UnrealisticallyDangerous Mar 22 @ 12:24am
Did the developers just abandon us and die?
This game was promised awesome new cool features and was a great idea. It's really fun to play around with and there's no other game like it... Except it seem to have been completely abandon, there has been no news for it since 2011 and has only been put on sale. It was promised a remake that would be made "next year"... that was said 3 years ago. It really sucks when developers do this to their games.
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sanityman Mar 22 @ 1:37am 
To be perfectly honest, I have to admit that I haven't been following development on the 2nd version.The reason why is because after selling a bunch of units, the developer decided the 2nd version was no longer free for the people who bought the first. He turned it into a 2nd game that you would have to pay for again. It was a fun little toy, but I personally would never support a developer like that.
Derpy McDerpyson Mar 22 @ 4:36pm 
Originally posted by sanityman:
To be perfectly honest, I have to admit that I haven't been following development on the 2nd version.The reason why is because after selling a bunch of units, the developer decided the 2nd version was no longer free for the people who bought the first. He turned it into a 2nd game that you would have to pay for again. It was a fun little toy, but I personally would never support a developer like that.

That was because a development team isn't free. Making a game costs money, and v3 isnt just a slightly tweaked version its a new game built from the ground up in a different engine. They also hired new people to better the game. Thats why they decided to not make it free.
Its costing money to make the game, and if they dont charge for it theyre f*cking themselves. You wont support a dev who wont f*ck themselves for your amusement? Guess you arent gonna buy any game ever from now on.
Derpy McDerpyson Mar 22 @ 4:47pm 
A US3 alpha demo posted: Nov 28, 2013
http://www.youtube.com/watch?v=SBZcIuiWr1E
Gazorpazorpfield Mar 23 @ 10:16am 
I think OPs concern is valid. It's less about the fact that it is being released again, and more about the fact that when we bought into this we were promised something completely different. If they would have told us that they were working on a new version that would come out "soon" we might have held off on buying the first version. Furthermore, to keep us almost in completely in the dark about the upcoming version is something to raise concern about, it's already a niche market and by not keeping the community well informed you're just hurting yourself.

All we really need is the devs to stop by once every few months to tell us where they are with putting new features into the old game (like they said they would), and what they are doing for the future. We didn't lie to them about the price we paid for this sandbox experience so there is no real reason for them to lie about the feauteres they said they would include in said price. And it really isn't that hard to make a quick forum post saying hello to your customers.
Thanatonaute Mar 24 @ 3:02pm 
To be totally honest this thing runs like crap. I have a very hi-end PC and it just keeps on crashing. Total garbage and now its total garbage without any updates...
Amsterdam Mar 30 @ 10:54am 
I would not recommend it either. For the same reason stated above.
This game/version is abondend and the dev lied in his promises.
Dan Dixon  [developer] Apr 1 @ 9:23pm 
I created Universe Sandbox.

Originally posted by Ѧʟαṧк@ηÅḉε:
Did the developers just abandon us and die?

Hey... sorry for taking too long to reply to your post. I have not abandoned you and I'm still very much alive.

Originally posted by sanityman:
... after selling a bunch of units, the developer decided the 2nd version was no longer free for the people who bought the first.

I'm sorry that I went back on my promise of updating everyone for free. When I originally made that promise I honestly thought we would be releasing in 2012 with a very similar feature parity to the current version that all of you own. I'm also very sorry that my promised released dates have come and gone. I gave great consideration to breaking my promise and hope my full explanation from November 2012 will help explain why.

To be clear... the forthcoming sequel is a complete rewrite of the original and not just an update.

Originally posted by Ѧʟαṧк@ηÅḉε:
there has been no news for it since 2011...

While I haven't done a good job of letting people know about the sequel, there's been mention of the new version on the official forums[universesandbox.com] since I started working with Chris and Georg in late 2011, we demoed it live in late 2012 and it was announced on the blog[universesandbox.com] in early 2013.

The reason for the delay is because the new version has become more amazing (and complex) than I ever thought was possible. The sequel will run faster, be more stable, look more beautiful, and have a ton of new features including:

Awesome collisions: we've just starting on our third iteration of the collisions system because it still wasn't good enough (so collisions will work even better than in the video above).

Climate simulations: you can freeze over the entire planet or boil off the oceans (or stabilize the seasons by straightening out the tilt of the Earth)). We're basing our climate model on one developed in the 1970s because it can run in real time on modern hardware (unlike the models developed today that only run on super computers and take days or weeks to calculate).

The original version was mostly me... and as of today, the team is now up to seven people (and someone new is coming on in the next month). Everyone is being paid from sales of the original... and the investment in the sequel is costing me hundreds of thousands of dollars. My biggest fear moving forward is that the new version doesn't sell enough to keep the entire team around to work on updates post Steam release. Although based on sales of the first one, I'm optimistic that it will do well enough.

