INFOWARS.COM Aug 12 @ 3:33am
Rant on very sloppy roleplay choices ((Spoiler))
Companions questline. Its just very sloppy of them to make it impossible to advance the plot unless you take the beast blood and become a werewolf. Yeah you can get a cure later, but its spoiling the RP options you have.

Anyone else with me on this? I just feel that the developers were rushed on things like this and didnt have time to script out a whole alternative route for each quest. Skyrim is like a blatent linear game with illusion of choice just so painfully obvious.

Its a shame because even tho this is a very good game, it had the potential to be so much more. But the bottom line is deadlines and profits, so no matter how passionate a companies developers are, they have bottom lines to meet. And that might mean cutting out some parts of the game such as alternative options and story arcs for the companions.
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Talonmaster Aug 12 @ 3:36am 
Yes it was rushed a a fair amount of content was cut. However, the Companion werewolf plot point was most likely what they wanted to do in the first place. Every faction questline feels sort of half baked and railroaded. So I doubt it all comes down to deadlines and profits.
INFOWARS.COM Aug 12 @ 3:39am 
Why would a company fund a game longer then it needs to when most likely they will make the exact same profits from rushing them. Its a huge problem in the gaming industry today, companys dont suffer but the gamers and content producers do.

Indy games is where its at but they dont have the manpower nor resources to put out great titles. So you either get AAA games that are rushed with cut content, but have great graphics and passionate deveolpers, or indy games with crappy graphics and whatnot.
Transience Aug 12 @ 3:40am 
I definitely agree. The general opinion on the Companions quest line does seem to be that it is the weakest of the four factions', partially due to the reasons that you stated.

As you say, forcing the PC to become a werewolf in order to progress is far from idea, especially for those who wish to roleplay at any depth. A development that I would personally have enjoyed would be making the Silver Hand a more fleshed-out group, possibly allowing the PC to join them instead. Having such shallow foes with unexplained motivations makes them no more special the your average bandit.
INFOWARS.COM Aug 12 @ 3:42am 
Originally posted by Talonmaster:
Yes it was rushed a a fair amount of content was cut. However, the Companion werewolf plot point was most likely what they wanted to do in the first place. Every faction questline feels sort of half baked and railroaded. So I doubt it all comes down to deadlines and profits.


While I did very much enjoy becoming a werewolf my first playthrough and loved that quest, its just leaving it cut and dry you must be werewolf to advance plot is very, very sloppy and killing the RP experience. So much so I am considering abbandoning this file because RP is gone.
INFOWARS.COM Aug 12 @ 3:43am 
Originally posted by Transience:
I definitely agree. The general opinion on the Companions quest line does seem to be that it is the weakest of the four factions', partially due to the reasons that you stated.

As you say, forcing the PC to become a werewolf in order to progress is far from idea, especially for those who wish to roleplay at any depth. A development that I would personally have enjoyed would be making the Silver Hand a more fleshed-out group, possibly allowing the PC to join them instead. Having such shallow foes with unexplained motivations makes them no more special the your average bandit.


That would be the perfect option I was wondering why I didnt have the option to kill my ally right when he went werewolf and join the silver hand. If someone could do a mod for this quest arc it would be great to fix the RP of this game.
ReallyMeanGoldfish Aug 12 @ 3:48am 
it may be as such. You are not the first to complain about this story arc. I finally did the quest just to get the achievement, and liked it better than most of the quests.
As others have said, the silverhands shouild have been fleshed out. So should the Forsworn. I would have like joining them and driving the xenphobic Nords out of the Reach.
Transience Aug 12 @ 3:48am 
Originally posted by INFOWARS.COM:
I was wondering why I didnt have the option to kill my ally right when he went werewolf and join the silver hand. If someone could do a mod for this quest arc it would be great to fix the RP of this game.

Such a mod would take quite a bit of effort, essentially overhauling a whole quest line.
I'd be quite happy with a scenario similar to Destroy the Dark Brotherhood. After Farkas becomes a werewolf, gain the option to kill him and return to Jorrvaskr for the rest, then the Silver Hand can become friendly. It would be a minimalistic solution, but it could work.
LordNito Aug 12 @ 3:53am 
Well the companions maybe dont have much ioptions to them, but others do...
You can destory the dark brotherhood, you can betray the... amm.. vempire hunters and become a vempire, or you can kill the vempire lord. You can fight for the Empire, or the Stormcloacks, and thats just scratching the surface.
INFOWARS.COM Aug 12 @ 6:15am 
Originally posted by Transience:
Originally posted by INFOWARS.COM:
I was wondering why I didnt have the option to kill my ally right when he went werewolf and join the silver hand. If someone could do a mod for this quest arc it would be great to fix the RP of this game.

