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It depends for me on how much health they have and how much damage they do. If they're super weak I tend to just take the hit if they manage to get close enough and fire the necessary arrows into them to help level that skill. If they're kind of like a middle difficulty then I switch to a melee weapon. If they're like a Draugr Death-Overlord/Drinker-of-Tears type of deal I tend to switch to magic while playing keep-away simply because magic is something you can use in bursts and fire without aiming very well and yet still do damage while staying super mobile.
For question #2:
Archery is certainly really cool, and as you level it up you can do a lot of damage. One major con to playing as an archer, primarily at the earlier portion of the game: Arrows are limited. As long as you loot every arrow you find, you'll be set pretty early on. But it's possible to go for a long time in the game without finding many, if any arrows. And early on in the game when all you have are the arrows you got during the intro quest, you find yourself to be a melee/magic user pretty fast. And another issue one faces is that (until you unlock the perks that change this )you move pretty slow with a nocked arrow that you drew somewhat slowly, and you end up using melee and/or magic again because having to constantly regain enough distance to draw an arrow and make sure an enemy doesn't catch up to you is kind of difficult and somewhat tedious. Once again, once one levels their archery skill enough it gets much easier to use.
For question #3:
Sometimes. I played as a two-handed shock unit character once and had a lot of fun with it. I've tried full mage but I just love the way weapons and armor look too much and usually end up as a spellsword or battlemage.
For question #4:
Shouts I typically remember, just not which shout I have it on. I've accidentally used the whirlwind sprint one before and thrown myself off a cliff.
Powers I often do, and when I remember I try not to use them thinking "I should save it just in case" only to never end up using them.
I sense that Arrow problem already in my playthrough and have now made a few extra arrows.
Love the armor have a problem using two handed but like it for some reason. I just don't do it that often I like it alot.
Yeah I said not to save Powers anymore.
I mainly play as an archer in Requiem and it needs much more planning before beginning an attack. For instance, I can take out lightly armored opponents with a single arrow, but the enemy archers or mages and do the same, especially when I cannot wear heavy armor myself.
So, I usually try to take out ranged opponents one by one, using hit and run tactic or utilizing a cover. And when only heavy hitters are remaining, I try to outrun them while wearing them down with poison.
In requiem, enemies with heavy armor will have hard time catching up on you, but once they do they can kill you with a single power attack, or at least break your bow if it's made of wood.
So, keep shooting arrows without running away when they close the distance is not really an option, unless they are very low on health.
And most of all, I need to manage my stamina very carefully, because unlike in vanilla Skyrim, depleting it during a combat normally ends up in a disaster.
If everything fails, you can just put some arrows in a tough opponent and run away, so you can come back later to finish him, as most of the enemies don't regenerate health.
You can't even carry too many arrows with you all the time, because in Requiem, arrows have weight and you have much smaller carrying capacity than in the vanilla Skyrim.
Lastly, in Requiem, I acutally spend much time and money in training. With certain mod, you can train your archery by shooting dummies, and I often spend large sums of money to trainers because perks and skill levels have much more significant impact on my gameplay than they did in a vanilla Skyrim.
Also have one handed and one shield, when it gets to many.
Had that dummy mod, but not enough other mods like requiem to use it with game started crashing more before my laptop quit running games anyway.
Opposite tactics I've been using for vanilla, shoot out the heavies and melee guys to duel with the archers. It is like the opposite of what melee Warriors do to wizards as the player, you know?
As for close up, just lots and lots of power attacks. Once you start to really level up two-handed, which in my personal experience is faster and than archery simply because of how much time you spend in melee, it becomes a lot easier pretty quickly, with many enemies being down in two to three hits, sometimes one power attack even. And then if things get out of hand that's where the light armor comes in: you can run away, using up less stamina in the process than you would with heavy armor. You can sprint just far enough away to use healing spells or regenerate if you're out of potions.
2. Magic is generally underpowered, and apart from summoning Daedra it is of minor use. Yes I know you can get it to works as well as combat and archery for a bit, but as you level up it gets weaker again.
3. Yes.
4. Depends on how quickly I was surprised. I generally don't use shouts because they tend to overwhelm weaker enemies, and save them for the stronger foes, but you do get caught out occassionally.
As for blocking I was always just super lazy and rarely remembered to do so or bother. Block gets pretty fun when you level it up, especially if you have the ordinator mod.
I take off my cross hairs for immersion. So you don't use shields then and are offensive. Do you dual wield?