ChapsMcGee Aug 2 @ 8:29pm
Skyrim CTD whenever i go outside
hello, my skyrim has a ♥♥♥♥ ton of mods that all worked fine and then all of a sudden my game CTD everytime i load in outside or try to leave a building. i know its no my graphical mods becuase it didnt get any new ones and disabled all my mods and still my game ctd. also, i used TES5Edit and BOSS, they didnt find a problem expect for a follower overhaul which i took care of. please help and thanks
Last edited by ChapsMcGee; Aug 2 @ 8:31pm
Showing 1-15 of 20 comments
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Kwyjibo Aug 2 @ 8:32pm 
Do you have the latest SKSE?
ChAoTic_MaYhEm Aug 2 @ 8:36pm 
Don't use BOSS use the most updated verison called LOOT

LOOT Link:
http://loot.github.io/

and also did you run verify cache?
ChapsMcGee Aug 2 @ 10:42pm 
yes but everytime i do it theres always 1 file that fail to validate, even after its downloaded and i verify again, its the same file

ChapsMcGee Aug 2 @ 10:43pm 
also, i get the installer for LOOT right?
ChapsMcGee Aug 2 @ 10:56pm 
Originally posted by chaotic_mayhem:
Don't use BOSS use the most updated verison called LOOT

LOOT Link:
http://loot.github.io/

and also did you run verify cache?
nope it didnt work, although like 11 mods including update esm and the dlc need cleaning with tes5edit
Gila Aug 2 @ 11:23pm 
I would reinstall your landscape mods. See if that doesn't help.

From what I understand, the problem with a lot of texture mods is that they rewrite the original. So disabling it does nothing but reverts to back to original for the files that only haven't been rewritten. If you uninstall and reinstall the mods completely, it should restore the mods to how they are meant to be.

Also, try starting a new game. See if it still does it there. From what I've read, installing and uninstalling different mods throughout a single save leaves behind traces of the old mod. So if you have ever installed a mod, then decided you didn't like it; there is a chance that you actually still have remnants of it that could potentially cause problems down the line for that save.
Gila Aug 2 @ 11:27pm 
Originally posted by ChapsMcGee:
Originally posted by chaotic_mayhem:
Don't use BOSS use the most updated verison called LOOT

LOOT Link:
http://loot.github.io/

and also did you run verify cache?
nope it didnt work, although like 11 mods including update esm and the dlc need cleaning with tes5edit

I also would point out that there was a strong warning in the TES5EDIT tutorials to not clean things that BOSS didn't suggest, and to make sure that the amount of dirty edits matched before cleaning.

Not sure if you knew that, but if you were to clean something that you needed; I would imagine that it could brick a game pretty quickly.
Kelvy Aug 3 @ 12:12am 
LOOT is the newest program (BOSS is not supported anymore).
Some mods use dirty edits and LOOT will tell you not to clean.
I file in verification is that the game finds your graphic setttings steam does not do it.
Update ESM and 3 DLCs and 11 mods tells me that you have to clean them with TES5Edit. This is your major problem, once you clean those files, do not verify game again.
Advice above is not quite true.
ChapsMcGee please understand LOOT only sorts your load order but will give you messages (like do not clean files etc) warnings and errors.
If you need asistance in TES5Edit I will supply method.
ChapsMcGee Aug 3 @ 1:47am 
Originally posted by Kelvy:
LOOT is the newest program (BOSS is not supported anymore).
Some mods use dirty edits and LOOT will tell you not to clean.
I file in verification is that the game finds your graphic setttings steam does not do it.
Update ESM and 3 DLCs and 11 mods tells me that you have to clean them with TES5Edit. This is your major problem, once you clean those files, do not verify game again.
Advice above is not quite true.
ChapsMcGee please understand LOOT only sorts your load order but will give you messages (like do not clean files etc) warnings and errors.
If you need asistance in TES5Edit I will supply method.
yeah i would like some assistance
Kelvy Aug 3 @ 2:11am 
Copy this into another folder keep as a backup to help you. There is other information as well that help later

Download TES5edit from Nexus mods
In the middle of this post I have what you require to do in the cleaning process (note it does take time).