Such a mod would take quite a bit of effort, essentially overhauling a whole quest line.
I'd be quite happy with a scenario similar to Destroy the Dark Brotherhood. After Farkas becomes a werewolf, gain the option to kill him and return to Jorrvaskr for the rest, then the Silver Hand can become friendly. It would be a minimalistic solution, but it could work.


That sounds like a great idea! Might need to keep the blacksmith around tho and have him give you the other fragment quests and forge wuthrad still so you can access that tomb.
Mister E Aug 12 @ 6:53am 
I'd probably have to agree. I think I may even have gotten sidetracked from the Companions questline after being turned too. *spoiler alert* There is a similar issue in Dawnguard, but it does provide more options, at least. Personally, I don't even use my werewolf transformation, ever, because I find it kind of annoying to have to adjust to the new gameplay and then need to re-equip everything afterwards.
There are other quests like this too, a couple with mods that attempt to fix them. The end of the Blades questline for one, and really, even the main questline. Why can't you just let Alduin do his thing? I remember when I first heard about Skyrim and that it would feature dragons, I was really excited. Then when I got the game, I was a little horrified that you're pretty much forced to kill them.
INFOWARS.COM Aug 12 @ 8:35pm 
Originally posted by Mister E:
I'd probably have to agree. I think I may even have gotten sidetracked from the Companions questline after being turned too. *spoiler alert* There is a similar issue in Dawnguard, but it does provide more options, at least. Personally, I don't even use my werewolf transformation, ever, because I find it kind of annoying to have to adjust to the new gameplay and then need to re-equip everything afterwards.
There are other quests like this too, a couple with mods that attempt to fix them. The end of the Blades questline for one, and really, even the main questline. Why can't you just let Alduin do his thing? I remember when I first heard about Skyrim and that it would feature dragons, I was really excited. Then when I got the game, I was a little horrified that you're pretty much forced to kill them.

Yeah from an RP standpoint this game could have been so much stronger then what it is. Besides the bugs tho it is a wonderful game, its just a shame I have to abbandon my file now because the RP is gone after the werewolf disaster.

It obviously stems from the AAA bottom line of sacrificing a great game for a well polished decent game to meet deadlines and budget demands.
Incunabulum Aug 13 @ 12:34am 
Originally posted by INFOWARS.COM:
Companions questline. Its just very sloppy of them to make it impossible to advance the plot unless you take the beast blood and become a werewolf. Yeah you can get a cure later, but its spoiling the RP options you have.

Anyone else with me on this?

Nope.

Choices have consequences. You don't want to become a werewolf, the Circle isn't going to take you into their confidence - no need to script out an alternate way *to finish the Silverhand stuff*. There should certainly have been more 'regular companion' stuff beyond the radiant quests though.

However, if there's a questline that *screams* for alternate ways to do it - its the damn thieve's guild quest. At the very least there should be a point you can tel Karliah that she is just insane and you're not going to play in here little fantasy whatever anymore.


Pretty much all of the questlines either suffer from lack of having a fleshed-out main path (like the College of Winterhold stuff) or the main path *is* fleshed out, with idiots, and are incredibly linear.
Mister E Aug 13 @ 6:18am 
Originally posted by Incunabulum:
...

However, if there's a questline that *screams* for alternate ways to do it - its the damn thieve's guild quest. At the very least there should be a point you can tel Karliah that she is just insane and you're not going to play in here little fantasy whatever anymore.


Pretty much all of the questlines either suffer from lack of having a fleshed-out main path (like the College of Winterhold stuff) or the main path *is* fleshed out, with idiots, and are incredibly linear.
Lol. I'm playing through the TG main questline now, and keep getting the feeling that we should be taking a different tactic. I'm following along though, because I really wanted that sweet armor :)
Agreed on the College questline too. Stuff happened, and then somehow I bumbled my way into leading the place... actually, maybe it is just like a regular college ;)
Zefram Cochrane Aug 13 @ 7:21am 
Originally posted by ReallyMeanGoldfish:
As others have said, the silverhands shouild have been fleshed out. So should the Forsworn. I would have like joining them and driving the xenphobic Nords out of the Reach.

I agree wth this, the silverhands will attack you even if you aren't a Companion, just like any regular bandit. It all feels like too many shortcuts were taken.
Last edited by Zefram Cochrane; Aug 13 @ 7:22am
medavroog Aug 13 @ 8:12am 
Originally posted by INFOWARS.COM:
...
It obviously stems from the AAA bottom line of sacrificing a great game for a well polished decent game to meet deadlines and budget demands.

... because the dev teams were all moved to work on the "Elder Scroll Online", the devs of Skyrim basically rushed the major contents ... and ignored a lot of the rest ... there ARE quests' contents in Skyrim that are NOT finished [and thus, broken].
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Date Posted: Aug 12 @ 3:33am
Posts: 42