Tametsi

Tametsi

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Bosuonparedo Dec 23, 2017 @ 6:25pm
Thanks for the sale! :D
Just finished the first 20 puzzles and can't wait to go deeper. Also bought a gift copy for a friend too. :)

Do any of the later puzzles have anything like Hexcells' blue long-range clues? Or any new interesting mechanics I haven't seen yet.

Is there any chance for achievements? It's not a huge deal but it would be nice to have something if you clear all the puzzles with no misclicks.
Last edited by Bosuonparedo; Dec 23, 2017 @ 6:27pm
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Showing 1-11 of 11 comments
Tudwell  [developer] Dec 24, 2017 @ 8:12pm 
I'm glad you're enjoying the game! There are no long-range clues, and all of the basic mechanics are introduced in the first 10 levels. Situations will come up throughout the game that use the existing clues in new ways, and they get more challenging as you progress.

Tametsi isn't integrated tightly with Steam, so it's not currently possible to include achievements. Adding some new levels (outside of the main 100) that change the basic rules is a good idea, though.
Bosuonparedo Dec 25, 2017 @ 3:50pm 
Tametsi Plus? :D
Bosuonparedo Dec 26, 2017 @ 7:48am 
Might be interesting to see more tile patterns too. Arbitrary polyominoes/polyhexes as tiles?

...Actually on that note... for tilings that can have the diagonal adjacency flag, if for non-touching puzzles you round off corners at all intersections, so that such tiles visibly aren't touching, you don't need to show a flag on screen for when they are. Maybe simpler?
Tudwell  [developer] Dec 26, 2017 @ 9:44am 
There were several other tilings during development, but they were cut either because they did not allow for interesting puzzles (tilings with only 4 neighbors per tile fell into this category, such as the Penrose tiling), or else because it was too difficult to tell what was going on.

The game works just fine with arbitrary polygons, and even arbitrary neighborhoods (every tile could be a range-2 hint, for example), except for the burden it puts on the player. I think keeping track of a tile's neighbors in a general polyomino tiling would cause similar problems.

I'm in the process of adding support for more puzzles, so some of these ideas might show up in the game later. Thank you for the suggestions!
Bleatnik Dec 26, 2017 @ 4:43pm 
Seconding this, I found out about this game during the sale and the puzzles are all great (starting to get pretty hard for me around the 70s mark, but the difficulty curve is very fair).

You mentioned more puzzles or mechanics, looking forward to whatever you may have in store!
Bosuonparedo Dec 26, 2017 @ 5:15pm 
incidentally i would buy a second game or dlc, don't sell yourself short for including new puzzles in the game, they are worth money
Chewable C++ Dec 29, 2017 @ 1:58am 
+1 for achievements

But this game is good enough that I'll play it even without them ;)
Bosuonparedo Dec 30, 2017 @ 5:04pm 
...Would it be possible to somehow do puzzles that wrap around like toroidal or Klein bottle puzzles? Not sure what the best way to indicate that kind of thing onscreen is but it sure would be cool.
Tudwell  [developer] Dec 30, 2017 @ 6:53pm 
It would be possible (the connectivity graph is not dictated by the tile placement), but I'm not sure how the puzzles would turn out.

The standard way to depict this would be to use arrows along the borders of the board, as in the square diagram here: https://en.wikipedia.org/wiki/Klein_bottle

The Witness includes some cylindrical puzzles, and it was an interesting twist, but they weren't one of my favorite parts of that game. I'm not sure whether I will try something like that or not.
luckz Jan 6, 2018 @ 4:27am 
Originally posted by Tudwell:
Tametsi isn't integrated tightly with Steam, so it's not currently possible to include achievements.
https://github.com/code-disaster/steamworks4j ?
Tudwell  [developer] Jan 6, 2018 @ 9:32am 
@luckz That is something I've looked at, and thank you for the suggestion. Better (any?) Steam integration falls below adding new content and porting to Mac/Linux on my priority list, though; it's not out of the question that it could happen one day, but it seems unlikely.
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