Also because of so many dirty folders you may need Wyre Bash for a bash patch.
Internet to download that prgram and it has a write up below TES5Edit as well

Load order (this is how your game should look like)
Third party will show Skyrim.ESM.(BOSS, NMM etc) Steam will not (in game)
(new load order after last upgrade of patches)
Skyrim.esm
Skyrim Update
Skyrim Patch (USP)
Dawnguard.esm (DLC)
Dawnguard patch (UDP)
Hearthfires.esm (DLC)
Hearthfires patch (HFP)
Dragonborn.esm (DLC)
Dragonborn patch (DBP)
Other ESM's
High Res Texture Packs 1>3
Unofficial High Resolution Pack
ESP,s (Mods)

Programs required for mods to be stable in game(Or try to be)
SKSE (third party launcher for game)
Steam workshop (MODS)
Nexus Mods Skyrim (MODS)
Nexus Mod Manager (Needs the above to work)(MODS) Now version 0.50.3
Alos MO Mod Organiser through Nexus mods
LOOT (Load order and dirty edits) BOSS is not supported anymore'
TES5Edit (Clean edits)
WYRE BASH (clean edits and makes Bash Mod to combine scripts)
and there are others

When loading mods subscribe in workshop but make sure they are not tick in box in DATA window, play through Helgen and save. Then start ticking boxes in DATA to make active a few at a time. Play game from first save if OK exit (DO NOT SAVE) tick some more mods on and play if no problems good to go.
Simular with Nexus Mod Manager, you must activate the mods before playing using the above method you should be able to limit problems.

Deactivated mods are OK but unless you move your saves or delete them (including backup saves) they are still holding your problem.
Usually play through helgen and save(For one named person) then play from save a bit and save, this save now become the place where you slowly add mods if it crashes you can go back one save that is OK.
Before choosing mods read the modders descriptions, why! because certain mods need others to be in game to work properly (read UFO below) and they follow that mod.(this may become confusing in NMM when it asks you what you want do with it mostly say NO to the 'select all' question) This has nothing to do with load order that BOSS shows this has to do with how mods are installed.

Deactivated mods are OK but unless you move your saves or delete them (including backup saves) they are still holding your problem.
Usually play through helgen and save(For one named person) then play from save a bit and save, this save now become the place where you slowly add mods if it crashes you can go back one save that is OK.
Before choosing mods read the modders descriptions, why! because certain mods need others to be in game to work properly (read UFO below) and they follow that mod.(this may become confusing in NMM when it asks you what you want do with it mostly say NO to the 'select all' question) This has nothing to do with load order that LOOT shows this has to do with how mods are installed.

Copy from WYRE BASH help page (Information only)

Installation of MODS. This is basically the same for other programs like NMM etc

Wrye Bash displays your installed plugins in its "Mods" tab. Your load order consists of active installed plugins, which Wrye Bash marks with a ticked checkbox. The load order is important as it decides what plugin 'wins' any conflict between plugins, with later loading plugins overriding those that change the same thing.

Load order is not the same thing as install order! Install order determines which mods' files overwrite other mods' files when they conflict.
Load order determines which plugins' effects override other plugins' effects in-game when they conflict.

Plugins may be activated by clicking their checkbox so that the checkbox is ticked, or by selecting a plugin or group of plugins and pressing the space bar on your keyboard. Plugins may be deactivated by again clicking their checkbox or pressing the spacebar. If a group of selected plugins contains a mix of active and inactive plugins, pressing the space bar once will activate them all, thereafter it will function as normal.

Some plugins are explicitly dependent on other plugins - they have these plugins as "masters". When a plugin is activated, its masters are also activated. Conversely, when a plugin upon which other plugins depend is deactivated, those plugins are also deactivated.

