrototype Aug 22 @ 12:00am 
Originally posted by EbonHawk:
Originally posted by -Eaten-:
Those are cool but i have one question. When you shoot straight up in the air how do you know where it's going to land? Seems a bit dodgy to me...
Nope. Has to do with the predictability of in-game physics and the set pathing of the AI. Oh, and a lot of saving and loading. A LOT.
exactly
EbonHawk Aug 22 @ 4:23am 
I've pulled off some pretty amazing shots in Skyrim. You just save your game, save a quicksave, then line up your shots until you get it just right (via Quickload, then Quicksave) and you can start plinking enemy AI off the top of walls or across long distances over a valley. It's really fun and quite thrilling to get some of them from extremely far distances. Archery is waaay OP in Skyrim because of it.

I haven't done anything quite so WOW as what ParadoxPrototype has done though. That's pretty epic and impressive. Well done.
ParadoxPrototype Aug 22 @ 7:27am 
Originally posted by EbonHawk:
I've pulled off some pretty amazing shots in Skyrim. You just save your game, save a quicksave, then line up your shots until you get it just right (via Quickload, then Quicksave) and you can start plinking enemy AI off the top of walls or across long distances over a valley. It's really fun and quite thrilling to get some of them from extremely far distances. Archery is waaay OP in Skyrim because of it.

I haven't done anything quite so WOW as what ParadoxPrototype has done though. That's pretty epic and impressive. Well done.
thanks
. . . Aug 22 @ 7:40am 
You had me at the first shot. You sneaky archer types are dangerous.
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Date Posted: Aug 21 @ 8:22pm
Posts: 11