KittenSyndicate Jul 31 @ 9:58am
Picky Mage modding
So after all the platthroughs I've done I decided to start a mage character. As always i look for the best mods for a class before I start my playthrough, except after installing mathias magic and others of the sort (which are in every top 10 mage list) I just felt like it was too much. There where like 230 spells in my menu which I feel is overwhelming. What im asking is for sugestions on mods that don't add new spells (maybe a few) but rather perfect the maging system thats already there. I feel that as I level up my frostbite and fire spells don't do enough damage and dual casting spells do LESS damage that actually using the same spell in both hands not triggering the dual cast.
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Delta 1038 Jul 31 @ 10:09am 
What is your question?
KittenSyndicate Jul 31 @ 10:14am 
I want a recomendation of mage mods, such as mage specific quest, or mods like "better magic" on the nexus and like "better college of winterhold"
Grathagis Jul 31 @ 10:14am 
You could look for mods that address the perk system for mages spells.
Kwyjibo Jul 31 @ 10:16am 
SkyRe's mage perk overhaul is a huge improvement over vanilla.

Also, are you interested in necromancy?
KittenSyndicate Jul 31 @ 10:18am 
necromancy sounds fun and im up for suggestions, but i'll porbably have to start a new character as im an immersion nerd.
Mormacil Jul 31 @ 10:30am 
Better Magic
Battlemage Tactical Spellcasting
Forgotten Magic Redone
ACE Magic
Kwyjibo Jul 31 @ 10:33am 
Originally posted by LFG-Syndicate:
necromancy sounds fun and im up for suggestions, but i'll porbably have to start a new character as im an immersion nerd.
Well SkyRe includes some interesting perks for necromancy, but if you want true necromancy, then I recommend this mod: http://www.nexusmods.com/skyrim/mods/35378/?
KittenSyndicate Jul 31 @ 10:56am 
Originally posted by Mormacil:
Better Magic
Battlemage Tactical Spellcasting
Forgotten Magic Redone
ACE Magic
This is exactly what i was looking for! thank you so much as a reward I can get you a free crappy game, keep the suggestions coming I may have some other spare keys
KittenSyndicate Jul 31 @ 10:57am 
Originally posted by GoyoElGringo:
Originally posted by LFG-Syndicate:
necromancy sounds fun and im up for suggestions, but i'll porbably have to start a new character as im an immersion nerd.
Well SkyRe includes some interesting perks for necromancy, but if you want true necromancy, then I recommend this mod: http://www.nexusmods.com/skyrim/mods/35378/?
I don't get the point of getting that mod over mods like apocalypse that add some of the same things please prove me wrong
Kwyjibo Jul 31 @ 11:21am 
Originally posted by LFG-Syndicate:
Originally posted by GoyoElGringo:
Well SkyRe includes some interesting perks for necromancy, but if you want true necromancy, then I recommend this mod: http://www.nexusmods.com/skyrim/mods/35378/?
I don't get the point of getting that mod over mods like apocalypse that add some of the same things please prove me wrong
Apocalypse includes none of the same things.

You can have both too, you don't have to pick one or the other.
Last edited by Kwyjibo; Jul 31 @ 11:21am
Mormacil Jul 31 @ 11:34am 
Originally posted by LFG-Syndicate:
Originally posted by Mormacil:
Better Magic
Battlemage Tactical Spellcasting
Forgotten Magic Redone
ACE Magic
This is exactly what i was looking for! thank you so much as a reward I can get you a free crappy game, keep the suggestions coming I may have some other spare keys
You're welcome. Just a few mild game changing mods I like to use. Both Battlemage and Forgotten Magic focus on a small group of good spells that you can use for most portions of the game.
Brandybuck Jul 31 @ 8:12pm 
Suggestion: Play a vanilla mage. No mods to give you more spells, no mods to overpower magic, just play the game as it was meant to be played.

Seriously.

Magic is not underpowered, you're just trying to use it as a weapon when it's not a weapon.
prometheus.mh Jul 31 @ 8:53pm 
Originally posted by Brandybuck:
Suggestion: Play a vanilla mage. No mods to give you more spells, no mods to overpower magic, just play the game as it was meant to be played.

Seriously.

Magic is not underpowered, you're just trying to use it as a weapon when it's not a weapon.

Magic IS underpowered. When it takes 300+ spell casts to kill a Draugr at level 40 with max destruction, but only a SINGLE, NON-POWER ATTACK SWIPE WITH A ONE-HANDED WEAPON, there is a problem with balance. This is a problem on EVERY difficulty.
Spahgooters Jul 31 @ 9:14pm 
Originally posted by prometheus.mh:

Magic IS underpowered. When it takes 300+ spell casts to kill a Draugr at level 40 with max destruction, but only a SINGLE, NON-POWER ATTACK SWIPE WITH A ONE-HANDED WEAPON, there is a problem with balance. This is a problem on EVERY difficulty.

This ^

I have played all character classes legit and out of all of them Mage is the hardest and severly underpowered. If there was some kind of enchantment that made magic more powerful I could see it balancing out but sadly you have to rely on making Destro potions to boost your power output and even then it just doesn't cut it like how melee does.
Last edited by Spahgooters; Jul 31 @ 9:21pm
KittenSyndicate Jul 31 @ 9:26pm 
Yea im sorry but it seems that developers felt that magic was just going to be used for lower levels as even the "mage" quests are easy with them only having a few skeletons and draugr per fight compared to the companions quest where you kill giants and 10 bandits at a time.
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Date Posted: Jul 31 @ 9:58am
Posts: 43