When setting the load order, make sure that Wrye Bash is displaying your plugins sorted by Load Order. Do so by clicking on the "Load Order" column header near the top of the tab. You can also display the plugins sorted by other attributes by clicking on any of the other column headers. Clicking twice will reverse the display order for any column but Load Order. The load order of plugins is given in hexadecimal digits, from 00 to FF, which is 0 to 255 in decimal. (This number also forms the first two digits of a record's Form ID.)

Note that you can only have a maximum of 255 plugins, not including your game's master file (eg. Oblivion.esm, Skyrim.esm), active at any one time. Wrye Bash displays a plugin count in its status bar, to the right hand side, in the format

Rule of thumb try not to have simular mods with same contents they may cause probs early in game or later.

LOOT will tell you your load order and it should be like I wrote.(you can move that order around yourself) (This is important to have correct). It also tells you if you have dirty edits ITM's and UDR's.
---------------------------------------------------------------------------
Here is what you do to fix game

TES5Edit when you open it you will see a box it will pick up your ESM's and ESP's you have in game just click OK.

This will take time to complete (here on is a patience game)(More mods more time)
Once completed it should all load up on left side just choose any file (except skyrim.esm file) and right click on it.
Look for title 'Apply filter for cleaning' and left click (Now for you will take forever make a cup of coffee) Nothing happens in page (no crash) just look at very top of page and it will ticking the bytes over.

Once completed the left column items will be in colour.
Now using your LOOT list of files with dirty edits on it(2 monitors are great for this)
In TES5Edit now right click on SKYRIM.ESM and go down the list until you find one that is on LOOT list. (Do not clean Skyrim.esm)

Left click on it and find REMOVE IDENTICAL MASTERS records and right click
A box with WARNING in it will appear wait and press OK (this is the only time it will show)
Bottom of right side page you will see it working when completed. Left click on file again and find UNDELETE and DISABLE REFERENCES and right click on that, again it will show bottom right page. You have to do that to all files in same order as written repeat until done.
Exit program and a window box will show with list of files you have cleaned just OK it all done for this. (Remember files are clean so DO NOT VERIFY GAME is will make it revert back)
----------------------------------------------------------------------------
Load WYRE BASH this will find Skyrim and it loads up all esm's and esp's, left click on one of the files There should be a build patch there, mine says rebuild patch (Dull in colour,which means I can't use it) as I have already done it. Sorry you may have to read up on, it's been awhile.
Edit new- For building Bash Patch Mod
Right click on mod that needs bash patch then hold L/ctrl button down Left/click on all other mods (highlights them) that need bashing, then right click on one of them and look down list for build patch (if already done it will state rebuild patch) just follow prompts after that.
Those list stay in LOOT (noticification only)but a bash patch is in your game. Dirty edits are removed and green 'active' word should be there.

Right click on Bash Mod and find rebuild patch this must be done after every clean.
If not sure there is a help button bottom left of screen and shows how .

REMINDER
Verify game before cleaning starts
If mods are on some may change scripts and VERIFYING THE GAME will REVERT to ORIGINAL SETTINGS if used after cleaning. Once cleaned to do use unless mods cause more issues eg. adding new mods then verify, clean and play

When verify game ONE FILE IS MISSING that means steam can not complete it until game is open then it finds your graphic card and it settings.
This message is not a problem and not to worry about it everybody gets it.

LOOT will now show bash tags but no dirty edits.

Double cursor bug
There is a fix on Nexus mods skyrim in topic BUG FIXES.
Interference from outside programs can cause this eg. Anti virus operating. If screen goes black or in game just move windows cursor off the screen press CTRL, ALT and DEL when windows task manager comes up just cancel it. The game will carry on as usual (there is no need to shut out of game (Game icon is at bottom of screen it is still active)

Error 15
Error 15 is cause by a corrupt mod in game.
Unfortunately a lot get caught out on this one as game will state a mod has failed and the gamer removes it, starts game then it states that another mod has failed.
Do not remove those files they are OK, the game is telling you the wrong information.
Deactivate all mods from game (do not delete but make a list of what mods are showing.)
Then go to C: Drive/Steam/Steamapps/Common/Skyrim/data and go through the list of mods any mod that is not on deactivated list, you must DELETE.
What the game is doing is it has this mod/mods that have failed in its files and it is trying to activate it/them into the game causing to crash.
Once removed reactivate the other mods and always verify game before starting.
This also will show if mods have been removed, moved from site, changed or updated some where to affect their performance.

