The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Elaini Aug 11, 2014 @ 3:11pm
Do you stay lore friendly while choosing your mods?
Most of my mods are lore friendly, while the others are neutral, and some are crossovers from some other fantasy universe.
Last edited by Elaini; Aug 11, 2014 @ 3:12pm
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Showing 1-15 of 35 comments
Always lore friendly to modding any game universe.
Elaini Aug 11, 2014 @ 3:14pm 
Originally posted by Two Bears:
Always lore friendly to modding any game universe.

It really depends for me on the game / book / movie whether I want to mix new things into it or not.
Elaini Aug 11, 2014 @ 3:26pm 
Originally posted by #2_:3:
I agree with Two Bears. I don't want Thomas the Tank Engine for Dragons. Do I think it is neat that people can do that, absolutely; but it isn't for me.
Thomas the Tank engine? Lol, that would be too much for me.
Originally posted by Elaini:
Originally posted by Two Bears:
Always lore friendly to modding any game universe.

It really depends for me on the game / book / movie whether I want to mix new things into it or not.

For me it is keeping with the in-game aesthetic. If I am playing an Elder Scrolls game I don't want, say, Fallout aesthetics and the other way 'round. While I may play a character based on another game universe I still want said universe to look like it should, and for the rules to work as intended. I would find it jarring, for example, to run across the urban punk-goth aesthetic of Vampire: The Masquerade--Bloodlines while strolling down the street in Whiterun, just as I would find TES watchtowers and frost trolls out of place outside of the Ventrue Tower.
Fa Kju Tooh Aug 11, 2014 @ 3:36pm 
Yeah, the most lore-unfriendly mod I have would be SG hairs. I'm really, really strict on that point. I want to 'upgrade' my game, not completely change it.
BelphegorATS Aug 11, 2014 @ 3:52pm 
I try to stick with mods that are lore-friendly and immersive because they enhance the game by improving many aspects in the vanilla game.
Originally posted by #2_:3:
http://steamcommunity.com/sharedfiles/filedetails/?id=201861191&searchtext=Thomas
The most funniest moment I've had with friends was watching the opening bit in Helgen with that mod.

I try to pick mods, when I decide to get some, that are more "relevant" (lore-friendly) to the game. I'm not that interested in adding furries/beast races or a "community college" that allows you to just power level your character with all the trainers in one spot.
Last edited by The American Dream; Aug 11, 2014 @ 4:09pm
Stania Aug 11, 2014 @ 4:14pm 
Not only I pick just mods that are lore-friendly, but also they have to fit with the game's style.
I avoid anime mods like the plague.
Non-lore-friendly is ok as long as it fits into the setting of Skyrim. Say, certain TERA armors and stuff feel like they could actually exist in TES.
zeiut Aug 11, 2014 @ 4:24pm 
No. I use whatever I feel is interesting.
RavenousKiwi Aug 11, 2014 @ 4:29pm 
I have to use lore-friendly.
Bullets Aug 11, 2014 @ 5:17pm 
Bouncing bewbs lore friendly?
Punymeyer Aug 11, 2014 @ 5:30pm 
Lore friendly and immersion enhancing. Those are my favorite mods.
Arkstra Aug 11, 2014 @ 5:31pm 
Originally posted by zeiut:
No. I use whatever I feel is interesting.
걸모어 Aug 11, 2014 @ 5:47pm 
I try to avoid mods that add content and prefer those that enhance vanilla mechanics. And I definitely never add anything that doesn't exist in the lore.
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Date Posted: Aug 11, 2014 @ 3:11pm
Posts: 35