Originally posted by Gazorpazorpfield:
it's already a niche market and by not keeping the community well informed you're just hurting yourself.

Agreed.

Originally posted by Gazorpazorpfield:
.. tell us where they are with putting new features into the old game (like they said they would), and what they are doing for the future.

To be clear, there are no updates planned for the current version on Steam.

All of my energy and focus is on the sequel. We will be taking pre-orders for Universe Sandbox 2 on our website with access to the current build (on Steam) at some point this year (2014). We don't yet have a date for when it will be released on Steam as early access (we have a target, but I don't want to announce any dates we can't hit with 99% certainty).

Originally posted by Gazorpazorpfield:
there is no real reason for them to lie about the feauteres they said they would include in said price...

Again, I'm very sorry you felt deceived by my earlier promise of a free update of the original. I assure you that this now broken promise was not malicious or spoken with the intention of tricking people into buying when they wouldn't have otherwise. That said, I hope the original version was interesting enough that you feel you got your money's worth out of what you paid for it.

Originally posted by ZeroHour:
To be totally honest this thing runs like crap. I have a very hi-end PC and it just keeps on crashing. Total garbage and now its total garbage without any updates...

I don't think that total garbage is fair, but I agree it has its faults. With a reasonable number of bodies it should run well on a modern desktop, but given that there are no limits, caps, or multi-threading it's possible to setup a simulation that runs at a terrible frame rate on even the fastest desktop.

The crashes, however, are mostly my fault (and I'll place a little blame on the great-for-its-time, but now outdated and no longer updated 3D engine that I used). I made some pretty terrible architectural decisions early in development that would make it very hard to fix the most serious remaining issues. This is why we opted to start from scratch in a new engine for the sequel. I learned a lot in making that version and I'm now working with programmers much more talented than me.

Originally posted by Ѧʟαṧк@ηÅḉε:
It's really fun to play around with and there's no other game like it...

Thanks, I think you're really going to love the sequel.

As I wrote in this post:
Look forward to awesome collisions, climate simulations, volumetric atmospheres, space tethers, stellar evolution, supernovas, dark matter, sea ice, comet trails, light warping black holes, and better achievements.

Please let me know if any of you have any questions.
Last edited by Dan Dixon; Apr 2 @ 11:03am
AXEimus Decimus Meridius Apr 2 @ 6:05am 
Now I haven't played US in a while, and to be honest, I've never seen such humble responses from a developer, Dan has pretty much answered every query in this thread and not blamed anyone who did not deserve to be blamed

Nice one dan
UnrealisticallyDangerous Apr 2 @ 5:37pm 
Originally posted by Dan Dixon:
I created Universe Sandbox.

Originally posted by Ѧʟαṧк@ηÅḉε:
Did the developers just abandon us and die?

Hey... sorry for taking too long to reply to your post. I have not abandoned you and I'm still very much alive.

Originally posted by sanityman:
... after selling a bunch of units, the developer decided the 2nd version was no longer free for the people who bought the first.

I'm sorry that I went back on my promise of updating everyone for free. When I originally made that promise I honestly thought we would be releasing in 2012 with a very similar feature parity to the current version that all of you own. I'm also very sorry that my promised released dates have come and gone. I gave great consideration to breaking my promise and hope my full explanation from November 2012 will help explain why.

To be clear... the forthcoming sequel is a complete rewrite of the original and not just an update.

Originally posted by Ѧʟαṧк@ηÅḉε:
there has been no news for it since 2011...

While I haven't done a good job of letting people know about the sequel, there's been mention of the new version on the official forums[universesandbox.com] since I started working with Chris and Georg in late 2011, we demoed it live in late 2012 and it was announced on the blog[universesandbox.com] in early 2013.

The reason for the delay is because the new version has become more amazing (and complex) than I ever thought was possible. The sequel will run faster, be more stable, look more beautiful, and have a ton of new features including:

Awesome collisions: we've just starting on our third iteration of the collisions system because it still wasn't good enough (so collisions will work even better than in the video above).

Climate simulations: you can freeze over the entire planet or boil off the oceans (or stabilize the seasons by straightening out the tilt of the Earth)). We're basing our climate model on one developed in the 1970s because it can run in real time on modern hardware (unlike the models developed today that only run on super computers and take days or weeks to calculate).

The original version was mostly me... and as of today, the team is now up to seven people (and someone new is coming on in the next month). Everyone is being paid from sales of the original... and the investment in the sequel is costing me hundreds of thousands of dollars. My biggest fear moving forward is that the new version doesn't sell enough to keep the entire team around to work on updates post Steam release. Although based on sales of the first one, I'm optimistic that it will do well enough.