Error 80
Error 80 Is a steam/windows issue. Windows cannot find Steam Bootstrapper.
Fix one: Close out and restart computer (find this temporary)
Fix two: Go to windows start > type in search MSCONFIG > go to startup tag and open > go down list find Steam Bootstrapper and tick box (if ticked, untick and tick again) > Apply > OK and restart computer.

HINTS

UFO MOD
This mod must be the first mod you put on before any other follower/NPC mods you require.
If you want to use UFO and already have mods on or been deactivated save games will still have details of those mods.
UFO must be early in game say after Helgen then play and save straight away. then add all the other mods even UFO tweaks then start from that save all will be fine.
Problems I have found Vilja mod is active but no show in game same with Erin, Anja and co mod.
Prince and the pauper clothing mod through deactived (unticked box in plugins), save had it and had to deavitate it in NMM and reactivate it back into game, same with Lakeview Extended - problem clothing in both were bright bluist/purple colour to the eyes.

Helgen Reborn (not Arthmoors) has been set up for Alternative start. Start new and wagon sounds are there but nothing happens all are standing next to wagon. To fix start game new or add Helgen Reborn after escaping Helgen, good to go. (By the way a great mod)

Black or grey faces'

Creation Kit does that
Open it
Click on folder top left in tool box to Data
D/Click cross in box against Skyrim.esm
D/click ApachiiHair.esm or
Mod that has follower (usually I don't)
Click on 'Set as Active File" and then OK
Will take awhile to load files and Initializing
Click yes to all
Loading Files...Initializing References
Go to object windows
Click on + box to open Actors
Look down list (depends on race) (I here will nord race, the process is the same for races)
Look down list to Nord race click on box
Female (I selected female)
Male
Hightlight felmale - this brings up all women that are of nord race
This can be done indivually or as one total unit (I will select all)
Highlight top of list press shift and highlight bottom of list (all will be highlighted)
Press Ctrl and F4 together brings up window to confirm click YES
Bottom left you will see name of list being ticked off. Wait until completed (more highlighted the more time to do)
You can do this to other races before going to C;Drive
When completed widow box with done shows, click OK (DO NOT CLOSE OUT CREATION KIT)

Now go to C;Drive/steam/steamapps/common/skyrim/data/textures/actors/character/FacGen data/FaceTint/skyrim.esm (shock and horror now remove ALL .dds and .tga Files(this is if you do all of the list(Nord race females) or will only show only the indivual ones that you pick)
So delete them and close out of C:Drive
Back in Creation Kit save and close out, good to go
Credits for this go to modder Spewed for all information

There are many other issues that may crop up that have not been included but these are certainly the most discussed

I know its a long winded discussion but how else can you explain it, actually fixing the problems is straight forward and easy once learnt.
Last edited by Kelvy; Aug 3 @ 2:12am
ChapsMcGee Aug 3 @ 12:53pm 
Originally posted by Kelvy:
Copy this into another folder keep as a backup to help you. There is other information as well that help later

Download TES5edit from Nexus mods
In the middle of this post I have what you require to do in the cleaning process (note it does take time).

