Originally posted by Ilja (Ref):There is a serious probelm with that solution. Disabled objects do not get removed from the game. They will remain in save file and cell load. For example, if you disable Lydia in Breezehome, game will always load her as disabled character in Breezehome.Disabled mage would always be loaded with that cell. It might make the whole cell unplayable and auto CTD, when game tries to load another enemy character to that cell.Disable command should never be permanently used to any character.
Originally posted by Space Dragon with a Jetpack:If it won't die even with the "kill" command, type "disable" instead to force the mage to vanish completely.
Originally posted by Leg3ndAry:ok i tried to disable him but nothing happend :(
Originally posted by SpeedFreak:Btw if you click him note the first 2 numbers ... it refers to the mod. look the first 2 numbers up in your load order and then you'll know where it cam from.