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dynastystar Dec 12, 2013 @ 4:12pm
unable to progress, help please?
I've been playing Closure recently since I got it from a humble bundle, but I appear to be stuck. I get to the hub world where you can go through one of three doors, where you wear a mask when you're each one of them. Upon entering the door on the left, I fall through the floor because there is no light shining on it, and my character falls to his death continuoulsy because he spawns where there is no ground to walk on. I tried looking up a Let's Play video to try and see what was going on, and in the Let's Play video, the exact same puzzle that the person doing the Let's Play starts him with lights shining on the ground which gives him the ground to walk on. Can anybody help me please?
Here's a screenshot of my character JUST spawning:
http://s298.photobucket.com/user/PolarIceCap/media/closure.png.html
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Showing 1-9 of 9 comments
xjr931 Dec 22, 2013 @ 4:07am 
I had the same problem and more recently ran into a problem in which I had too much light and then someone kindly reminded me of this which is what helped me with the problem that you are having in the first hub world:

Originally posted by Glaiel Gamer:
WORKAROUND: LOW LIGHT / INFINITE DEATH ON FACTORY LEVEL 1:

"the issue is that its rendering the spotlights slightly too dark. The shaders for the game are compiled from source, and I do include those in the resources for the game. I don't have any guarantees for how this effects the game, but the blur on spotlights is in Resources/shaders/hblur.cg and Resources/shaders/vblur.cg. You can open them in a text editor. Each of these has a line that looks like


sum *= 1.0/46.0;


try changing it to like


sum *= 1.1/46.0;


to make the spotlights around 10% brighter (i think) which might help (make backups of the files first)"

This workaround will most likely have unintended consequences later on in the game, so I recommend undoing it after you get past the problem area.
dynastystar Dec 22, 2013 @ 12:42pm 

Originally posted by waiting.for.the.rain.to.fall:
I had the same problem and more recently ran into a problem in which I had too much light and then someone kindly reminded me of this which is what helped me with the problem that you are having in the first hub world:

Originally posted by Glaiel Gamer:
WORKAROUND: LOW LIGHT / INFINITE DEATH ON FACTORY LEVEL 1:

"the issue is that its rendering the spotlights slightly too dark. The shaders for the game are compiled from source, and I do include those in the resources for the game. I don't have any guarantees for how this effects the game, but the blur on spotlights is in Resources/shaders/hblur.cg and Resources/shaders/vblur.cg. You can open them in a text editor. Each of these has a line that looks like


sum *= 1.0/46.0;


try changing it to like


sum *= 1.1/46.0;


to make the spotlights around 10% brighter (i think) which might help (make backups of the files first)"

This workaround will most likely have unintended consequences later on in the game, so I recommend undoing it after you get past the problem area.
Thanks for the help! I'll look into making sense of the coding mumbo jumbo :)
jenana.19 Jan 27, 2014 @ 7:49pm 
I'm having the same problem. But I'm not a computer whiz or anything like that. Is there any kind of step by step instructions to help? How do you get to or open a text editor?
blamb Jul 26, 2015 @ 2:47pm 
Don't know whether this just worked for me or will help you. I had the same problem and just changed the resolution on my display to maximum and then back to the resolution that allows the game to best fit my screen. It returned me to the hub and when I went back through the door it worked.
sitontheedge Sep 6, 2015 @ 9:46pm 
This solution helped me. But I had to turn the number up to 1.5 before I didn't fall right through the first level floor. That makes some objects rather brighter than I think they should be. And, even then, a few levels later there's a key that falls right through a floor making a level unwinable.

Seriously, this is making the game unplayable for me.
Last edited by sitontheedge; Sep 6, 2015 @ 9:49pm
Glaiel  [developer] Sep 9, 2015 @ 8:02am 
what graphics card do you have?
dynastystar Sep 9, 2015 @ 10:28am 
Originally posted by Glaiel:
what graphics card do you have?
I dunno how to check, all I know is my graphics card is on-board but I'm saving up money to buy myself a custom-built computer.
Glaiel  [developer] Sep 9, 2015 @ 10:55am 
Closure's always had issues with on-board graphics because they take a bunch of shortcuts in the rendering and the collision detection depends on the rendering (since its basically the game's main gimmick)
Last edited by Glaiel; Sep 9, 2015 @ 10:57am
dynastystar Sep 9, 2015 @ 12:01pm 
Originally posted by Glaiel:
Closure's always had issues with on-board graphics because they take a bunch of shortcuts in the rendering and the collision detection depends on the rendering (since its basically the game's main gimmick)
ahh, perhaps I can play it once I get my new computer then :)
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