Also because of so many dirty folders you may need Wyre Bash for a bash patch.
Internet to download that prgram and it has a write up below TES5Edit as well

Load order (this is how your game should look like)
Third party will show Skyrim.ESM.(BOSS, NMM etc) Steam will not (in game)
(new load order after last upgrade of patches)
Skyrim.esm
Skyrim Update
Skyrim Patch (USP)
Dawnguard.esm (DLC)
Dawnguard patch (UDP)
Hearthfires.esm (DLC)
Hearthfires patch (HFP)
Dragonborn.esm (DLC)
Dragonborn patch (DBP)
Other ESM's
High Res Texture Packs 1>3
Unofficial High Resolution Pack
ESP,s (Mods)

Programs required for mods to be stable in game(Or try to be)
SKSE (third party launcher for game)
Steam workshop (MODS)
Nexus Mods Skyrim (MODS)
Nexus Mod Manager (Needs the above to work)(MODS) Now version 0.50.3
Alos MO Mod Organiser through Nexus mods
LOOT (Load order and dirty edits) BOSS is not supported anymore'
TES5Edit (Clean edits)
WYRE BASH (clean edits and makes Bash Mod to combine scripts)
and there are others

When loading mods subscribe in workshop but make sure they are not tick in box in DATA window, play through Helgen and save. Then start ticking boxes in DATA to make active a few at a time. Play game from first save if OK exit (DO NOT SAVE) tick some more mods on and play if no problems good to go.
Simular with Nexus Mod Manager, you must activate the mods before playing using the above method you should be able to limit problems.

Deactivated mods are OK but unless you move your saves or delete them (including backup saves) they are still holding your problem.
Usually play through helgen and save(For one named person) then play from save a bit and save, this save now become the place where you slowly add mods if it crashes you can go back one save that is OK.
Before choosing mods read the modders descriptions, why! because certain mods need others to be in game to work properly (read UFO below) and they follow that mod.(this may become confusing in NMM when it asks you what you want do with it mostly say NO to the 'select all' question) This has nothing to do with load order that BOSS shows this has to do with how mods are installed.

Deactivated mods are OK but unless you move your saves or delete them (including backup saves) they are still holding your problem.
Usually play through helgen and save(For one named person) then play from save a bit and save, this save now become the place where you slowly add mods if it crashes you can go back one save that is OK.
Before choosing mods read the modders descriptions, why! because certain mods need others to be in game to work properly (read UFO below) and they follow that mod.(this may become confusing in NMM when it asks you what you want do with it mostly say NO to the 'select all' question) This has nothing to do with load order that LOOT shows this has to do with how mods are installed.

Copy from WYRE BASH help page (Information only)

Installation of MODS. This is basically the same for other programs like NMM etc

Wrye Bash displays your installed plugins in its "Mods" tab. Your load order consists of active installed plugins, which Wrye Bash marks with a ticked checkbox. The load order is important as it decides what plugin 'wins' any conflict between plugins, with later loading plugins overriding those that change the same thing.

Load order is not the same thing as install order! Install order determines which mods' files overwrite other mods' files when they conflict.
Load order determines which plugins' effects override other plugins' effects in-game when they conflict.

Plugins may be activated by clicking their checkbox so that the checkbox is ticked, or by selecting a plugin or group of plugins and pressing the space bar on your keyboard. Plugins may be deactivated by again clicking their checkbox or pressing the spacebar. If a group of selected plugins contains a mix of active and inactive plugins, pressing the space bar once will activate them all, thereafter it will function as normal.

Some plugins are explicitly dependent on other plugins - they have these plugins as "masters". When a plugin is activated, its masters are also activated. Conversely, when a plugin upon which other plugins depend is deactivated, those plugins are also deactivated.

When setting the load order, make sure that Wrye Bash is displaying your plugins sorted by Load Order. Do so by clicking on the "Load Order" column header near the top of the tab. You can also display the plugins sorted by other attributes by clicking on any of the other column headers. Clicking twice will reverse the display order for any column but Load Order. The load order of plugins is given in hexadecimal digits, from 00 to FF, which is 0 to 255 in decimal. (This number also forms the first two digits of a record's Form ID.)

Note that you can only have a maximum of 255 plugins, not including your game's master file (eg. Oblivion.esm, Skyrim.esm), active at any one time. Wrye Bash displays a plugin count in its status bar, to the right hand side, in the format

Rule of thumb try not to have simular mods with same contents they may cause probs early in game or later.

