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Повідомити про проблему з перекладом
There wont be a new Scrolls game in a couple o' years.
It isn't about teh awsimness grafix on next gen consolz and whatnot. It is about content. Take the average amount of content in a province like Skyrim, Cyrodiil, Morrowind or the Capital Wasteland. Now, add on several more complete provinces and areas. You are left with two options: (1) spread out the current amount of content across multiple provinces and spread your game so thin that playing it is a chore or (2) fill out the content in all provinces and have development take decades.
No, I think that one area at a time is fine.
Summerset Isles would be my second choice. It's suitably different to the setting of past games and it has a great deal of relevance to the current story arc of the Thalmor. Maybe you start as an Imperial agent sent to gather information prior to invasion. Knowing Bethesda you'll be another prisoner though.
Bethesda seems to have a prisoner fetish.
Not so much a prisoner fetish as it is they have a hard time with narrative. Being a prisoner relieves the writers of having to create a backstory for the player character or have them be connected to the game universe in any way. As such, their stories tend to be mythos-driven rather than narrative-driven. It is why the stories feel so "floaty"; your character doesn't have any real anchor to the game universe.
Right. And of all the possibilities they make sure you start as some sort of felon, wrongly accused or not. They could just as easily start you off as a random traveler or local peasant who happens to be in the right place at the right time, rather than the right place always being a jail cell while you wait for the right time to arrive.
They don't even do us the courtesy of telling us HOW we always end up in jail...
I'd much rather start as a local peasant; that would be great. Presumably people in town would know you. They would be your friends, neighbors and loved ones. It would give the player a reason to care about the dragon problem or the civil war. As it stands now, nobody in the game world gives a crap about the player character, and the player character has no reason to care about anybody in the game world. It is probably why it is so easy to be a homicidal maniac in these games. Even marriage is along the lines of:
You gave me firewood. We will be married
Ceremony complete.......marriage protocols enabled..............initiating idle animation..........meal request recieved........processing.........processing.........distributing meal.....next request avaiable 23:59:52...........resuming idle animation..........
That's because New Vegas gives the character a backstory; one that is further expanded upon in the DLC arc that basically serves as The Courier's personal story.
That's definitely a good point about starting out as a peasant or villager. Beyond that, in Skyrim, at least from a story perspective, it also makes your character feel detached from the game world a bit unless you use a Nord.