The Elder Scrolls V: Skyrim
Location for next Elder Scrolls Game?
What do y'all think would be the ideal next location. Personally I'd love to see Hammerfell.
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bruh, Elder Scrolls Online is 6 months old.
There wont be a new Scrolls game in a couple o' years.
I think it will be on Nirn. All my bases are covered that way.
Автор сообщения: Grathagis
I think it will be on Nirn. All my bases are covered that way.
I'd love to see the entirety of Nirn in one game, and who knows. Maybe these Next Gen consles will be able to handle it and we'll be able to get it as well on PC.
Автор сообщения: Paints
Автор сообщения: Grathagis
I think it will be on Nirn. All my bases are covered that way.
I'd love to see the entirety of Nirn in one game, and who knows. Maybe these Next Gen consles will be able to handle it and we'll be able to get it as well on PC.

It isn't about teh awsimness grafix on next gen consolz and whatnot. It is about content. Take the average amount of content in a province like Skyrim, Cyrodiil, Morrowind or the Capital Wasteland. Now, add on several more complete provinces and areas. You are left with two options: (1) spread out the current amount of content across multiple provinces and spread your game so thin that playing it is a chore or (2) fill out the content in all provinces and have development take decades.

No, I think that one area at a time is fine.
after the update of 1.0.32.0.8, i don't use the unoffical patches anymore-no need to game works great without the patches...
We already kinda had Hammerfell and High Rock care of Daggerfall. I'd like to revisit High Rock, but it might be too similar to Skyrim and Cyrodiil to feel fresh and interesting.

Summerset Isles would be my second choice. It's suitably different to the setting of past games and it has a great deal of relevance to the current story arc of the Thalmor. Maybe you start as an Imperial agent sent to gather information prior to invasion. Knowing Bethesda you'll be another prisoner though.

Bethesda seems to have a prisoner fetish.
Not this again ... if it isn't a thread stormcloacks vs imperials it is speculations about a new TES game.
Автор сообщения: SpeedFreak
Not this again ... if it isn't a thread stormcloacks vs imperials it is speculations about a new TES game.
MEOW!
Автор сообщения: prometheus.mh
We already kinda had Hammerfell and High Rock care of Daggerfall. I'd like to revisit High Rock, but it might be too similar to Skyrim and Cyrodiil to feel fresh and interesting.

Summerset Isles would be my second choice. It's suitably different to the setting of past games and it has a great deal of relevance to the current story arc of the Thalmor. Maybe you start as an Imperial agent sent to gather information prior to invasion. Knowing Bethesda you'll be another prisoner though.

Bethesda seems to have a prisoner fetish.

Not so much a prisoner fetish as it is they have a hard time with narrative. Being a prisoner relieves the writers of having to create a backstory for the player character or have them be connected to the game universe in any way. As such, their stories tend to be mythos-driven rather than narrative-driven. It is why the stories feel so "floaty"; your character doesn't have any real anchor to the game universe.
Автор сообщения: Two Bears
Автор сообщения: prometheus.mh
We already kinda had Hammerfell and High Rock care of Daggerfall. I'd like to revisit High Rock, but it might be too similar to Skyrim and Cyrodiil to feel fresh and interesting.

Summerset Isles would be my second choice. It's suitably different to the setting of past games and it has a great deal of relevance to the current story arc of the Thalmor. Maybe you start as an Imperial agent sent to gather information prior to invasion. Knowing Bethesda you'll be another prisoner though.

Bethesda seems to have a prisoner fetish.

Not so much a prisoner fetish as it is they have a hard time with narrative. Being a prisoner relieves the writers of having to create a backstory for the player character or have them be connected to the game universe in any way. As such, their stories tend to be mythos-driven rather than narrative-driven. It is why the stories feel so "floaty"; your character doesn't have any real anchor to the game universe.

Right. And of all the possibilities they make sure you start as some sort of felon, wrongly accused or not. They could just as easily start you off as a random traveler or local peasant who happens to be in the right place at the right time, rather than the right place always being a jail cell while you wait for the right time to arrive.

They don't even do us the courtesy of telling us HOW we always end up in jail...
Автор сообщения: prometheus.mh
Right. And of all the possibilities they make sure you start as some sort of felon, wrongly accused or not. They could just as easily start you off as a random traveler or local peasant who happens to be in the right place at the right time, rather than the right place always being a jail cell while you wait for the right time to arrive.

They don't even do us the courtesy of telling us HOW we always end up in jail...
I kind of agree, but I think it's kind of become a tradition at this point. That said, you could just start out on a ship (like Morrowind, but I can't remember if you were coming from prison in that one or something). Fallout NV is another example of a story-driven beginning, but it doesn't really typecast you in a certain way.
Отредактировано Mister E; 18 авг. 2014 г. в 12:12
Автор сообщения: prometheus.mh
Автор сообщения: Two Bears

Not so much a prisoner fetish as it is they have a hard time with narrative. Being a prisoner relieves the writers of having to create a backstory for the player character or have them be connected to the game universe in any way. As such, their stories tend to be mythos-driven rather than narrative-driven. It is why the stories feel so "floaty"; your character doesn't have any real anchor to the game universe.

Right. And of all the possibilities they make sure you start as some sort of felon, wrongly accused or not. They could just as easily start you off as a random traveler or local peasant who happens to be in the right place at the right time, rather than the right place always being a jail cell while you wait for the right time to arrive.

They don't even do us the courtesy of telling us HOW we always end up in jail...

I'd much rather start as a local peasant; that would be great. Presumably people in town would know you. They would be your friends, neighbors and loved ones. It would give the player a reason to care about the dragon problem or the civil war. As it stands now, nobody in the game world gives a crap about the player character, and the player character has no reason to care about anybody in the game world. It is probably why it is so easy to be a homicidal maniac in these games. Even marriage is along the lines of:

You gave me firewood. We will be married

Ceremony complete.......marriage protocols enabled..............initiating idle animation..........meal request recieved........processing.........processing.........distributing meal.....next request avaiable 23:59:52...........resuming idle animation..........



Автор сообщения: Mister E
I kind of agree, but I think it's kind of become a tradition at this point. That said, you could just start out on a ship (like Morrowind, but I can't remember if you were coming from prison in that one or something). Fallout NV is another example of a story-driven beginning, but it doesn't really typecast you in a certain way.

That's because New Vegas gives the character a backstory; one that is further expanded upon in the DLC arc that basically serves as The Courier's personal story.
Отредактировано Vita, Mortis, Careo; 18 авг. 2014 г. в 12:16
Автор сообщения: Two Bears
I'd much rather start as a local peasant; that would be great. Presumably people in town would know you. They would be your friends, neighbors and loved ones. It would give the player a reason to care about the dragon problem or the civil war. As it stands now, nobody in the game world gives a crap about the player character, and the player character has no reason to care about anybody in the game world. It is probably why it is so easy to be a homicidal maniac in these games. Even marriage is along the lines of:

You gave me firewood. We will be married

Ceremony complete.......marriage protocols enabled..............initiating idle animation..........meal request recieved........processing.........processing.........distributing meal.....next request avaiable 23:59:52...........resuming idle animation..........
lolol. That isn't how real-life marriage works? :)

That's definitely a good point about starting out as a peasant or villager. Beyond that, in Skyrim, at least from a story perspective, it also makes your character feel detached from the game world a bit unless you use a Nord.
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Дата создания: 18 авг. 2014 г. в 10:50
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