LOOT will tell you your load order and it should be like I wrote.(you can move that order around yourself) (This is important to have correct). It also tells you if you have dirty edits ITM's and UDR's.
---------------------------------------------------------------------------
Here is what you do to fix game

TES5Edit when you open it you will see a box it will pick up your ESM's and ESP's you have in game just click OK.

This will take time to complete (here on is a patience game)(More mods more time)
Once completed it should all load up on left side just choose any file (except skyrim.esm file) and right click on it.
Look for title 'Apply filter for cleaning' and left click (Now for you will take forever make a cup of coffee) Nothing happens in page (no crash) just look at very top of page and it will ticking the bytes over.

Once completed the left column items will be in colour.
Now using your LOOT list of files with dirty edits on it(2 monitors are great for this)
In TES5Edit now right click on SKYRIM.ESM and go down the list until you find one that is on LOOT list. (Do not clean Skyrim.esm)

Left click on it and find REMOVE IDENTICAL MASTERS records and right click
A box with WARNING in it will appear wait and press OK (this is the only time it will show)
Bottom of right side page you will see it working when completed. Left click on file again and find UNDELETE and DISABLE REFERENCES and right click on that, again it will show bottom right page. You have to do that to all files in same order as written repeat until done.
Exit program and a window box will show with list of files you have cleaned just OK it all done for this. (Remember files are clean so DO NOT VERIFY GAME is will make it revert back)
----------------------------------------------------------------------------
Load WYRE BASH this will find Skyrim and it loads up all esm's and esp's, left click on one of the files There should be a build patch there, mine says rebuild patch (Dull in colour,which means I can't use it) as I have already done it. Sorry you may have to read up on, it's been awhile.
Edit new- For building Bash Patch Mod
Right click on mod that needs bash patch then hold L/ctrl button down Left/click on all other mods (highlights them) that need bashing, then right click on one of them and look down list for build patch (if already done it will state rebuild patch) just follow prompts after that.
Those list stay in LOOT (noticification only)but a bash patch is in your game. Dirty edits are removed and green 'active' word should be there.

Right click on Bash Mod and find rebuild patch this must be done after every clean.
If not sure there is a help button bottom left of screen and shows how .

REMINDER
Verify game before cleaning starts
If mods are on some may change scripts and VERIFYING THE GAME will REVERT to ORIGINAL SETTINGS if used after cleaning. Once cleaned to do use unless mods cause more issues eg. adding new mods then verify, clean and play

When verify game ONE FILE IS MISSING that means steam can not complete it until game is open then it finds your graphic card and it settings.
This message is not a problem and not to worry about it everybody gets it.

LOOT will now show bash tags but no dirty edits.

Double cursor bug
There is a fix on Nexus mods skyrim in topic BUG FIXES.
Interference from outside programs can cause this eg. Anti virus operating. If screen goes black or in game just move windows cursor off the screen press CTRL, ALT and DEL when windows task manager comes up just cancel it. The game will carry on as usual (there is no need to shut out of game (Game icon is at bottom of screen it is still active)

Error 15
Error 15 is cause by a corrupt mod in game.
Unfortunately a lot get caught out on this one as game will state a mod has failed and the gamer removes it, starts game then it states that another mod has failed.
Do not remove those files they are OK, the game is telling you the wrong information.
Deactivate all mods from game (do not delete but make a list of what mods are showing.)
Then go to C: Drive/Steam/Steamapps/Common/Skyrim/data and go through the list of mods any mod that is not on deactivated list, you must DELETE.
What the game is doing is it has this mod/mods that have failed in its files and it is trying to activate it/them into the game causing to crash.
Once removed reactivate the other mods and always verify game before starting.
This also will show if mods have been removed, moved from site, changed or updated some where to affect their performance.

Error 80
Error 80 Is a steam/windows issue. Windows cannot find Steam Bootstrapper.
Fix one: Close out and restart computer (find this temporary)
Fix two: Go to windows start > type in search MSCONFIG > go to startup tag and open > go down list find Steam Bootstrapper and tick box (if ticked, untick and tick again) > Apply > OK and restart computer.

