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Indy games is where its at but they dont have the manpower nor resources to put out great titles. So you either get AAA games that are rushed with cut content, but have great graphics and passionate deveolpers, or indy games with crappy graphics and whatnot.
As you say, forcing the PC to become a werewolf in order to progress is far from idea, especially for those who wish to roleplay at any depth. A development that I would personally have enjoyed would be making the Silver Hand a more fleshed-out group, possibly allowing the PC to join them instead. Having such shallow foes with unexplained motivations makes them no more special the your average bandit.
While I did very much enjoy becoming a werewolf my first playthrough and loved that quest, its just leaving it cut and dry you must be werewolf to advance plot is very, very sloppy and killing the RP experience. So much so I am considering abbandoning this file because RP is gone.
That would be the perfect option I was wondering why I didnt have the option to kill my ally right when he went werewolf and join the silver hand. If someone could do a mod for this quest arc it would be great to fix the RP of this game.
As others have said, the silverhands shouild have been fleshed out. So should the Forsworn. I would have like joining them and driving the xenphobic Nords out of the Reach.
Such a mod would take quite a bit of effort, essentially overhauling a whole quest line.
I'd be quite happy with a scenario similar to Destroy the Dark Brotherhood. After Farkas becomes a werewolf, gain the option to kill him and return to Jorrvaskr for the rest, then the Silver Hand can become friendly. It would be a minimalistic solution, but it could work.
You can destory the dark brotherhood, you can betray the... amm.. vempire hunters and become a vempire, or you can kill the vempire lord. You can fight for the Empire, or the Stormcloacks, and thats just scratching the surface.
That sounds like a great idea! Might need to keep the blacksmith around tho and have him give you the other fragment quests and forge wuthrad still so you can access that tomb.
There are other quests like this too, a couple with mods that attempt to fix them. The end of the Blades questline for one, and really, even the main questline. Why can't you just let Alduin do his thing? I remember when I first heard about Skyrim and that it would feature dragons, I was really excited. Then when I got the game, I was a little horrified that you're pretty much forced to kill them.
Yeah from an RP standpoint this game could have been so much stronger then what it is. Besides the bugs tho it is a wonderful game, its just a shame I have to abbandon my file now because the RP is gone after the werewolf disaster.
It obviously stems from the AAA bottom line of sacrificing a great game for a well polished decent game to meet deadlines and budget demands.
Nope.
Choices have consequences. You don't want to become a werewolf, the Circle isn't going to take you into their confidence - no need to script out an alternate way *to finish the Silverhand stuff*. There should certainly have been more 'regular companion' stuff beyond the radiant quests though.
However, if there's a questline that *screams* for alternate ways to do it - its the damn thieve's guild quest. At the very least there should be a point you can tel Karliah that she is just insane and you're not going to play in here little fantasy whatever anymore.
Pretty much all of the questlines either suffer from lack of having a fleshed-out main path (like the College of Winterhold stuff) or the main path *is* fleshed out, with idiots, and are incredibly linear.
Agreed on the College questline too. Stuff happened, and then somehow I bumbled my way into leading the place... actually, maybe it is just like a regular college ;)
I agree wth this, the silverhands will attack you even if you aren't a Companion, just like any regular bandit. It all feels like too many shortcuts were taken.
... because the dev teams were all moved to work on the "Elder Scroll Online", the devs of Skyrim basically rushed the major contents ... and ignored a lot of the rest ... there ARE quests' contents in Skyrim that are NOT finished [and thus, broken].