Worms Crazy Golf

Worms Crazy Golf

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[SOLVED] Crash on launch
Worms Crazy Golf is crashing on launch. It goes fullscreen and displays a black screen then I immediately get a windows crash report. The game cache has verified. I am running Windows XP, have an up to date graphics driver, and have up to date DX9.

I noticed that all of the game files are in a zip file, do they need to be unpacked?

Here is the contents of the log file:

3 | Initialising module 'XStringAlloc'
7 | Initialising module 'BaseTypeConverters'
8 | Initialising class XTypeConverter (sizeof = 32), category = 7
9 | Initialising module 'ValueType'
11 | Initialising module 'CPU_id'
13 | SSE!
13 | SSE2!
14 | 3DNow!
15 | Initialising unit 'XApp'
17 | Initialising module 'XEntityClass'
18 | Initialising module 'XServiceClass'
20 | Initialising module 'XLogicEntityClass'
21 | Initialising unit 'XMath'
23 | Initialising module 'InvSqrt'
24 | Initialising unit 'XCtr'
26 | Initialising module 'MFImpl'
27 | Initialising module 'XContainer'
29 | Initialising unit 'XS'
30 | Initialising module 'SkinInvSqrt'
32 | Initialising module 'StateManager'
33 | Initialising unit 'Xrm'
35 | Initialising unit 'XSound'
36 | Initialising unit 'XomHelp'
38 | Initialising unit 'XSPx'
40 | Initialising module 'EmitterRnd'
41 | Initialising module 'XSPxVoodoo'
43 | LinkerVoodoo: 0088620f
44 | LinkerVoodoo: 008861b7
45 | Initialising unit 'XNet'
46 | Initialising unit 'XRender'
48 | Initialising unit 'XInput'
49 | Initialising unit 'XZip'
51 | Initialising unit 'XSAnim'
52 | Initialising module 'XSAnimVoodoo'
54 | LinkerVoodoo: 008a5c9e
55 | Initialising unit 'XXml'
56 | Initialising module 'XXml_tagging'
58 | Initialising unit 'XSAux'
59 | Initialising unit 'XSOgl'
61 | Initialising unit 'XUtil'
62 | Initialising class XNullStream (sizeof = 20), category = 0
63 |
64 |
65 | ***************** Setting CLL: 0
66 |
67 |
68 |
69 | ***************** Setting CLL: 0
70 |
71 | Initialising class XMultiStorage (sizeof = 152), category = 0
72 | Running Worms Crazy Golf version 456
75 | Initialising class XAudioMan (sizeof = 936), category = 7
76 | Initialising all classes...
138 | TASK Created @ 0 : TimerService
141 | sCommand: /RUN
143 | sParam: WORMSPSP
144 | sCommand: /CONFIG
146 | sParam: LOCAL.CFG
148 | ID 70620
1853 | XOpenGLRenderManager::Initialize
2079 | XOpenGLRenderManager::OpenDisplay
2080 | screen refresh rate of 60Hz set
2443 | Window initialised ok!
2445 | Pixel format actually in use:
2446 | Flags = 549
2448 | Pixel Type = 0
2449 | Colour Bits = 32
2451 | Red bits = 8
2453 | Red Shift = 16
2455 | Green Bits = 8
2456 | Green Shift = 8
2458 | Blue Bits = 8
2460 | Blue Shift = 0
2461 | Alpha Bits = 0
2463 | Alpha Shift = 0
2465 | Accum Bits = 64
2466 | Accum Red Bits = 16
2468 | Accum Green Bits = 16
2469 | Accum Blue Bits = 16
2471 | Accum Alpha Bits = 16
2473 | Depth Bits = 24
2474 | Stencil Bits = 8
2476 | Aux Buffers = 4
2478 | Layer Type = 0
2479 | Layer Mask = 0
2481 | Visible Mask = 0
2483 | Damage Mask = 0
2485 | XOglContext::Initialize:15:53:13
2487 | XOglContext::Initialize SetRenderTarget hRes:0
2489 | XOglContext::Initialize m_bIsOffscreen:false
2491 | XOglContext::Initialize wglCreateContext m_hDC:0x1a010b18
2500 | XOglContext::Initialize wglMakeCurrent:0x00010000
Zuletzt bearbeitet von BenTeam17; 11. Sep. 2014 um 9:59
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Hi Uncanny Garlic

Sorry to hear that, could you please contact our dedicated support team along with your DxDiag so they can look into this for you? To do this please follow the steps below:

1. Hold down the Windows Key and press R
2. The Run dialog should appear. Type dxdiag in the available text field.
3. Click OK
4. Click Save All Information
5. Set the Save as type to Text File (*.txt)
6. Save the file DxDiag.txt to your Desktop so it is easy to find.
7. Attach the DXdiag.txt file in an email to support@team17.com. Please ensure you let them know which game and what issues you're encountering exactly.

Thanks
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Beiträge 11 von 1
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