HINTS

UFO MOD
This mod must be the first mod you put on before any other follower/NPC mods you require.
If you want to use UFO and already have mods on or been deactivated save games will still have details of those mods.
UFO must be early in game say after Helgen then play and save straight away. then add all the other mods even UFO tweaks then start from that save all will be fine.
Problems I have found Vilja mod is active but no show in game same with Erin, Anja and co mod.
Prince and the pauper clothing mod through deactived (unticked box in plugins), save had it and had to deavitate it in NMM and reactivate it back into game, same with Lakeview Extended - problem clothing in both were bright bluist/purple colour to the eyes.

Helgen Reborn (not Arthmoors) has been set up for Alternative start. Start new and wagon sounds are there but nothing happens all are standing next to wagon. To fix start game new or add Helgen Reborn after escaping Helgen, good to go. (By the way a great mod)

Black or grey faces'

Creation Kit does that
Open it
Click on folder top left in tool box to Data
D/Click cross in box against Skyrim.esm
D/click ApachiiHair.esm or
Mod that has follower (usually I don't)
Click on 'Set as Active File" and then OK
Will take awhile to load files and Initializing
Click yes to all
Loading Files...Initializing References
Go to object windows
Click on + box to open Actors
Look down list (depends on race) (I here will nord race, the process is the same for races)
Look down list to Nord race click on box
Female (I selected female)
Male
Hightlight felmale - this brings up all women that are of nord race
This can be done indivually or as one total unit (I will select all)
Highlight top of list press shift and highlight bottom of list (all will be highlighted)
Press Ctrl and F4 together brings up window to confirm click YES
Bottom left you will see name of list being ticked off. Wait until completed (more highlighted the more time to do)
You can do this to other races before going to C;Drive
When completed widow box with done shows, click OK (DO NOT CLOSE OUT CREATION KIT)

Now go to C;Drive/steam/steamapps/common/skyrim/data/textures/actors/character/FacGen data/FaceTint/skyrim.esm (shock and horror now remove ALL .dds and .tga Files(this is if you do all of the list(Nord race females) or will only show only the indivual ones that you pick)
So delete them and close out of C:Drive
Back in Creation Kit save and close out, good to go
Credits for this go to modder Spewed for all information

There are many other issues that may crop up that have not been included but these are certainly the most discussed

I know its a long winded discussion but how else can you explain it, actually fixing the problems is straight forward and easy once learnt.
holy crap, actually the last mod i had installed was UFO and followers unlimited which conflicted, but i deleted followers unlimited and started a new game and it still ctd
Kelvy Aug 3 @ 2:14pm 
Unload UFO as well and reload it first and save then add your followers and clothing. It affects a lot of mods. But I found adding it as the first mod in your game it works a treat.
ChapsMcGee Aug 3 @ 2:19pm 
Originally posted by Kelvy:
Unload UFO as well and reload it first and save then add your followers and clothing. It affects a lot of mods. But I found adding it as the first mod in your game it works a treat.
what exactly do you mean by unload? and i just finished cleaning the dlcs
ChAoTic_MaYhEm Aug 3 @ 2:20pm 
Originally posted by ChapsMcGee:
Originally posted by Kelvy:
Unload UFO as well and reload it first and save then add your followers and clothing. It affects a lot of mods. But I found adding it as the first mod in your game it works a treat.
what exactly do you mean by unload? and i just finished cleaning the dlcs

go to your data files in the skyrim launcher find the load order name "UFO" or something simliar and untick the mod
ChapsMcGee Aug 3 @ 2:23pm 
Originally posted by chaotic_mayhem:
Originally posted by ChapsMcGee:
what exactly do you mean by unload? and i just finished cleaning the dlcs

go to your data files in the skyrim launcher find the load order name "UFO" or something simliar and untick the mod
ok thanks, but should i use NMM instead?
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Date Posted: Aug 2 @ 8:29pm
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