Originally posted by Gazorpazorpfield:
it's already a niche market and by not keeping the community well informed you're just hurting yourself.

Agreed.

Originally posted by Gazorpazorpfield:
.. tell us where they are with putting new features into the old game (like they said they would), and what they are doing for the future.

To be clear, there are no updates planned for the current version on Steam.

All of my energy and focus is on the sequel. We will be taking pre-orders for Universe Sandbox 2 on our website with access to the current build (on Steam) at some point this year (2014). We don't yet have a date for when it will be released on Steam as early access (we have a target, but I don't want to announce any dates we can't hit with 99% certainty).

Originally posted by Gazorpazorpfield:
there is no real reason for them to lie about the feauteres they said they would include in said price...

Again, I'm very sorry you felt deceived by my earlier promise of a free update of the original. I assure you that this now broken promise was not malicious or spoken with the intention of tricking people into buying when they wouldn't have otherwise. That said, I hope the original version was interesting enough that you feel you got your money's worth out of what you paid for it.

Originally posted by ZeroHour:
To be totally honest this thing runs like crap. I have a very hi-end PC and it just keeps on crashing. Total garbage and now its total garbage without any updates...

I don't think that total garbage is fair, but I agree it has its faults. With a reasonable number of bodies it should run well on a modern desktop, but given that there are no limits, caps, or multi-threading it's possible to setup a simulation that runs at a terrible frame rate on even the fastest desktop.

The crashes, however, are mostly my fault (and I'll place a little blame on the great-for-its-time, but now outdated and no longer updated 3D engine that I used). I made some pretty terrible architectural decisions early in development that would make it very hard to fix the most serious remaining issues. This is why we opted to start from scratch in a new engine for the sequel. I learned a lot in making that version and I'm now working with programmers much more talented than me.

Originally posted by Ѧʟαṧк@ηÅḉε:
It's really fun to play around with and there's no other game like it...

Thanks, I think you're really going to love the sequel.

As I wrote in this post:
Look forward to awesome collisions, climate simulations, volumetric atmospheres, space tethers, stellar evolution, supernovas, dark matter, sea ice, comet trails, light warping black holes, and better achievements.

Please let me know if any of you have any questions.

Thanks Dan for answering all the questions! I'm glad your pushing through despite the hate you may be recieving on this game. I'm excited for the new version and glad you are working on it. I'll consider the original as a sort of glimps of the final product you've been working on.
Just try to keep us informed in the steam news. It should get people to remember that a better version is comming. Once again thanks and good luck!
Aristos Apr 5 @ 2:16pm 
Especially with such a small team i would consider to use as much ugc as possible. So Its surely a good decition to use early access for early feedback. Maybe you will get tons of these ideas that don't need much time to be implemented much make a game rly adicting
95Bravo95 Apr 20 @ 12:10am 
I check up on the sequel from time to time, and have for years. I am very much looking forward to it, and I have never been dissapointed by any lack of news, or comunication. News might be a month or more old by the time I get to it, but I typically have no issue finding it when the craving presents itself.

Maybe it's just my age, or my natural disposition, but I am always satisfied with Dan's responses, and appreciate that yet again he has taken the time to respond here. That post alone will feed my need for information for at least another month or two. XD

Thanks again Dan, for both your time, and your simulation!
Derpy McDerpyson Apr 20 @ 1:22am 
Originally posted by 95Bravo95:
I check up on the sequel from time to time, and have for years. I am very much looking forward to it, and I have never been dissapointed by any lack of news, or comunication. News might be a month or more old by the time I get to it, but I typically have no issue finding it when the craving presents itself.

Maybe it's just my age, or my natural disposition, but I am always satisfied with Dan's responses, and appreciate that yet again he has taken the time to respond here. That post alone will feed my need for information for at least another month or two. XD

Thanks again Dan, for both your time, and your simulation!

Very few devs address the community directly like he does. Actually I dont know any others that do that. We need to support good devs.
Roshi Apr 22 @ 12:24pm 
How much will the new one cost I wonder?
Dan Dixon  [developer] Apr 24 @ 9:40pm 
Originally posted by Roshi:
How much will the new one cost I wonder?

Not sure yet, but definitly more than the current version's price of $10 USD.
[Deems<19> || PDX] Apr 28 @ 6:28am 
Originally posted by Dan Dixon:
Originally posted by Roshi:
How much will the new one cost I wonder?

Not sure yet, but definitly more than the current version's price of $10 USD.

With all of the new features detailed for the new version I will gladly pay a lot more than $10 for it. I found US to be well worth its price given its current state and I strongly support Devs that can be open and honest with their community. You can expect the support of my wallet as soon as the new version hits early access.
Last edited by [Deems<19> || PDX]; Apr 28 @ 6:28am
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