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Relatar um problema com a tradução
Especially designing military ships, however, tooltips do a good job explaining the various ways your ship can die: Reverse inductors can cause a power failure, and blow up certain reactors.
Same thing can happen with ships with poor crew excesses.
Using one big part is very efficient in civilian ships, but this tend to get military ships blown up: Ships that use large arrays of cheap, small parts are less likely to fail from a random shell, and parts farther from the edge are less likely to be killed by a chance explosive, or flack.
Large ships can afford to have fewer bulkheads, more shields, a little more armor, and a larger variety of small scale weapons.
Small ships usually want bigger scale weapons (To pierce large ship armor.... If not using muon guns,) mounted on external mounts.
And having a ship that scans fallen enemy craft is VITAL to finding out how it is easiest to kill them.
I know, but I mean...
I keep throwing those analysers at the enemy ship, but nothing happens. What am I missing?
When you've captured the enemy design, it'll show up in your blueprints list. That is all Analyzers do, to be clear.
But I resolved the problem. As chronoterror said, the ships just had to be "stunned".
Lots of help is out there..
I looked on youtube for videos… Very useful for newbies
Let try star ruler A
http://www.youtube.com/watch?v=VqFzR8hVLqA
and B
http://www.youtube.com/watch?v=imW299D6Zik
Trouble with being overrun in early game? see LadenSwallow « Reply #13 on: January 14, 2013, 08:14:40 AM » for current postings:
http://forums.blind-mind.com/index.php?topic=5590.msg42158#msg42158
Two recent posters with interesting ideas and advice are LadenSwallow. Check his posts at:
http://forums.blind-mind.com/index.php?action=profile;area=showposts;u=4050
And Paingod Check his posts at: Star Ruler Discussion / Re: Help with starting (tactic and advices) « on: January 14, 2013, 10:21:48 AM »
http://forums.blind-mind.com/index.php?action=profile;area=showposts;u=23130
And saving the Best-For-Last for both the new and the serious player... read SanderBuruma's brilliant guide, every word is precise and nuanced... with the screen shots a newby needs... his preparations for the massive late game development warn of problems to come... his recommendations for racial characteristics are subtle and thought provoking and also appear to close the door on a potential late game-breaking exploit. IMHO anyone who can find and beat Sander on multiplayer wins their black belt in Star Ruler...
See Sander's, The Short Star Ruler Guide to Galactic Victory! « on: April 20, 2012, 05:03:50 AM »
http://forums.blind-mind.com/index.php?topic=5064.msg39151#msg39151
here is Sander's Rar file * Script Data.rar (1081.58 kB - downloaded 1371 times.)
http://forums.blind-mind.com/index.php?action=dlattach;topic=5064.0;attach=2794
See Sandar’s, "rar file with a pdf file (which is the guide) and 3 folders which contain my designs, queues and my race (The Human Race). The guide is still new and fresh and I believe just about every Star Ruler player who wants to play effectively should at least follow it once."
As far as I'm concerned, this is one of the best 4X games ever made and i've been computer gaming for 30 years.
OH.. and nobody really wants the AI ship designs..they stink.
I still don't really understand the logic.
My ships' bridges are always instantly destroyed by enemy fire, I manage to have a decent economy but always get military outclassed, and the AI is really passive.
I think I'm doing it wrong.
I found experimenting with ship designs a lot of fun. Be sure you aren't running out of fuel or energy.. if you don't pay close attention to the warnings in the design window this can be a problem.