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One thing, though. There's a new setting in Dom5, "cataclysm", that allows you to set a turn deadline, after which hell starts happening (big bad horrors and stuff). Not exactly the same, but I do think it mixes things up a bit.
Every single MP I played in Dom 4 was Throne conquest.
The one thing I'd like to see is throne points assigned to capitals, like it used to be you could do with victory points.
Most of the victory types don't make much logical sense combined anyway.
Because the other ones are redundant (like conquest) or obsolete (like victory points) and in any case, less fun than thrones.
As it is, I'm happy they at least added the cataclysm timer.
I think enabling multiple victory conditions as stated by the OP would also enhance the game.